Player Matchup

King Arthur
King Arthur
DaZeDGUMMY
King Arthur
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 60L
1,452 Elo+
Party 1
Scylla
Scylla
General Baby429
Scylla
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 41L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
JohnPinggg
Danzaburou
Level 18
God Stats
5W - 8L
1,390 SR
Queue Stats
21W - 33L
1,377 Elo+
Party 1
Kuzenbo
Kuzenbo
Robrulesall2
Kuzenbo
Level 149
God Stats
9W - 0L
1,618 SR
Queue Stats
95W - 82L
1,561 Elo+
Solo
Thanatos
Thanatos
WAWAT1
Thanatos
Level 139
God Stats
6W - 0L
1,877 SR
Queue Stats
21W - 20L
1,519 Elo+
Party 1
Team Averages
Level 119
1,577 SR
1,486 Elo+

VS

Team Averages
Level 111
1,581 SR
1,511 Elo+
Ares
Ares
 
Ares
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
NotJewish
Raijin
Level 83
God Stats
2W - 2L
1,580 SR
Queue Stats
75W - 68L
1,585 Elo+
Party 3
Anhur
Anhur
ZaneCReed
Anhur
Level 103
God Stats
10W - 7L
1,637 SR
Queue Stats
312W - 274L
1,476 Elo+
Party 3
Ra
Ra
corruptsolee
Ra
Level 156
God Stats
0W - 2L
1,520 SR
Queue Stats
72W - 74L
1,497 Elo+
Party 2
Pele
Pele
fwutt
Pele
Level 78
God Stats
7W - 3L
1,666 SR
Queue Stats
145W - 145L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaZeDGUMMY
King Arthur
11
1 / 1 / 4
6,612
661
3,482
7,365
3,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 1 / 2
6,576
658
1,251
3,435
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JohnPinggg
Danzaburou
9
2 / 2 / 3
5,246
525
2,557
5,150
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
Robrulesall2
Kuzenbo
9
2 / 0 / 6
6,182
618
2,646
6,690
5,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
WAWAT1
Thanatos
12
9 / 1 / 2
6,866
687
7,692
6,153
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 5 / 1
4,999
500
2,310
7,937
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
NotJewish
Raijin
10
1 / 5 / 0
5,622
562
2,298
9,235
2,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
ZaneCReed
Anhur
9
1 / 2 / 0
5,114
511
3,693
4,632
1,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 1 / 2
5,137
514
1,839
3,772
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
fwutt
Pele
8
2 / 2 / 1
5,221
522
2,683
4,890
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
5
5
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
5
1
0.3
W
King Arthur
DaZeDGUMMY
King Arthur
1
1
4
3
W
1
1
2
2
W
Danzaburou
JohnPinggg
Danzaburou
2
2
3
1.75
L
Raijin
NotJewish
Raijin
1
5
0
0.2
W
Kuzenbo
Robrulesall2
Kuzenbo
2
0
6
5
W
Thanatos
WAWAT1
Thanatos
9
1
2
10
L
Anhur
ZaneCReed
Anhur
1
2
0
0.5
L
0
1
2
1
L
Pele
fwutt
Pele
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,628
Damage
12,823
28,793
Taken
30,466
13,024
Mitigated
11,159
13,634
Healing
9,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,310
390
0
1,370
7,937
4,925
0
1,578
6,359
14,885
0
W
King Arthur
DaZeDGUMMY
King Arthur
3,482
656
0
2,290
7,365
3,696
0
2,298
5,067
0
44,929
W
1,251
288
0
900
3,435
961
0
1,087
2,348
45,957
643
W
Danzaburou
JohnPinggg
Danzaburou
2,557
904
0
1,455
5,150
1,238
0
1,340
3,810
0
24,801
L
Raijin
NotJewish
Raijin
2,298
587
0
2,897
9,235
2,766
0
0
9,235
32,529
0
W
Kuzenbo
Robrulesall2
Kuzenbo
2,646
1,250
0
2,387
6,690
5,355
52
1,273
5,347
19,171
1,739
W
Thanatos
WAWAT1
Thanatos
7,692
1,742
0
6,602
6,153
1,774
0
379
5,774
0
36,700
L
Anhur
ZaneCReed
Anhur
3,693
1,512
0
1,591
4,632
1,416
0
730
3,902
0
27,227
L
1,839
99
168
1,244
3,772
926
0
1,115
2,577
30,817
0
L
Pele
fwutt
Pele
2,683
530
0
1,771
4,890
1,126
0
288
4,562
0
20,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,482
Gold Earned
26,093
319
Minions Killed
238
0
Camps Cleared
0
1,050,529
Distance Traveled
952,436
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,999
500
17
2
0
182,205
0
W
King Arthur
6,612
661
71
7
0
185,190
1
W
Scylla
6,576
658
108
11
0
200,878
0
W
Danzaburou
5,246
525
39
4
0
206,667
0
L
Raijin
5,622
562
66
7
0
175,078
2
W
Kuzenbo
6,182
618
41
4
0
211,546
2
W
Thanatos
6,866
687
60
6
0
246,248
1
L
Anhur
5,114
511
55
6
0
185,098
3
L
Ra
5,137
514
58
6
0
194,229
0
L
Pele
5,221
522
42
4
0
215,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role