Player Matchup

Baron Samedi
Baron Samedi
Platinum IV
Guilloseph
Baron Samedi
Platinum IV
Level 193
God Stats
10W - 6L
1,724 SR
Queue Stats
33W - 25L
1,891 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
TheElar
Kumbhakarna
Platinum V
Level 89
God Stats
18W - 10L
1,789 SR
Queue Stats
33W - 25L
1,836 MMR
Party 1
Cupid
Cupid
Platinum V
ZeTurtles
Cupid
Platinum V
Level 131
God Stats
5W - 3L
1,729 SR
Queue Stats
30W - 22L
1,864 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,747 SR
1,864 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,490 SR
1,873 MMR
Chang'e
Chang'e
Platinum II
SYXY57
Chang'e
Platinum II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 60L
1,886 MMR
Solo
Ratatoskr
Ratatoskr
Platinum IV
UllrTheMarksman
Ratatoskr
Platinum IV
Level 167
God Stats
1W - 0L
1,339 SR
Queue Stats
30W - 25L
1,837 MMR
Solo
Cthulhu
Cthulhu
Platinum III
ddouggy
Cthulhu
Platinum III
Level 69
God Stats
48W - 38L
1,630 SR
Queue Stats
204W - 216L
1,897 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Guilloseph
Baron Samedi
18
3 / 6 / 2
11,939
746
15,138
15,261
7,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
TheElar
Kumbhakarna
16
0 / 2 / 4
10,494
656
8,329
18,805
16,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cupid
ZeTurtles
Cupid
18
0 / 4 / 5
11,533
721
11,483
15,391
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BacchusAchillesBastetMedusaFafnir

VS

Bans
MulanSkadiScyllaHachimanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
SYXY57
Chang'e
20
4 / 3 / 6
12,893
806
13,334
14,423
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
UllrTheMarksman
Ratatoskr
19
4 / 1 / 8
12,485
780
10,101
17,605
11,258
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Cthulhu
ddouggy
Cthulhu
20
4 / 1 / 8
12,925
808
18,713
16,460
16,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
3
Kills
12
12
Deaths
5
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Guilloseph
Baron Samedi
3
6
2
0.67
W
Chang'e
SYXY57
Chang'e
4
3
6
2.33
L
Kumbhakarna
TheElar
Kumbhakarna
0
2
4
1
W
Ratatoskr
UllrTheMarksman
Ratatoskr
4
1
8
8
L
Cupid
ZeTurtles
Cupid
0
4
5
0.63
W
Cthulhu
ddouggy
Cthulhu
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,950
Damage
42,148
49,457
Taken
48,488
29,937
Mitigated
31,760
13,293
Healing
18,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Guilloseph
Baron Samedi
15,138
817
1,055
3,001
15,261
7,762
84
11,514
3,168
44,693
549
W
Chang'e
SYXY57
Chang'e
13,334
446
4,691
5,476
14,423
4,190
1,064
6,206
7,825
65,569
0
L
Kumbhakarna
TheElar
Kumbhakarna
8,329
256
0
3,464
18,805
16,364
0
9,911
7,865
20,288
585
W
Ratatoskr
UllrTheMarksman
Ratatoskr
10,101
2,756
0
5,519
17,605
11,258
1,063
7,622
9,587
0
40,403
L
Cupid
ZeTurtles
Cupid
11,483
6,528
385
5,388
15,391
5,811
232
8,921
5,737
0
63,673
W
Cthulhu
ddouggy
Cthulhu
18,713
316
1,040
2,045
16,460
16,312
436
7,704
8,106
52,367
1,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,966
Gold Earned
38,303
183
Minions Killed
216
0
Camps Cleared
0
850,619
Distance Traveled
934,376
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,939
746
70
4
0
268,933
3
W
Chang'e
12,893
806
97
6
0
285,226
0
L
Kumbhakarna
10,494
656
24
2
0
312,846
1
W
Ratatoskr
12,485
780
45
3
0
340,189
0
L
Cupid
11,533
721
89
6
0
268,840
0
W
Cthulhu
12,925
808
74
5
0
308,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role