Player Matchup

Chaac
Chaac
Cappy20000
Chaac
Level 69
God Stats
1W - 4L
1,095 SR
Queue Stats
97W - 105L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
ClaspedElk
Cthulhu
Level 67
God Stats
4W - 1L
1,933 SR
Queue Stats
43W - 52L
1,407 Elo+
Party 1
Skadi
Skadi
Peekachue
Skadi
Level 63
God Stats
29W - 21L
1,648 SR
Queue Stats
90W - 101L
1,449 Elo+
Party 1
Heimdallr
Heimdallr
Threemusketteer
Heimdallr
Level 57
God Stats
6W - 10L
1,497 SR
Queue Stats
79W - 89L
1,454 Elo+
Party 1
Susano
Susano
xRxvenge4539
Susano
Level 25
God Stats
3W - 3L
1,679 SR
Queue Stats
8W - 13L
1,686 Elo+
Party 1
Team Averages
Level 56
1,571 SR
1,491 Elo+

VS

Team Averages
Level 111
1,525 SR
1,456 Elo+
Fenrir
Fenrir
AnTTon01
Fenrir
Level 123
God Stats
3W - 1L
1,720 SR
Queue Stats
80W - 68L
1,518 Elo+
Solo
Nut
Nut
ElTostau
Nut
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,488 Elo+
Solo
Cabrakan
Cabrakan
Garuda_Germs
Cabrakan
Level 81
God Stats
15W - 8L
1,656 SR
Queue Stats
169W - 166L
1,434 Elo+
Solo
Poseidon
Poseidon
Stratovarius1406
Poseidon
Level 105
God Stats
16W - 11L
1,469 SR
Queue Stats
63W - 65L
1,417 Elo+
Solo
Bake Kujira
Bake Kujira
TeunkoMC
Bake Kujira
Level 100
God Stats
1W - 2L
1,279 SR
Queue Stats
140W - 121L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
1 / 5 / 1
7,182
479
5,100
12,233
8,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
ClaspedElk
Cthulhu
10
1 / 6 / 2
6,963
464
8,377
15,962
9,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Peekachue
Skadi
13
2 / 3 / 1
7,646
510
4,461
8,783
2,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heimdallr
Threemusketteer
Heimdallr
12
2 / 1 / 1
6,843
456
4,557
7,387
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Susano
11
1 / 2 / 2
6,472
431
3,363
8,407
2,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AnTTon01
Fenrir
13
2 / 1 / 6
7,594
506
7,530
12,221
6,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 0 / 0
9,834
656
4,545
6,929
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Garuda_Germs
Cabrakan
13
1 / 1 / 7
8,380
559
3,339
9,553
10,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 4 / 2
8,541
569
8,811
6,144
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bake Kujira
TeunkoMC
Bake Kujira
15
8 / 1 / 4
10,011
667
10,942
12,109
13,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
17
17
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AnTTon01
Fenrir
2
1
6
5
L
Chaac
1
5
1
0.3
L
Cthulhu
ClaspedElk
Cthulhu
1
6
2
0.33
W
3
0
0
3
W
Cabrakan
Garuda_Germs
Cabrakan
1
1
7
4.5
L
Skadi
Peekachue
Skadi
2
3
1
0.83
W
3
4
2
1
W
Bake Kujira
TeunkoMC
Bake Kujira
8
1
4
10
L
Heimdallr
Threemusketteer
Heimdallr
2
1
1
2.5
L
Susano
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,858
Damage
35,167
52,772
Taken
46,956
25,870
Mitigated
34,977
15,653
Healing
16,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AnTTon01
Fenrir
7,530
1,324
0
4,307
12,221
6,199
336
1,507
10,714
0
53,948
L
Chaac
5,100
847
0
2,740
12,233
8,096
0
5,684
6,407
0
45,192
L
Cthulhu
ClaspedElk
Cthulhu
8,377
668
1,860
3,291
15,962
9,957
54
7,588
8,153
21,155
1,285
W
4,545
2,815
0
6,064
6,929
2,658
1,745
1,255
5,674
0
95,734
W
Cabrakan
Garuda_Germs
Cabrakan
3,339
704
0
2,290
9,553
10,265
196
2,866
6,687
17,309
0
L
Skadi
Peekachue
Skadi
4,461
1,200
0
1,610
8,783
2,808
56
4,673
3,846
0
59,006
W
8,811
744
0
757
6,144
2,307
837
1,020
5,124
56,355
0
W
Bake Kujira
TeunkoMC
Bake Kujira
10,942
4,996
0
2,604
12,109
13,548
241
1,054
11,055
55,462
2,416
L
Heimdallr
Threemusketteer
Heimdallr
4,557
2,417
0
3,068
7,387
2,353
138
1,405
5,942
0
42,947
L
Susano
3,363
273
0
3,084
8,407
2,656
0
2,891
5,454
0
31,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,106
Gold Earned
44,360
375
Minions Killed
461
0
Camps Cleared
0
1,533,727
Distance Traveled
1,571,829
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,594
506
68
5
0
363,090
0
L
Chaac
7,182
479
86
6
0
289,790
0
L
Cthulhu
6,963
464
39
3
0
296,722
0
W
Nut
9,834
656
169
11
0
282,961
2
W
Cabrakan
8,380
559
21
1
0
325,143
0
L
Skadi
7,646
510
103
7
0
296,560
4
W
Poseidon
8,541
569
113
8
0
294,190
4
W
Bake Kujira
10,011
667
90
6
0
306,445
2
L
Heimdallr
6,843
456
91
6
0
299,936
6
L
Susano
6,472
431
56
4
0
350,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role