Player Matchup

Pele
Pele
AweStuck
Pele
Level 194
God Stats
9W - 8L
1,661 SR
Queue Stats
268W - 248L
1,613 Elo+
Solo
Charon
Charon
BezerkAngel
Charon
Level 143
God Stats
6W - 4L
1,683 SR
Queue Stats
53W - 53L
1,602 Elo+
Party 2
Medusa
Medusa
Ghooseboose
Medusa
Level 140
God Stats
1W - 1L
1,534 SR
Queue Stats
195W - 164L
1,623 Elo+
Solo
Kukulkan
Kukulkan
Roxas4212
Kukulkan
Level 143
God Stats
2W - 1L
1,898 SR
Queue Stats
52W - 49L
1,623 Elo+
Party 2
Susano
Susano
Sasý
Susano
Level 129
God Stats
1W - 1L
2,118 SR
Queue Stats
38W - 10L
1,903 Elo+
Party 2
Team Averages
Level 150
1,779 SR
1,673 Elo+

VS

Team Averages
Level 165
1,532 SR
1,515 Elo+
Janus
Janus
AIG Fear
Janus
Level 189
God Stats
5W - 6L
1,495 SR
Queue Stats
517W - 510L
1,489 Elo+
Party 1
King Arthur
King Arthur
HeSheMeWumboo
King Arthur
Level 197
God Stats
3W - 2L
1,504 SR
Queue Stats
286W - 256L
1,584 Elo+
Solo
Jing Wei
Jing Wei
MrFIuff
Jing Wei
Level 139
God Stats
4W - 2L
1,619 SR
Queue Stats
387W - 344L
1,546 Elo+
Solo
Artio
Artio
TombErector
Artio
Level 158
God Stats
1W - 2L
1,509 SR
Queue Stats
60W - 64L
1,497 Elo+
Solo
Ra
Ra
jaeFARGO
Ra
Level 142
God Stats
7W - 7L
1,534 SR
Queue Stats
140W - 142L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
6 / 1 / 0
7,447
621
9,662
10,673
4,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charon
9
1 / 1 / 3
6,222
519
4,628
8,956
5,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
13
6 / 4 / 1
7,766
647
10,426
11,134
3,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Roxas4212
Kukulkan
8
0 / 6 / 1
5,002
417
618
6,329
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Sasý
Susano
10
0 / 6 / 1
5,954
496
6,115
12,322
4,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AIG Fear
Janus
12
3 / 3 / 5
6,829
569
5,108
7,613
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
HeSheMeWumboo
King Arthur
13
6 / 2 / 2
8,183
682
11,209
15,355
12,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
MrFIuff
Jing Wei
13
3 / 5 / 1
7,199
600
4,993
9,661
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 4
6,447
537
3,401
10,560
7,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 0 / 4
8,477
706
7,250
7,232
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
13
Kills
18
18
Deaths
13
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
AIG Fear
Janus
3
3
5
1.83
L
Pele
6
1
0
6
L
Charon
1
1
3
2.5
L
Medusa
6
4
1
1.63
W
King Arthur
HeSheMeWumboo
King Arthur
6
2
2
3.5
W
Jing Wei
MrFIuff
Jing Wei
3
5
1
0.7
L
Kukulkan
Roxas4212
Kukulkan
0
6
1
0.08
L
Susano
Sasý
Susano
0
6
1
0.08
W
1
3
4
1
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,449
Damage
31,961
49,414
Taken
50,421
20,644
Mitigated
26,456
10,550
Healing
14,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AIG Fear
Janus
5,108
547
0
610
7,613
2,031
0
294
7,319
38,361
1,060
L
Pele
9,662
2,312
0
2,662
10,673
4,256
0
3,013
7,370
0
65,413
L
Charon
4,628
1,128
0
1,567
8,956
5,935
0
3,691
4,989
17,152
563
L
Medusa
10,426
3,666
0
2,127
11,134
3,919
195
2,611
8,319
0
53,751
W
King Arthur
HeSheMeWumboo
King Arthur
11,209
947
0
4,200
15,355
12,071
0
290
15,065
782
57,079
W
Jing Wei
MrFIuff
Jing Wei
4,993
3,317
0
1,568
9,661
2,746
0
951
8,710
0
46,883
L
Kukulkan
Roxas4212
Kukulkan
618
0
0
500
6,329
2,023
0
3,505
2,497
23,094
0
L
Susano
Sasý
Susano
6,115
1,148
0
3,694
12,322
4,511
0
2,017
10,195
0
33,983
W
3,401
344
200
2,932
10,560
7,084
0
2,280
8,280
19,469
0
W
7,250
768
1,092
4,216
7,232
2,524
241
1,302
5,930
55,525
775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,391
Gold Earned
37,135
326
Minions Killed
382
0
Camps Cleared
0
1,279,004
Distance Traveled
1,347,964
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,829
569
72
6
0
276,754
0
L
Pele
7,447
621
105
9
0
290,608
6
L
Charon
6,222
519
28
2
0
268,368
4
L
Medusa
7,766
647
80
7
0
238,973
1
W
King Arthur
8,183
682
98
8
0
250,880
2
W
Jing Wei
7,199
600
86
7
0
255,129
3
L
Kukulkan
5,002
417
45
4
0
220,121
0
L
Susano
5,954
496
68
6
0
260,934
0
W
Artio
6,447
537
23
2
0
270,718
5
W
Ra
8,477
706
103
9
0
294,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role