Player Matchup

Cerberus
Cerberus
Platinum II
 
Cerberus
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Platinum I
Jormmungand
Eset
Platinum I
Level 204
God Stats
3W - 2L
1,722 SR
Queue Stats
334W - 318L
2,084 MMR
Solo
Rama
Rama
Platinum III
Marrodd
Rama
Platinum III
Level 160
God Stats
3W - 3L
1,630 SR
Queue Stats
31W - 13L
2,035 MMR
Party 3
Susano
Susano
Diamond V
gàmer
Susano
Diamond V
Level 180
God Stats
43W - 38L
1,623 SR
Queue Stats
199W - 169L
2,063 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 194
1,595 SR
1,837 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 171
1,649 SR
2,048 MMR
Ra
Ra
Diamond IV
ChimeraXIV
Ra
Diamond IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 103L
2,069 MMR
Party 2
Apollo
Apollo
Diamond IV
DemonWolf191
Apollo
Diamond IV
Level 168
God Stats
15W - 9L
1,693 SR
Queue Stats
117W - 102L
2,069 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond V
FidgetyCrawdad2
Tsukuyomi
Diamond V
Level 227
God Stats
113W - 83L
1,656 SR
Queue Stats
398W - 380L
2,026 MMR
Solo
Sobek
Sobek
Diamond III
Mr Realo Man
Sobek
Diamond III
Level 158
God Stats
3W - 2L
1,655 SR
Queue Stats
147W - 114L
2,058 MMR
Solo
Mercury
Mercury
Platinum I
xKIDEx
Mercury
Platinum I
Level 145
God Stats
2W - 0L
1,739 SR
Queue Stats
214W - 206L
2,019 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 3 / 1
6,531
502
5,300
11,983
8,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
 
Nemesis
11
0 / 4 / 1
6,520
502
3,174
10,586
6,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 5 / 1
7,723
594
6,558
7,000
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Marrodd
Rama
13
0 / 3 / 1
7,361
566
6,137
8,524
3,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Susano
gàmer
Susano
14
4 / 3 / 5
7,623
586
8,242
9,945
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
LokiJanusBacchusAphrodite

VS

Bans
Chang'eLancelotNu WaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 6
8,124
625
6,198
9,076
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
15
3 / 1 / 2
8,878
683
7,992
8,643
3,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
FidgetyCrawdad2
Tsukuyomi
15
2 / 1 / 4
9,099
700
7,514
10,714
5,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
3 / 1 / 6
7,816
601
6,349
12,607
12,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mercury
xKIDEx
Mercury
15
6 / 2 / 4
8,616
663
4,767
9,125
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
18
18
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
1
0.5
L
Nemesis
 
Nemesis
0
4
1
0.13
W
4
4
6
1.75
W
Apollo
3
1
2
4
W
Tsukuyomi
FidgetyCrawdad2
Tsukuyomi
2
1
4
4
L
4
5
1
0.9
L
Rama
Marrodd
Rama
0
3
1
0.17
W
3
1
6
6
L
Susano
gàmer
Susano
4
3
5
2.17
W
Mercury
xKIDEx
Mercury
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,411
Damage
32,820
48,038
Taken
50,165
23,088
Mitigated
27,004
14,384
Healing
15,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,300
371
0
3,322
11,983
8,321
0
2,848
8,943
24,071
0
L
Nemesis
 
Nemesis
3,174
383
0
3,632
10,586
6,152
0
302
10,266
0
34,990
W
6,198
479
1,099
2,097
9,076
3,029
0
3,199
5,507
54,806
789
W
Apollo
7,992
4,717
0
4,637
8,643
3,080
1,013
965
7,678
0
82,775
W
Tsukuyomi
FidgetyCrawdad2
Tsukuyomi
7,514
1,492
0
4,538
10,714
5,119
0
1,100
9,604
0
67,002
L
6,558
535
0
920
7,000
2,303
0
3,887
2,736
39,675
600
L
Rama
Marrodd
Rama
6,137
5,135
0
3,597
8,524
3,062
0
802
7,722
0
57,853
W
6,349
759
0
3,001
12,607
12,120
0
3,204
9,114
19,118
0
L
Susano
gàmer
Susano
8,242
1,970
0
2,913
9,945
3,250
0
3,846
5,885
0
55,895
W
Mercury
xKIDEx
Mercury
4,767
2,022
0
385
9,125
3,656
0
2,700
6,313
0
66,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
42,533
422
Minions Killed
473
0
Camps Cleared
0
1,412,830
Distance Traveled
1,455,444
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,531
502
55
4
0
280,711
0
L
Nemesis
6,520
502
73
6
0
305,695
3
W
Ra
8,124
625
100
8
0
284,946
4
W
Apollo
8,878
683
135
10
0
284,676
2
W
Tsukuyomi
9,099
700
110
8
0
271,021
1
L
Eset
7,723
594
82
6
0
256,661
0
L
Rama
7,361
566
128
10
0
250,523
0
W
Sobek
7,816
601
26
2
0
289,935
6
L
Susano
7,623
586
84
6
0
319,240
0
W
Mercury
8,616
663
102
8
0
324,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role