Player Matchup

Mulan
Mulan
Cheshirekass
Mulan
Level 171
God Stats
0W - 2L
1,046 SR
Queue Stats
10W - 32L
1,295 Elo+
Party 1
Poseidon
Poseidon
HellishHydra170
Poseidon
Level 144
God Stats
17W - 25L
1,489 SR
Queue Stats
150W - 146L
1,465 Elo+
Party 3
Bastet
Bastet
SoteriaStyx
Bastet
Level 117
God Stats
24W - 19L
1,562 SR
Queue Stats
137W - 133L
1,455 Elo+
Party 3
Sol
Sol
TTVGodOfLight
Sol
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 133L
1,483 Elo+
Party 1
Neith
Neith
k3VfOu25
Neith
Level 142
God Stats
1W - 4L
1,864 SR
Queue Stats
9W - 13L
1,447 Elo+
Solo
Team Averages
Level 142
1,492 SR
1,429 Elo+

VS

Team Averages
Level 115
1,488 SR
1,496 Elo+
Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Juniorsimon97
Anubis
Level 106
God Stats
14W - 15L
1,528 SR
Queue Stats
103W - 96L
1,464 Elo+
Party 2
Chaac
Chaac
TANO08JJE
Chaac
Level 98
God Stats
3W - 2L
1,497 SR
Queue Stats
25W - 24L
1,479 Elo+
Party 2
Apollo
Apollo
XxSage5GODxX
Apollo
Level 150
God Stats
26W - 31L
1,413 SR
Queue Stats
599W - 571L
1,546 Elo+
Solo
Tsukuyomi
Tsukuyomi
simonerick21
Tsukuyomi
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 50L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,601
467
2,198
9,053
6,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
11
1 / 4 / 1
6,467
539
6,775
6,244
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
10
0 / 2 / 0
5,298
442
2,020
8,043
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 8 / 1
5,308
442
3,303
8,285
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
k3VfOu25
Neith
12
2 / 1 / 0
6,903
575
6,840
8,582
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 2 / 6
6,624
552
3,746
7,595
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 0 / 2
6,377
531
5,872
5,904
2,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
TANO08JJE
Chaac
12
0 / 1 / 1
6,737
561
4,988
10,013
6,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
14
8 / 0 / 4
8,633
719
10,037
7,076
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
simonerick21
Tsukuyomi
12
5 / 1 / 0
6,507
542
3,833
7,458
2,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
17
17
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
6
2
L
1
2
1
0.75
L
Poseidon
1
4
1
0.38
W
3
0
2
4
L
Bastet
0
2
0
0
W
Chaac
TANO08JJE
Chaac
0
1
1
0.5
L
0
8
1
0.06
W
Apollo
8
0
4
10
L
Neith
k3VfOu25
Neith
2
1
0
2
W
Tsukuyomi
simonerick21
Tsukuyomi
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,136
Damage
28,476
40,207
Taken
38,046
15,197
Mitigated
20,732
8,369
Healing
15,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,746
591
0
1,719
7,595
6,311
0
2,104
5,329
20,731
1,564
L
2,198
301
0
897
9,053
6,466
0
2,100
6,953
0
16,648
L
Poseidon
6,775
700
0
1,141
6,244
1,353
0
3,550
2,694
49,928
0
W
5,872
108
0
2,352
5,904
2,445
0
2,557
2,901
36,267
1,891
L
Bastet
2,020
492
0
1,558
8,043
2,740
0
2,540
5,503
0
34,088
W
Chaac
TANO08JJE
Chaac
4,988
423
197
2,671
10,013
6,803
0
1,028
8,873
0
48,926
L
3,303
824
0
896
8,285
1,804
0
814
7,471
27,664
0
W
Apollo
10,037
6,196
0
5,232
7,076
2,826
555
2,582
4,464
0
67,562
L
Neith
k3VfOu25
Neith
6,840
1,920
0
3,877
8,582
2,834
0
190
8,392
0
50,951
W
Tsukuyomi
simonerick21
Tsukuyomi
3,833
1,260
0
3,712
7,458
2,347
114
953
6,401
0
42,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,577
Gold Earned
34,878
328
Minions Killed
384
0
Camps Cleared
0
1,084,823
Distance Traveled
1,242,622
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,624
552
31
3
0
248,524
2
L
Mulan
5,601
467
28
2
0
211,213
0
L
Poseidon
6,467
539
96
8
0
234,740
0
W
Anubis
6,377
531
59
5
0
248,218
5
L
Bastet
5,298
442
61
5
0
246,681
0
W
Chaac
6,737
561
99
8
0
245,752
0
L
Sol
5,308
442
48
4
0
194,996
2
W
Apollo
8,633
719
122
10
0
230,792
2
L
Neith
6,903
575
95
8
0
197,193
0
W
Tsukuyomi
6,507
542
73
6
0
269,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role