Player Matchup

Cthulhu
Cthulhu
Silver III
Amiel0803
Cthulhu
Silver III
Level 96
God Stats
2W - 1L
1,712 SR
Queue Stats
16W - 24L
1,322 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
ColdFanatic
Sun Wukong
Gold III
Level 127
God Stats
5W - 4L
1,646 SR
Queue Stats
39W - 42L
1,529 MMR
Party 1
Eset
Eset
Gold III
Csane79
Eset
Gold III
Level 135
God Stats
1W - 2L
1,399 SR
Queue Stats
155W - 156L
1,465 MMR
Solo
Da Ji
Da Ji
Gold V
Its Trashest
Da Ji
Gold V
Level 205
God Stats
135W - 140L
1,541 SR
Queue Stats
476W - 486L
1,459 MMR
Solo
Charybdis
Charybdis
Gold IV
ThePeachClobber
Charybdis
Gold IV
Level 159
God Stats
116W - 91L
1,603 SR
Queue Stats
227W - 238L
1,463 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,580 SR
1,448 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,569 SR
1,467 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bake Kujira
Bake Kujira
Gold II
AMAReaper
Bake Kujira
Gold II
Level 126
God Stats
2W - 0L
1,815 SR
Queue Stats
53W - 55L
1,479 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
chavillegas
Zhong Kui
Gold III
Level 129
God Stats
3W - 1L
1,507 SR
Queue Stats
67W - 64L
1,473 MMR
Solo
Artemis
Artemis
Silver II
lautyopRX570
Artemis
Silver II
Level 50
God Stats
1W - 0L
1,433 SR
Queue Stats
55W - 59L
1,407 MMR
Solo
Thor
Thor
Gold III
mcknickletooke
Thor
Gold III
Level 159
God Stats
37W - 27L
1,587 SR
Queue Stats
119W - 114L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amiel0803
Cthulhu
6
0 / 0 / 1
3,543
709
1,689
3,811
1,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
ColdFanatic
Sun Wukong
6
0 / 2 / 1
3,559
712
2,283
4,677
1,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Eset
Csane79
Eset
8
1 / 1 / 1
4,189
838
1,610
2,633
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

1
0 / 0 / 0
2,573
515
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
ThePeachClobber
Charybdis
6
1 / 0 / 0
3,477
695
2,207
2,663
557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
ChaacCu ChulainnAo KuangMedusa

VS

Bans
KaliKumbhakarnaSylvanusFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 0 / 0
3,512
702
1,909
4,241
1,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bake Kujira
AMAReaper
Bake Kujira
8
2 / 0 / 0
4,704
941
2,435
3,611
2,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
chavillegas
Zhong Kui
7
1 / 0 / 0
3,895
779
663
2,783
1,518
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Artemis
lautyopRX570
Artemis
6
0 / 1 / 0
3,438
688
2,292
2,162
509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 2 / 1
3,698
740
855
4,675
1,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
3
3
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
0
0
W
Bake Kujira
AMAReaper
Bake Kujira
2
0
0
2
L
Cthulhu
Amiel0803
Cthulhu
0
0
1
0.5
L
Sun Wukong
ColdFanatic
Sun Wukong
0
2
1
0.25
L
Eset
Csane79
Eset
1
1
1
1.5
L
0
0
0
0
L
Charybdis
ThePeachClobber
Charybdis
1
0
0
1
W
Zhong Kui
chavillegas
Zhong Kui
1
0
0
1
W
Artemis
lautyopRX570
Artemis
0
1
0
0
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,789
Damage
8,154
13,784
Taken
17,472
4,355
Mitigated
7,391
6,105
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,909
607
566
1,925
4,241
1,665
0
1,079
3,162
10,768
0
W
Bake Kujira
AMAReaper
Bake Kujira
2,435
1,036
0
1,389
3,611
2,538
0
0
3,611
22,528
873
L
Cthulhu
Amiel0803
Cthulhu
1,689
331
0
1,892
3,811
1,549
0
999
2,812
7,442
0
L
Sun Wukong
ColdFanatic
Sun Wukong
2,283
714
0
1,074
4,677
1,658
0
2,200
2,299
0
18,212
L
Eset
Csane79
Eset
1,610
109
75
1,327
2,633
591
0
663
1,970
24,103
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
ThePeachClobber
Charybdis
2,207
1,932
0
1,737
2,663
557
0
910
1,753
0
17,504
W
Zhong Kui
chavillegas
Zhong Kui
663
84
0
1,859
2,783
1,518
0
947
1,646
19,497
0
W
Artemis
lautyopRX570
Artemis
2,292
911
0
680
2,162
509
0
610
1,552
0
17,092
W
855
0
0
2,529
4,675
1,161
0
429
4,202
0
18,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,341
Gold Earned
19,247
136
Minions Killed
182
0
Camps Cleared
0
455,072
Distance Traveled
604,058
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,512
702
9
2
0
131,866
0
W
Bake Kujira
4,704
941
50
10
0
119,229
0
L
Cthulhu
3,543
709
5
1
0
122,487
2
L
Sun Wukong
3,559
712
30
6
0
121,080
0
L
Eset
4,189
838
59
12
0
108,723
0
L
Da Ji
2,573
515
0
0
0
2,305
0
L
Charybdis
3,477
695
42
8
0
100,477
0
W
Zhong Kui
3,895
779
40
8
0
113,171
0
W
Artemis
3,438
688
37
7
0
108,079
0
W
Thor
3,698
740
46
9
0
131,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role