Player Matchup

Atlas
Atlas
FlamingTorch
Atlas
Level 101
God Stats
10W - 5L
1,709 SR
Queue Stats
248W - 255L
1,528 Elo+
Party 1
Da Ji
Da Ji
NIkkarac
Da Ji
Level 95
God Stats
1W - 5L
1,292 SR
Queue Stats
248W - 255L
1,528 Elo+
Party 1
Ix Chel
Ix Chel
Seremedy
Ix Chel
Level 163
God Stats
0W - 2L
1,326 SR
Queue Stats
6W - 12L
1,501 Elo+
Solo
Team Averages
Level 120
1,442 SR
1,519 Elo+

VS

Team Averages
Level 131
1,610 SR
1,580 Elo+
Shiva
Shiva
Magic864
Shiva
Level 156
God Stats
13W - 5L
2,038 SR
Queue Stats
107W - 101L
1,613 Elo+
Solo
Ix Chel
Ix Chel
Serenscorpio
Ix Chel
Level 128
God Stats
2W - 2L
1,233 SR
Queue Stats
115W - 108L
1,629 Elo+
Solo
Tsukuyomi
Tsukuyomi
casillas5000
Tsukuyomi
Level 109
God Stats
49W - 44L
1,559 SR
Queue Stats
299W - 298L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 0
9,775
698
10,846
19,777
16,846
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
NIkkarac
Da Ji
16
0 / 3 / 1
9,762
697
3,300
12,924
5,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
Seremedy
Ix Chel
17
2 / 2 / 1
10,349
739
12,753
11,354
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Magic864
Shiva
18
1 / 1 / 8
11,603
829
16,065
18,359
15,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Serenscorpio
Ix Chel
20
5 / 0 / 4
12,688
906
11,695
9,293
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
casillas5000
Tsukuyomi
18
4 / 2 / 5
11,716
837
11,740
13,159
4,246
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
10
10
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Shiva
Magic864
Shiva
1
1
8
5
L
Da Ji
NIkkarac
Da Ji
0
3
1
0.17
L
Ix Chel
Seremedy
Ix Chel
2
2
1
1.25
W
Ix Chel
Serenscorpio
Ix Chel
5
0
4
7
W
Tsukuyomi
casillas5000
Tsukuyomi
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,899
Damage
39,500
44,055
Taken
40,811
26,452
Mitigated
23,377
7,639
Healing
16,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,846
2,606
0
3,410
19,777
16,846
0
6,004
13,088
27,426
663
W
Shiva
Magic864
Shiva
16,065
2,281
126
3,168
18,359
15,988
459
8,809
8,582
688
40,413
L
Da Ji
NIkkarac
Da Ji
3,300
442
0
30
12,924
5,946
0
3,539
8,875
0
25,382
L
Ix Chel
Seremedy
Ix Chel
12,753
962
2,118
2,081
11,354
3,660
0
2,618
8,342
49,920
0
W
Ix Chel
Serenscorpio
Ix Chel
11,695
1,107
3,043
4,391
9,293
3,143
1,324
6,006
2,841
65,661
0
W
Tsukuyomi
casillas5000
Tsukuyomi
11,740
2,516
0
5,286
13,159
4,246
1,911
7,202
5,613
0
40,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,886
Gold Earned
36,007
165
Minions Killed
214
0
Camps Cleared
0
845,516
Distance Traveled
912,291
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,775
698
25
2
0
286,216
2
W
Shiva
11,603
829
39
3
0
301,951
0
L
Da Ji
9,762
697
53
4
0
273,957
0
L
Ix Chel
10,349
739
87
6
0
285,343
0
W
Ix Chel
12,688
906
126
9
0
300,070
0
W
Tsukuyomi
11,716
837
49
4
0
310,270
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role