Player Matchup

Hades
Hades
All-Time50
Hades
Level 69
God Stats
3W - 3L
1,611 SR
Queue Stats
412W - 497L
1,469 Elo+
Solo
Anubis
Anubis
IIYmir
Anubis
Level 63
God Stats
4W - 4L
1,656 SR
Queue Stats
70W - 73L
1,530 Elo+
Party 1
Ix Chel
Ix Chel
Snowy-kxr
Ix Chel
Level 67
God Stats
0W - 2L
1,300 SR
Queue Stats
57W - 58L
1,518 Elo+
Party 1
Sol
Sol
chiefmonzon12
Sol
Level 108
God Stats
5W - 3L
1,634 SR
Queue Stats
115W - 118L
1,457 Elo+
Solo
Nike
Nike
western-scales97
Nike
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 139L
1,366 Elo+
Solo
Team Averages
Level 73
1,540 SR
1,468 Elo+

VS

Team Averages
Level 108
1,421 SR
1,440 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Hoodiezsn
Ratatoskr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 133L
1,455 Elo+
Solo
Medusa
Medusa
Resilience
Medusa
Level 81
God Stats
3W - 3L
1,529 SR
Queue Stats
83W - 76L
1,386 Elo+
Solo
Fafnir
Fafnir
chidj773
Fafnir
Level 122
God Stats
3W - 7L
1,263 SR
Queue Stats
393W - 446L
1,431 Elo+
Solo
Ix Chel
Ix Chel
jinkses
Ix Chel
Level 101
God Stats
2W - 1L
1,312 SR
Queue Stats
107W - 104L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
6
0 / 2 / 4
5,669
630
164
2,058
870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
IIYmir
Anubis
11
4 / 4 / 5
7,238
804
5,125
7,006
2,982
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Snowy-kxr
Ix Chel
11
0 / 3 / 10
6,567
730
3,533
6,310
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 8
8,649
961
6,205
6,510
2,405
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
5 / 2 / 8
7,658
851
4,768
7,914
6,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 3 / 10
8,619
958
3,282
6,591
4,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
Hoodiezsn
Ratatoskr
8
1 / 5 / 3
6,922
769
2,599
5,932
3,053
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
Resilience
Medusa
16
9 / 3 / 3
10,450
1,161
12,638
9,269
3,852
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fafnir
chidj773
Fafnir
11
0 / 4 / 6
7,964
885
4,958
11,215
9,772
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
jinkses
Ix Chel
14
3 / 2 / 6
8,635
959
3,223
4,780
1,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
41
15
Kills
13
13
Deaths
17
35
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
3
10
1.67
L
Hades
0
2
4
1
W
Ratatoskr
Hoodiezsn
Ratatoskr
1
5
3
0.5
L
Anubis
IIYmir
Anubis
4
4
5
1.63
W
Medusa
Resilience
Medusa
9
3
3
3.5
L
Ix Chel
Snowy-kxr
Ix Chel
0
3
10
1.67
W
Fafnir
chidj773
Fafnir
0
4
6
0.75
L
6
2
8
5
W
Ix Chel
jinkses
Ix Chel
3
2
6
3
L
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,795
Damage
26,700
29,798
Taken
37,787
14,873
Mitigated
22,344
8,687
Healing
8,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,282
416
595
734
6,591
4,080
941
3,574
2,091
0
11,934
L
Hades
164
0
0
0
2,058
870
0
761
1,297
706
0
W
Ratatoskr
Hoodiezsn
Ratatoskr
2,599
478
0
390
5,932
3,053
117
1,253
4,371
0
5,013
L
Anubis
IIYmir
Anubis
5,125
120
645
1,733
7,006
2,982
0
1,781
5,225
7,499
0
W
Medusa
Resilience
Medusa
12,638
6,359
279
1,321
9,269
3,852
3,698
3,184
6,085
0
37,458
L
Ix Chel
Snowy-kxr
Ix Chel
3,533
968
1,620
2,016
6,310
2,257
0
1,955
4,355
6,701
0
W
Fafnir
chidj773
Fafnir
4,958
1,692
1,547
1,874
11,215
9,772
715
4,796
6,287
7,553
965
L
6,205
1,314
288
1,797
6,510
2,405
0
1,134
5,376
26,591
0
W
Ix Chel
jinkses
Ix Chel
3,223
39
349
1,054
4,780
1,587
1,150
2,912
1,868
12,271
0
L
4,768
315
83
505
7,914
6,359
0
1,701
6,213
1,100
5,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,781
Gold Earned
42,590
55
Minions Killed
86
0
Camps Cleared
0
579,929
Distance Traveled
820,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,619
958
18
2
0
183,445
0
L
Hades
5,669
630
1
0
0
28,693
0
W
Ratatoskr
6,922
769
8
1
0
155,768
0
L
Anubis
7,238
804
5
1
0
119,800
0
W
Medusa
10,450
1,161
43
5
0
163,222
0
L
Ix Chel
6,567
730
16
2
0
123,096
0
W
Fafnir
7,964
885
5
1
0
159,753
0
L
Sol
8,649
961
28
3
0
170,696
0
W
Ix Chel
8,635
959
12
1
0
158,117
0
L
Nike
7,658
851
5
1
0
137,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role