Player Matchup

Tyr
Tyr
Abhor4240
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,307 Elo+
Party 2
Sol
Sol
Adrx1ann-
Sol
Level 29
God Stats
26W - 34L
1,460 SR
Queue Stats
63W - 73L
1,386 Elo+
Party 3
Surtr
Surtr
ERyK-lo1-
Surtr
Level 79
God Stats
1W - 1L
1,829 SR
Queue Stats
151W - 150L
1,425 Elo+
Party 3
Medusa
Medusa
FranklinSosa121
Medusa
Level 40
God Stats
5W - 3L
1,872 SR
Queue Stats
25W - 25L
1,514 Elo+
Party 2
Bacchus
Bacchus
RenegadeRose962
Bacchus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,444 Elo+
Party 2
Team Averages
Level 65
1,632 SR
1,415 Elo+

VS

Team Averages
Level 86
1,532 SR
1,465 Elo+
Apollo
Apollo
 
Apollo
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DemonKingRigaldo
Cthulhu
Level 45
God Stats
42W - 26L
1,525 SR
Queue Stats
64W - 52L
1,422 Elo+
Solo
Hercules
Hercules
ValentinBro_98
Hercules
Level 158
God Stats
1W - 1L
1,385 SR
Queue Stats
23W - 24L
1,435 Elo+
Solo
Mercury
Mercury
XISlumpedIX
Mercury
Level 49
God Stats
6W - 2L
1,684 SR
Queue Stats
167W - 174L
1,472 Elo+
Party 1
Merlin
Merlin
prestigeHz4rD
Merlin
Level 147
God Stats
60W - 68L
1,567 SR
Queue Stats
302W - 293L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
7,215
601
6,437
10,960
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 2
7,255
605
1,249
7,987
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
ERyK-lo1-
Surtr
11
1 / 4 / 2
6,546
546
3,758
8,274
4,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
2 / 3 / 1
5,526
461
4,921
7,096
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 2 / 2
6,133
511
5,625
9,476
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 4
6,568
547
4,113
7,081
2,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 3
7,156
596
10,018
11,035
4,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
13
5 / 2 / 0
8,014
668
7,006
10,075
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
XISlumpedIX
Mercury
12
2 / 3 / 2
6,609
551
3,076
11,041
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
4 / 2 / 3
7,953
663
5,741
4,763
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
16
16
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
4
4
L
4
3
2
1.67
L
0
4
2
0.25
W
3
0
3
4.5
L
Surtr
ERyK-lo1-
Surtr
1
4
2
0.5
L
2
3
1
0.83
L
0
2
2
0.5
W
Hercules
5
2
0
2.5
W
Mercury
XISlumpedIX
Mercury
2
3
2
1
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,990
Damage
29,954
43,793
Taken
43,995
21,474
Mitigated
18,547
12,132
Healing
18,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,113
2,864
0
2,570
7,081
2,189
51
1,872
5,209
0
35,143
L
6,437
1,102
0
3,697
10,960
5,397
0
3,193
7,585
0
51,873
L
1,249
193
0
2,398
7,987
1,788
1,160
3,245
4,742
48,844
144
W
10,018
534
1,682
3,397
11,035
4,144
191
2,700
8,335
38,747
0
L
Surtr
ERyK-lo1-
Surtr
3,758
1,359
0
1,944
8,274
4,403
0
0
7,805
302
29,900
L
4,921
1,620
0
697
7,096
2,204
0
4,475
2,621
0
33,305
L
5,625
866
0
3,396
9,476
7,682
0
4,684
4,792
20,185
4,161
W
Hercules
7,006
2,406
0
4,974
10,075
7,324
0
158
9,397
0
48,915
W
Mercury
XISlumpedIX
Mercury
3,076
1,042
0
5,147
11,041
3,360
0
1,378
9,596
0
38,117
W
5,741
58
0
250
4,763
1,530
902
811
3,952
60,184
922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,675
Gold Earned
36,300
326
Minions Killed
396
0
Camps Cleared
0
1,228,154
Distance Traveled
1,247,058
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,568
547
67
6
0
253,429
3
L
Tyr
7,215
601
80
7
0
279,506
0
L
Sol
7,255
605
101
8
0
215,860
0
W
Cthulhu
7,156
596
46
4
0
245,146
0
L
Surtr
6,546
546
63
5
0
235,404
0
L
Medusa
5,526
461
37
3
0
243,245
0
L
Bacchus
6,133
511
45
4
0
254,139
0
W
Hercules
8,014
668
102
9
0
221,722
5
W
Mercury
6,609
551
81
7
0
272,149
2
W
Merlin
7,953
663
100
8
0
254,612
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role