Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Achhilles300
Charon
Level 111
God Stats
1W - 2L
1,224 SR
Queue Stats
82W - 89L
1,438 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Almost_Bald8
Tsukuyomi
Level 181
God Stats
2W - 0L
1,705 SR
Queue Stats
95W - 90L
1,491 Elo+
Party 1
Osiris
Osiris
GreedyRX
Osiris
Level 65
God Stats
12W - 10L
1,506 SR
Queue Stats
165W - 165L
1,467 Elo+
Party 4
Medusa
Medusa
I_hitokiri_I
Medusa
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 58L
1,536 Elo+
Party 4
Team Averages
Level 114
1,487 SR
1,486 Elo+

VS

Team Averages
Level 130
1,492 SR
1,446 Elo+
Da Ji
Da Ji
 
Da Ji
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Batiste05
King Arthur
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,483 Elo+
Party 3
Yu Huang
Yu Huang
ByHermes
Yu Huang
Level 173
God Stats
6W - 8L
1,515 SR
Queue Stats
194W - 168L
1,391 Elo+
Party 3
Sol
Sol
TrinkDeinTee
Sol
Level 126
God Stats
5W - 4L
1,445 SR
Queue Stats
180W - 170L
1,485 Elo+
Party 2
Sobek
Sobek
slayerjelle
Sobek
Level 123
God Stats
9W - 6L
1,500 SR
Queue Stats
84W - 94L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 1 / 0
6,999
700
3,457
3,577
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
9
1 / 2 / 4
5,994
599
3,203
5,933
3,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Almost_Bald8
Tsukuyomi
13
8 / 0 / 4
6,944
694
9,031
7,268
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
GreedyRX
Osiris
10
1 / 3 / 3
5,662
566
7,416
8,118
8,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
7
0 / 5 / 0
4,522
452
2,435
6,339
1,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 5 / 1
5,050
505
3,121
8,354
2,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Batiste05
King Arthur
10
2 / 2 / 1
6,273
627
5,190
11,556
7,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
ByHermes
Yu Huang
9
0 / 3 / 1
5,141
514
1,511
3,452
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 2 / 2
6,058
606
5,419
6,452
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 3 / 3
6,162
616
3,494
10,737
8,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
15
Kills
11
11
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
0
5
L
Da Ji
 
Da Ji
1
5
1
0.3
W
Charon
1
2
4
1.5
W
Tsukuyomi
Almost_Bald8
Tsukuyomi
8
0
4
10
L
King Arthur
Batiste05
King Arthur
2
2
1
1.25
L
Yu Huang
ByHermes
Yu Huang
0
3
1
0.17
W
Osiris
GreedyRX
Osiris
1
3
3
0.83
W
Medusa
0
5
0
0
L
5
2
2
3
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,542
Damage
18,735
31,235
Taken
40,551
18,318
Mitigated
21,097
7,128
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,457
335
219
991
3,577
1,868
0
1,566
2,011
41,823
1,309
L
Da Ji
 
Da Ji
3,121
588
0
1,164
8,354
2,484
0
134
8,158
0
27,053
W
Charon
3,203
837
0
1,851
5,933
3,604
72
3,372
2,561
15,990
1,849
W
Tsukuyomi
Almost_Bald8
Tsukuyomi
9,031
1,687
0
2,426
7,268
2,563
0
1,052
6,216
0
47,814
L
King Arthur
Batiste05
King Arthur
5,190
1,231
0
2,983
11,556
7,934
0
0
10,840
0
36,975
L
Yu Huang
ByHermes
Yu Huang
1,511
44
0
260
3,452
913
0
1,764
1,470
25,446
0
W
Osiris
GreedyRX
Osiris
7,416
3,065
0
1,387
8,118
8,431
0
0
8,118
0
34,343
W
Medusa
2,435
826
0
254
6,339
1,852
143
4,144
2,195
0
20,866
L
5,419
2,064
0
2,903
6,452
1,656
941
1,253
5,155
40,751
5,790
L
3,494
441
0
3,985
10,737
8,110
75
2,727
7,902
15,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,121
Gold Earned
28,684
284
Minions Killed
244
0
Camps Cleared
0
1,053,480
Distance Traveled
976,267
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,999
700
99
10
0
198,100
2
L
Da Ji
5,050
505
43
4
0
204,808
0
W
Charon
5,994
599
25
3
0
202,170
2
W
Tsukuyomi
6,944
694
71
7
0
259,325
0
L
King Arthur
6,273
627
63
6
0
180,402
0
L
Yu Huang
5,141
514
51
5
0
179,860
0
W
Osiris
5,662
566
52
5
0
181,249
0
W
Medusa
4,522
452
37
4
0
212,636
5
L
Sol
6,058
606
76
8
0
196,485
1
L
Sobek
6,162
616
11
1
0
214,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role