Player Matchup

Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
SlickJones
Apollo
Platinum II
Level 128
God Stats
4W - 3L
1,715 SR
Queue Stats
187W - 175L
1,672 MMR
Solo
King Arthur
King Arthur
Gold III
Sogggy
King Arthur
Gold III
Level 176
God Stats
1W - 2L
1,475 SR
Queue Stats
17W - 10L
1,695 MMR
Party 2
Fafnir
Fafnir
Platinum IV
WizardingGamer
Fafnir
Platinum IV
Level 86
God Stats
0W - 4L
1,210 SR
Queue Stats
43W - 32L
1,662 MMR
Party 2
Janus
Janus
Gold III
spxterz
Janus
Gold III
Level 82
God Stats
0W - 2L
1,304 SR
Queue Stats
160W - 166L
1,682 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,441 SR
1,642 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,693 SR
1,641 MMR
Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
EpsteinsAlt
Xbalanque
Platinum IV
Level 104
God Stats
3W - 5L
1,479 SR
Queue Stats
145W - 130L
1,656 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
ShotGunWarrior
Erlang Shen
Gold IV
Level 157
God Stats
4W - 0L
1,903 SR
Queue Stats
16W - 4L
1,820 MMR
Party 1
Discordia
Discordia
Platinum IV
Telogor
Discordia
Platinum IV
Level 158
God Stats
7W - 3L
1,759 SR
Queue Stats
316W - 313L
1,684 MMR
Solo
Surtr
Surtr
Silver II
nickell88
Surtr
Silver II
Level 163
God Stats
1W - 2L
1,825 SR
Queue Stats
16W - 14L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 2 / 1
5,194
519
3,836
10,611
8,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
SlickJones
Apollo
11
2 / 3 / 1
6,033
603
3,207
6,554
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Sogggy
King Arthur
9
2 / 3 / 0
5,274
527
6,553
10,426
6,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 3 / 2
4,888
489
2,892
7,914
5,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
spxterz
Janus
9
0 / 6 / 2
5,147
515
3,726
6,267
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NoxCthulhuMedusaAgniChang'e

VS

Bans
The MorriganKumbhakarnaBake KujiraGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 2 / 8
5,725
573
4,849
7,551
4,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
EpsteinsAlt
Xbalanque
12
0 / 0 / 5
6,079
608
4,503
2,933
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ShotGunWarrior
Erlang Shen
12
10 / 1 / 3
6,937
694
9,790
9,762
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Telogor
Discordia
11
2 / 2 / 2
6,385
639
4,399
3,692
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
nickell88
Surtr
11
3 / 1 / 2
6,907
691
6,988
9,947
5,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
17
17
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
2
1
1.25
W
Ymir
 
Ymir
2
2
8
3
W
Xbalanque
EpsteinsAlt
Xbalanque
0
0
5
2.5
W
Erlang Shen
ShotGunWarrior
Erlang Shen
10
1
3
11.5
L
Apollo
SlickJones
Apollo
2
3
1
0.83
L
King Arthur
Sogggy
King Arthur
2
3
0
0.67
W
Discordia
Telogor
Discordia
2
2
2
1.5
L
0
3
2
0.33
W
Surtr
nickell88
Surtr
3
1
2
4
L
Janus
spxterz
Janus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,214
Damage
30,529
41,772
Taken
33,885
24,305
Mitigated
16,121
9,598
Healing
13,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,836
179
0
3,353
10,611
8,547
0
1,734
8,841
14,608
0
W
Ymir
 
Ymir
4,849
1,111
0
1,614
7,551
4,608
0
2,758
4,749
15,227
2,805
W
Xbalanque
EpsteinsAlt
Xbalanque
4,503
1,946
0
2,181
2,933
892
0
1,081
1,852
0
44,812
W
Erlang Shen
ShotGunWarrior
Erlang Shen
9,790
5,895
0
5,714
9,762
3,653
0
3,886
5,716
0
49,284
L
Apollo
SlickJones
Apollo
3,207
1,860
0
2,182
6,554
2,148
0
558
5,958
0
38,357
L
King Arthur
Sogggy
King Arthur
6,553
1,009
0
2,094
10,426
6,287
0
1,398
9,028
228
31,110
W
Discordia
Telogor
Discordia
4,399
153
0
836
3,692
1,047
0
1,407
2,125
45,213
776
L
2,892
836
0
1,136
7,914
5,508
0
1,945
5,827
22,497
0
W
Surtr
nickell88
Surtr
6,988
1,930
0
3,088
9,947
5,921
0
1,186
8,761
1,363
43,213
L
Janus
spxterz
Janus
3,726
145
0
833
6,267
1,815
0
3,249
2,798
27,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,536
Gold Earned
32,033
270
Minions Killed
339
0
Camps Cleared
0
974,939
Distance Traveled
1,013,743
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,194
519
19
2
0
205,236
5
W
Ymir
5,725
573
34
3
0
191,785
0
W
Xbalanque
6,079
608
75
8
0
186,936
0
W
Erlang Shen
6,937
694
64
6
0
232,389
1
L
Apollo
6,033
603
86
9
0
196,786
0
L
King Arthur
5,274
527
59
6
0
191,853
0
W
Discordia
6,385
639
90
9
0
197,556
0
L
Fafnir
4,888
489
39
4
0
215,624
0
W
Surtr
6,907
691
76
8
0
205,077
6
L
Janus
5,147
515
67
7
0
165,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role