Player Matchup

The Morrigan
The Morrigan
Eternitynuit
The Morrigan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 46L
1,675 Elo+
Party 1
Vamana
Vamana
Fμry
Vamana
Level 159
God Stats
3W - 2L
1,776 SR
Queue Stats
155W - 94L
1,704 Elo+
Party 1
Danzaburou
Danzaburou
Pcparts
Danzaburou
Level 209
God Stats
0W - 2L
1,840 SR
Queue Stats
137W - 93L
1,740 Elo+
Party 1
Ix Chel
Ix Chel
Tarzvn
Ix Chel
Level 166
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 48L
1,725 Elo+
Party 1
Cthulhu
Cthulhu
devaQueen001
Cthulhu
Level 140
God Stats
0W - 2L
1,535 SR
Queue Stats
36W - 40L
1,517 Elo+
Party 1
Team Averages
Level 160
1,630 SR
1,672 Elo+

VS

Team Averages
Level 213
1,662 SR
1,659 Elo+
He Bo
He Bo
Emulsify
He Bo
Level 164
God Stats
3W - 0L
1,697 SR
Queue Stats
64W - 50L
1,645 Elo+
Solo
Ao Kuang
Ao Kuang
Retroxil
Ao Kuang
Level 205
God Stats
1W - 1L
1,500 SR
Queue Stats
300W - 202L
1,639 Elo+
Solo
King Arthur
King Arthur
Trignuh
King Arthur
Level 296
God Stats
17W - 4L
1,873 SR
Queue Stats
807W - 375L
1,660 Elo+
Party 2
Gilgamesh
Gilgamesh
Tzasus
Gilgamesh
Level 159
God Stats
3W - 0L
1,787 SR
Queue Stats
39W - 26L
1,648 Elo+
Solo
Sol
Sol
maнev
Sol
Level 240
God Stats
1W - 0L
1,455 SR
Queue Stats
160W - 114L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Eternitynuit
The Morrigan
9
0 / 4 / 1
5,072
461
2,086
8,281
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Fμry
Vamana
11
0 / 2 / 0
6,324
575
5,966
10,688
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Pcparts
Danzaburou
11
0 / 0 / 0
5,688
517
4,193
6,610
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Tarzvn
Ix Chel
10
2 / 2 / 0
5,743
522
6,314
8,036
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
devaQueen001
Cthulhu
9
0 / 0 / 0
5,272
479
4,795
9,565
6,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Emulsify
He Bo
11
2 / 2 / 2
6,137
558
6,443
6,525
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
Retroxil
Ao Kuang
12
0 / 0 / 2
6,925
630
6,571
10,728
6,082
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
Trignuh
King Arthur
13
5 / 0 / 3
6,816
620
6,717
7,138
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Tzasus
Gilgamesh
10
1 / 0 / 1
6,225
566
5,728
8,379
5,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
maнev
Sol
12
0 / 0 / 0
6,329
575
5,385
5,708
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
8
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
Emulsify
He Bo
2
2
2
1.5
L
The Morrigan
Eternitynuit
The Morrigan
0
4
1
0.13
L
Vamana
Fμry
Vamana
0
2
0
0
L
Danzaburou
Pcparts
Danzaburou
0
0
0
0
W
Ao Kuang
Retroxil
Ao Kuang
0
0
2
1
L
Ix Chel
Tarzvn
Ix Chel
2
2
0
1
W
King Arthur
Trignuh
King Arthur
5
0
3
6.5
W
Gilgamesh
Tzasus
Gilgamesh
1
0
1
1.5
L
Cthulhu
devaQueen001
Cthulhu
0
0
0
0
W
Sol
maнev
Sol
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,354
Damage
30,844
43,180
Taken
38,478
18,042
Mitigated
18,640
16,034
Healing
15,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Emulsify
He Bo
6,443
43
0
381
6,525
2,077
0
5,745
780
36,758
1,816
L
The Morrigan
Eternitynuit
The Morrigan
2,086
154
0
2,856
8,281
2,008
0
3,038
5,203
26,266
650
L
Vamana
Fμry
Vamana
5,966
2,400
0
4,325
10,688
5,740
0
6,266
4,422
0
50,879
L
Danzaburou
Pcparts
Danzaburou
4,193
2,651
0
4,001
6,610
2,014
0
2,084
4,526
0
46,232
W
Ao Kuang
Retroxil
Ao Kuang
6,571
1,316
0
6,213
10,728
6,082
0
0
10,148
49,672
3,330
L
Ix Chel
Tarzvn
Ix Chel
6,314
457
528
1,815
8,036
2,183
0
2,171
5,865
37,084
0
W
King Arthur
Trignuh
King Arthur
6,717
1,060
0
1,865
7,138
3,063
0
2,752
4,348
0
55,071
W
Gilgamesh
Tzasus
Gilgamesh
5,728
1,100
0
1,961
8,379
5,750
216
3,542
4,837
0
25,967
L
Cthulhu
devaQueen001
Cthulhu
4,795
616
189
2,320
9,565
6,097
0
4,043
5,522
22,948
0
W
Sol
maнev
Sol
5,385
3,519
0
4,630
5,708
1,668
989
870
4,838
54,296
523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,099
Gold Earned
32,432
348
Minions Killed
383
0
Camps Cleared
0
1,145,108
Distance Traveled
1,167,023
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,137
558
64
6
0
234,450
1
L
The Morrigan
5,072
461
51
5
0
229,826
0
L
Vamana
6,324
575
102
9
0
210,569
1
L
Danzaburou
5,688
517
88
8
0
233,274
4
W
Ao Kuang
6,925
630
88
8
0
210,331
0
L
Ix Chel
5,743
522
77
7
0
229,572
0
W
King Arthur
6,816
620
89
8
0
253,813
0
W
Gilgamesh
6,225
566
40
4
0
252,021
2
L
Cthulhu
5,272
479
30
3
0
241,867
0
W
Sol
6,329
575
102
9
0
216,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role