Player Matchup

Ne Zha
Ne Zha
Blooding-
Ne Zha
Level 79
God Stats
2W - 3L
1,611 SR
Queue Stats
9W - 19L
1,203 Elo+
Party 2
Baron Samedi
Baron Samedi
Kingzorro75
Baron Samedi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,341 Elo+
Solo
Danzaburou
Danzaburou
Matzi_Mechanik
Danzaburou
Level 13
God Stats
0W - 1L
1,357 SR
Queue Stats
3W - 12L
1,203 Elo+
Party 2
Janus
Janus
krloschil_
Janus
Level 16
God Stats
1W - 4L
1,112 SR
Queue Stats
2W - 12L
1,203 Elo+
Party 2
Cthulhu
Cthulhu
maticcq
Cthulhu
Level 22
God Stats
2W - 1L
1,546 SR
Queue Stats
15W - 22L
1,203 Elo+
Party 2
Team Averages
Level 38
1,425 SR
1,231 Elo+

VS

Team Averages
Level 53
1,524 SR
1,381 Elo+
Janus
Janus
DevinDare
Janus
Level 128
God Stats
13W - 19L
1,530 SR
Queue Stats
367W - 329L
1,499 Elo+
Party 3
Medusa
Medusa
SethStacyYT
Medusa
Level 94
God Stats
5W - 3L
1,580 SR
Queue Stats
143W - 140L
1,393 Elo+
Party 1
Horus
Horus
THETOPFRAGGER
Horus
Level 23
God Stats
6W - 4L
1,508 SR
Queue Stats
23W - 18L
1,516 Elo+
Party 3
Gilgamesh
Gilgamesh
Vigil3373
Gilgamesh
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,256 Elo+
Party 1
Da Ji
Da Ji
ommetaphobia
Da Ji
Level 15
God Stats
3W - 5L
1,500 SR
Queue Stats
149W - 148L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Blooding-
Ne Zha
8
0 / 1 / 1
4,142
592
1,881
5,421
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Kingzorro75
Baron Samedi
5
0 / 2 / 0
3,477
497
78
1,952
456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Matzi_Mechanik
Danzaburou
5
0 / 2 / 1
3,489
498
584
3,637
564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
7
0 / 0 / 0
4,077
582
1,787
1,272
282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
maticcq
Cthulhu
6
1 / 1 / 0
3,839
548
1,596
4,175
1,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DevinDare
Janus
10
3 / 0 / 1
5,447
778
3,559
2,659
735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
8
3 / 0 / 0
4,344
621
1,737
1,353
362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 2
3,902
557
3,081
4,166
2,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gilgamesh
Vigil3373
Gilgamesh
7
0 / 0 / 0
4,099
586
601
5,305
2,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 0 / 0
3,972
567
381
2,792
897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
6
6
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Blooding-
Ne Zha
0
1
1
0.5
W
Janus
DevinDare
Janus
3
0
1
3.5
L
Baron Samedi
Kingzorro75
Baron Samedi
0
2
0
0
L
Danzaburou
Matzi_Mechanik
Danzaburou
0
2
1
0.25
W
Medusa
3
0
0
3
W
0
1
2
1
W
Gilgamesh
Vigil3373
Gilgamesh
0
0
0
0
L
Janus
0
0
0
0
L
Cthulhu
maticcq
Cthulhu
1
1
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,926
Damage
9,359
16,457
Taken
16,275
4,772
Mitigated
6,743
3,858
Healing
4,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Blooding-
Ne Zha
1,881
670
0
2,368
5,421
1,555
0
1,003
4,322
0
23,445
W
Janus
DevinDare
Janus
3,559
153
0
552
2,659
735
0
505
2,132
35,894
1,356
L
Baron Samedi
Kingzorro75
Baron Samedi
78
0
0
316
1,952
456
0
541
1,370
9,773
0
L
Danzaburou
Matzi_Mechanik
Danzaburou
584
58
0
106
3,637
564
0
1,414
2,029
0
8,410
W
Medusa
1,737
406
0
610
1,353
362
16
471
882
0
19,387
W
3,081
1,675
97
1,291
4,166
2,096
0
676
3,490
0
16,592
W
Gilgamesh
Vigil3373
Gilgamesh
601
159
0
1,700
5,305
2,653
0
1,702
3,603
0
19,192
L
Janus
1,787
261
0
130
1,272
282
0
0
1,140
18,508
549
L
Cthulhu
maticcq
Cthulhu
1,596
179
549
389
4,175
1,915
0
414
3,686
11,827
0
W
381
0
0
250
2,792
897
0
0
2,792
0
20,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,024
Gold Earned
21,764
141
Minions Killed
220
0
Camps Cleared
0
684,584
Distance Traveled
732,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,142
592
50
7
0
168,673
0
W
Janus
5,447
778
74
11
0
173,706
0
L
Baron Samedi
3,477
497
23
3
0
72,633
0
L
Danzaburou
3,489
498
20
3
0
151,175
0
W
Medusa
4,344
621
35
5
0
152,044
0
W
Horus
3,902
557
33
5
0
117,595
0
W
Gilgamesh
4,099
586
36
5
0
130,584
0
L
Janus
4,077
582
35
5
0
136,633
0
L
Cthulhu
3,839
548
13
2
0
155,470
0
W
Da Ji
3,972
567
42
6
0
158,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role