Player Matchup

Cerberus
Cerberus
TuxGYT
Cerberus
Level 69
God Stats
0W - 1L
1,691 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
ZARC2017
Hun Batz
Level 145
God Stats
1W - 1L
1,701 SR
Queue Stats
68W - 68L
1,584 Elo+
Solo
Kukulkan
Kukulkan
chromescore
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
senoresqueleto
Izanami
Level 101
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
starscimitar
Chaac
Level 7
God Stats
0W - 1L
1,685 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 66
1,655 SR
1,517 Elo+

VS

Team Averages
Level 133
1,463 SR
1,469 Elo+
Medusa
Medusa
EX-terminathor
Medusa
Level 145
God Stats
4W - 4L
1,404 SR
Queue Stats
157W - 180L
1,471 Elo+
Party 2
Cabrakan
Cabrakan
Heloar610
Cabrakan
Level 99
God Stats
6W - 7L
1,349 SR
Queue Stats
267W - 293L
1,431 Elo+
Party 2
Skadi
Skadi
Ornatewater
Skadi
Level 109
God Stats
5W - 3L
1,635 SR
Queue Stats
201W - 182L
1,518 Elo+
Solo
Nox
Nox
antman_games1
Nox
Level 159
God Stats
11W - 26L
1,385 SR
Queue Stats
228W - 228L
1,439 Elo+
Solo
Odin
Odin
xXxMARVITZxXx
Odin
Level 153
God Stats
15W - 12L
1,542 SR
Queue Stats
605W - 576L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TuxGYT
Cerberus
4
0 / 1 / 1
3,126
625
659
3,172
1,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
ZARC2017
Hun Batz
7
1 / 1 / 0
3,557
711
1,177
3,788
1,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
chromescore
Kukulkan
4
0 / 2 / 0
2,746
549
774
1,342
267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 0
2,941
588
1,703
1,479
279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

2
0 / 3 / 0
2,568
514
646
2,008
563
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,282
656
1,591
865
212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
Heloar610
Cabrakan
7
1 / 0 / 0
4,102
820
523
2,535
1,906
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

7
2 / 0 / 2
3,964
793
2,029
2,730
628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
3 / 0 / 1
4,529
906
1,760
2,403
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 1 / 0
3,414
683
1,048
3,528
1,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Cabrakan
Heloar610
Cabrakan
1
0
0
1
W
2
0
2
3
L
Cerberus
TuxGYT
Cerberus
0
1
1
0.5
L
Hun Batz
ZARC2017
Hun Batz
1
1
0
1
W
3
0
1
3.5
L
Kukulkan
chromescore
Kukulkan
0
2
0
0
L
0
0
0
0
L
0
3
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,959
Damage
6,951
11,789
Taken
12,061
3,589
Mitigated
5,025
2,485
Healing
6,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,591
472
0
256
865
212
0
0
865
0
15,916
W
Cabrakan
Heloar610
Cabrakan
523
166
0
1,664
2,535
1,906
0
0
2,535
18,334
1,888
W
2,029
1,178
0
1,890
2,730
628
0
156
2,574
0
16,495
L
Cerberus
TuxGYT
Cerberus
659
0
0
964
3,172
1,270
0
310
2,822
4,218
28
L
Hun Batz
ZARC2017
Hun Batz
1,177
378
0
518
3,788
1,210
0
443
3,311
0
18,553
W
1,760
358
0
1,000
2,403
704
0
774
1,629
21,364
534
L
Kukulkan
chromescore
Kukulkan
774
125
0
0
1,342
267
0
372
926
6,015
0
L
1,703
1,126
0
1,003
1,479
279
0
0
1,479
0
11,242
L
646
237
0
0
2,008
563
0
938
1,026
0
2,599
W
1,048
132
0
1,294
3,528
1,575
0
503
3,025
0
10,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,938
Gold Earned
19,291
82
Minions Killed
166
0
Camps Cleared
0
478,689
Distance Traveled
511,511
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,282
656
29
6
0
105,656
0
W
Cabrakan
4,102
820
46
9
0
83,802
0
W
Skadi
3,964
793
40
8
0
121,685
0
L
Cerberus
3,126
625
4
1
0
110,205
0
L
Hun Batz
3,557
711
44
9
0
131,767
0
W
Nox
4,529
906
35
7
0
94,164
2
L
Kukulkan
2,746
549
7
1
0
79,697
0
L
Izanami
2,941
588
25
5
0
101,192
0
L
Chaac
2,568
514
2
0
0
55,828
0
W
Odin
3,414
683
16
3
0
106,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role