Player Matchup

Jormungandr
Jormungandr
MarMarTheNarNar
Jormungandr
Level 102
God Stats
3W - 3L
1,825 SR
Queue Stats
172W - 170L
1,577 Elo+
Solo
Chang'e
Chang'e
Righteous117
Chang'e
Level 89
God Stats
1W - 5L
1,379 SR
Queue Stats
368W - 338L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
ScareNo
Gilgamesh
Level 45
God Stats
2W - 7L
1,607 SR
Queue Stats
52W - 51L
1,485 Elo+
Solo
Kali
Kali
StolenBape1291
Kali
Level 88
God Stats
29W - 39L
1,460 SR
Queue Stats
421W - 406L
1,510 Elo+
Solo
Medusa
Medusa
baccodaddy
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,601 Elo+
Solo
Team Averages
Level 82
1,554 SR
1,526 Elo+

VS

Team Averages
Level 103
1,586 SR
1,521 Elo+
Geb
Geb
ClownsWithCrowns
Geb
Level 76
God Stats
3W - 1L
1,667 SR
Queue Stats
115W - 100L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
DCtheBeastYT
Sun Wukong
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 87L
1,539 Elo+
Party 2
Nu Wa
Nu Wa
FrosteOG
Nu Wa
Level 128
God Stats
6W - 7L
1,476 SR
Queue Stats
148W - 144L
1,540 Elo+
Party 1
Mulan
Mulan
Kvnggg_Scorpio
Mulan
Level 78
God Stats
1W - 1L
1,730 SR
Queue Stats
68W - 70L
1,480 Elo+
Party 2
Nut
Nut
TH3SLAPCHOP
Nut
Level 128
God Stats
26W - 27L
1,560 SR
Queue Stats
172W - 170L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MarMarTheNarNar
Jormungandr
5
0 / 2 / 0
3,596
599
1,424
5,443
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Righteous117
Chang'e
8
0 / 0 / 0
4,059
677
1,591
2,902
655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ScareNo
Gilgamesh
9
4 / 2 / 0
5,114
852
4,399
5,365
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

4
0 / 0 / 0
3,118
520
257
1,947
364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
baccodaddy
Medusa
6
0 / 3 / 0
3,679
613
2,554
3,753
824
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 3
4,346
724
1,286
4,075
1,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
DCtheBeastYT
Sun Wukong
7
1 / 0 / 1
4,124
687
1,765
4,052
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
FrosteOG
Nu Wa
9
1 / 0 / 2
4,817
803
1,814
1,587
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 4 / 1
4,157
693
2,079
6,691
4,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
4 / 0 / 1
5,002
834
4,499
3,840
1,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
4
Kills
7
7
Deaths
4
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
Sun Wukong
DCtheBeastYT
Sun Wukong
1
0
1
1.5
W
Nu Wa
FrosteOG
Nu Wa
1
0
2
2
W
1
4
1
0.38
L
Jormungandr
MarMarTheNarNar
Jormungandr
0
2
0
0
L
Chang'e
Righteous117
Chang'e
0
0
0
0
L
Gilgamesh
ScareNo
Gilgamesh
4
2
0
2
L
0
0
0
0
W
4
0
1
4.5
L
Medusa
baccodaddy
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,225
Damage
11,443
19,410
Taken
20,245
5,662
Mitigated
8,636
5,680
Healing
7,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,286
335
0
1,420
4,075
1,770
75
654
3,421
12,198
483
W
Sun Wukong
DCtheBeastYT
Sun Wukong
1,765
350
0
2,634
4,052
1,342
0
1,066
2,824
0
16,846
W
Nu Wa
FrosteOG
Nu Wa
1,814
247
0
577
1,587
349
0
522
937
23,946
1,228
W
2,079
560
0
1,402
6,691
4,139
0
0
6,691
0
17,671
L
Jormungandr
MarMarTheNarNar
Jormungandr
1,424
377
79
1,544
5,443
2,187
0
1,386
3,963
10,172
66
L
Chang'e
Righteous117
Chang'e
1,591
149
160
1,323
2,902
655
0
396
2,456
22,708
0
L
Gilgamesh
ScareNo
Gilgamesh
4,399
1,894
0
1,754
5,365
1,632
0
224
4,749
0
28,064
L
257
140
0
601
1,947
364
0
298
1,533
0
7,563
W
4,499
2,782
0
1,566
3,840
1,036
409
417
3,423
0
28,023
L
Medusa
baccodaddy
Medusa
2,554
1,012
0
219
3,753
824
0
388
3,325
0
17,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,566
Gold Earned
22,446
184
Minions Killed
208
0
Camps Cleared
0
629,668
Distance Traveled
642,967
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,346
724
12
2
0
126,299
2
W
Sun Wukong
4,124
687
40
7
0
146,942
0
W
Nu Wa
4,817
803
66
11
0
131,423
0
W
Mulan
4,157
693
39
7
0
130,667
0
L
Jormungandr
3,596
599
23
4
0
129,359
0
L
Chang'e
4,059
677
54
9
0
133,246
0
L
Gilgamesh
5,114
852
53
9
0
154,550
0
L
Kali
3,118
520
19
3
0
77,547
1
W
Nut
5,002
834
51
9
0
107,636
0
L
Medusa
3,679
613
35
6
0
134,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role