Player Matchup

Charybdis
Charybdis
Silver I
HighKingBubbles
Charybdis
Silver I
Level 188
God Stats
8W - 12L
1,467 SR
Queue Stats
885W - 924L
1,345 MMR
Party 2
Cthulhu
Cthulhu
Silver III
IiIttokillu
Cthulhu
Silver III
Level 143
God Stats
3W - 2L
1,725 SR
Queue Stats
107W - 112L
1,027 MMR
Solo
Hun Batz
Hun Batz
Silver II
Shmays12
Hun Batz
Silver II
Level 96
God Stats
1W - 3L
1,292 SR
Queue Stats
35W - 44L
1,032 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
TTVMikeEnvy
Kuzenbo
Silver II
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 140L
1,021 MMR
Solo
Tiamat
Tiamat
Silver I
ThunderRider742
Tiamat
Silver I
Level 118
God Stats
6W - 8L
1,512 SR
Queue Stats
289W - 310L
1,073 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,499 SR
1,100 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,487 SR
1,176 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
BigMastaB
Izanami
Silver II
Level 121
God Stats
3W - 5L
1,377 SR
Queue Stats
101W - 128L
1,017 MMR
Solo
Danzaburou
Danzaburou
Silver I
Deathfoxx007
Danzaburou
Silver I
Level 103
God Stats
8W - 13L
1,397 SR
Queue Stats
232W - 248L
1,203 MMR
Solo
Nike
Nike
Silver V
Sanball97
Nike
Silver V
Level 122
God Stats
4W - 3L
1,635 SR
Queue Stats
20W - 30L
1,165 MMR
Party 1
Persephone
Persephone
Silver II
charlysure
Persephone
Silver II
Level 149
God Stats
31W - 30L
1,528 SR
Queue Stats
156W - 161L
995 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HighKingBubbles
Charybdis
14
0 / 7 / 0
8,960
472
5,622
13,760
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
IiIttokillu
Cthulhu
16
3 / 4 / 0
10,159
535
12,585
20,057
14,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Shmays12
Hun Batz
16
4 / 5 / 2
9,426
496
9,945
19,071
7,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kuzenbo
TTVMikeEnvy
Kuzenbo
12
0 / 2 / 2
8,643
455
6,468
16,513
19,214
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 9 / 0
8,517
448
5,050
13,710
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Zhong KuiAo KuangAthenaBake KujiraJormungandr

VS

Bans
FreyaAchillesNu WaKumbhakarnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 4
9,652
508
9,501
16,776
9,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
BigMastaB
Izanami
17
4 / 1 / 9
11,010
579
9,993
8,784
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Deathfoxx007
Danzaburou
20
6 / 3 / 9
11,792
621
13,257
15,780
5,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
15
5 / 0 / 13
10,752
566
10,423
13,674
12,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Persephone
charlysure
Persephone
19
11 / 1 / 10
12,626
665
18,536
9,356
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
72
7
Kills
27
27
Deaths
7
4
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
4
1.5
W
Izanami
BigMastaB
Izanami
4
1
9
8.5
W
Danzaburou
Deathfoxx007
Danzaburou
6
3
9
3.5
L
Charybdis
HighKingBubbles
Charybdis
0
7
0
0
L
Cthulhu
IiIttokillu
Cthulhu
3
4
0
0.75
W
Nike
5
0
13
11.5
L
Hun Batz
Shmays12
Hun Batz
4
5
2
1
L
Kuzenbo
TTVMikeEnvy
Kuzenbo
0
2
2
0.5
L
0
9
0
0
W
Persephone
charlysure
Persephone
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,670
Damage
61,710
83,111
Taken
64,370
49,124
Mitigated
35,098
14,716
Healing
25,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,501
1,292
0
6,636
16,776
9,659
0
8,736
8,040
50,096
0
W
Izanami
BigMastaB
Izanami
9,993
6,980
0
4,214
8,784
3,555
947
1,721
7,063
0
85,217
W
Danzaburou
Deathfoxx007
Danzaburou
13,257
2,995
0
8,114
15,780
5,886
2,383
3,000
12,584
0
115,818
L
Charybdis
HighKingBubbles
Charybdis
5,622
2,303
0
3,600
13,760
3,923
181
2,416
11,304
0
80,034
L
Cthulhu
IiIttokillu
Cthulhu
12,585
506
0
625
20,057
14,172
0
8,533
10,763
69,354
2,615
W
Nike
10,423
444
0
2,877
13,674
12,758
0
5,403
8,079
0
30,360
L
Hun Batz
Shmays12
Hun Batz
9,945
2,128
0
6,188
19,071
7,096
0
3,700
15,275
0
78,318
L
Kuzenbo
TTVMikeEnvy
Kuzenbo
6,468
2,326
0
1,853
16,513
19,214
0
4,080
12,352
35,218
0
L
5,050
118
0
2,450
13,710
4,719
581
8,638
5,032
35,734
518
W
Persephone
charlysure
Persephone
18,536
1,133
0
3,375
9,356
3,240
142
3,657
5,446
93,328
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,705
Gold Earned
55,832
502
Minions Killed
568
0
Camps Cleared
0
1,823,099
Distance Traveled
2,022,576
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,652
508
95
5
0
359,252
0
W
Izanami
11,010
579
145
8
0
390,970
4
W
Danzaburou
11,792
621
166
9
0
425,374
2
L
Charybdis
8,960
472
140
7
0
333,942
0
L
Cthulhu
10,159
535
127
7
0
360,855
3
W
Nike
10,752
566
36
2
0
421,000
0
L
Hun Batz
9,426
496
102
5
0
401,321
0
L
Kuzenbo
8,643
455
51
3
0
422,098
0
L
Tiamat
8,517
448
82
4
0
304,883
0
W
Persephone
12,626
665
126
7
0
425,980
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role