Player Matchup

Baron Samedi
Baron Samedi
DCtheBeastYT
Baron Samedi
Level 105
God Stats
1W - 0L
1,456 SR
Queue Stats
99W - 87L
1,528 Elo+
Party 2
Cupid
Cupid
Grubbington
Cupid
Level 143
God Stats
2W - 4L
1,500 SR
Queue Stats
167W - 168L
1,563 Elo+
Party 4
Chaac
Chaac
Kvnggg_Scorpio
Chaac
Level 78
God Stats
2W - 1L
1,314 SR
Queue Stats
68W - 70L
1,467 Elo+
Party 2
Fafnir
Fafnir
Mayhue
Fafnir
Level 68
God Stats
11W - 23L
1,389 SR
Queue Stats
184W - 241L
1,579 Elo+
Party 4
Pele
Pele
MrFloyd73
Pele
Level 69
God Stats
4W - 0L
1,801 SR
Queue Stats
83W - 114L
1,427 Elo+
Party 4
Team Averages
Level 93
1,492 SR
1,513 Elo+

VS

Team Averages
Level 78
1,633 SR
1,532 Elo+
Maui
Maui
Linksalarmclock
Maui
Level 120
God Stats
3W - 4L
1,819 SR
Queue Stats
325W - 328L
1,531 Elo+
Party 1
Ao Kuang
Ao Kuang
MustBeMitchell
Ao Kuang
Level 28
God Stats
12W - 9L
1,805 SR
Queue Stats
231W - 234L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
coults
Gilgamesh
Level 62
God Stats
9W - 6L
1,584 SR
Queue Stats
201W - 172L
1,567 Elo+
Solo
Medusa
Medusa
mushroom06
Medusa
Level 62
God Stats
22W - 13L
1,684 SR
Queue Stats
58W - 59L
1,495 Elo+
Party 3
Nox
Nox
mustacheman7
Nox
Level 118
God Stats
4W - 4L
1,270 SR
Queue Stats
55W - 52L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DCtheBeastYT
Baron Samedi
11
2 / 0 / 2
6,119
556
4,047
2,830
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 0 / 1
7,605
691
7,759
5,374
1,993
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 0
5,919
538
2,019
8,193
3,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Mayhue
Fafnir
10
2 / 1 / 4
5,871
534
3,829
7,000
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
11
2 / 2 / 3
5,657
514
5,448
9,890
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
5,413
492
3,680
7,850
5,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
11
1 / 3 / 2
5,743
522
4,175
7,905
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
coults
Gilgamesh
12
3 / 1 / 1
7,447
677
4,659
8,379
7,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
mushroom06
Medusa
10
0 / 5 / 0
5,269
479
2,238
7,638
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 0
5,754
523
2,949
4,135
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
6
6
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DCtheBeastYT
Baron Samedi
2
0
2
3
W
6
0
1
6.5
W
1
3
0
0.33
L
0
2
3
0.75
W
Fafnir
Mayhue
Fafnir
2
1
4
4
W
Pele
2
2
3
1.75
L
Ao Kuang
1
3
2
0.67
L
Gilgamesh
coults
Gilgamesh
3
1
1
3.5
L
Medusa
mushroom06
Medusa
0
5
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,102
Damage
17,701
33,287
Taken
35,907
13,759
Mitigated
18,356
15,573
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DCtheBeastYT
Baron Samedi
4,047
131
322
920
2,830
1,221
0
1,154
1,634
40,306
1,909
W
7,759
4,466
390
3,372
5,374
1,993
260
1,264
4,110
0
62,567
W
2,019
705
0
3,716
8,193
3,946
0
724
7,021
0
32,222
L
3,680
1,295
0
1,290
7,850
5,435
0
2,321
5,495
13,343
908
W
Fafnir
Mayhue
Fafnir
3,829
1,284
0
1,869
7,000
3,957
0
3,800
3,200
17,140
2,379
W
Pele
5,448
1,621
0
4,984
9,890
2,642
0
3,817
5,993
0
38,571
L
Ao Kuang
4,175
361
0
3,416
7,905
2,212
0
1,711
6,194
41,411
0
L
Gilgamesh
coults
Gilgamesh
4,659
1,410
0
2,161
8,379
7,036
0
1,066
7,043
0
48,360
L
Medusa
mushroom06
Medusa
2,238
1,185
0
1,205
7,638
2,447
0
672
6,966
0
35,746
L
2,949
528
0
417
4,135
1,226
0
1,551
2,584
25,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,171
Gold Earned
29,626
351
Minions Killed
310
0
Camps Cleared
0
1,122,247
Distance Traveled
1,115,329
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,119
556
79
7
0
201,878
2
W
Cupid
7,605
691
112
10
0
213,801
0
W
Chaac
5,919
538
69
6
0
225,292
2
L
Maui
5,413
492
20
2
0
230,726
3
W
Fafnir
5,871
534
21
2
0
230,254
1
W
Pele
5,657
514
70
6
0
251,022
0
L
Ao Kuang
5,743
522
75
7
0
242,872
0
L
Gilgamesh
7,447
677
93
8
0
193,240
1
L
Medusa
5,269
479
63
6
0
228,397
0
L
Nox
5,754
523
59
5
0
220,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role