Player Matchup

Hel
Hel
Platinum V
 
Hel
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Silver I
DJ__Dirty
Kali
Silver I
Level 143
God Stats
1W - 3L
1,441 SR
Queue Stats
32W - 33L
1,315 MMR
Solo
Fafnir
Fafnir
Platinum II
GPsycho xII
Fafnir
Platinum II
Level 154
God Stats
19W - 8L
1,737 SR
Queue Stats
58W - 43L
1,963 MMR
Party 1
Ymir
Ymir
Gold V
RiNO BISKET
Ymir
Gold V
Level 147
God Stats
0W - 1L
1,412 SR
Queue Stats
20W - 26L
1,241 MMR
Solo
Rama
Rama
Platinum II
black SRG
Rama
Platinum II
Level 178
God Stats
20W - 20L
1,564 SR
Queue Stats
209W - 190L
1,803 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,531 SR
1,564 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,477 SR
1,680 MMR
Eset
Eset
Platinum II
CallmeADuck
Eset
Platinum II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 68L
1,940 MMR
Party 2
Nike
Nike
Gold I
JuicedUpDream
Nike
Gold I
Level 169
God Stats
23W - 12L
1,717 SR
Queue Stats
196W - 192L
1,790 MMR
Solo
Xing Tian
Xing Tian
Gold I
SirScoutsalot
Xing Tian
Gold I
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 41L
1,666 MMR
Party 2
Serqet
Serqet
Gold I
WolfAngel17
Serqet
Gold I
Level 161
God Stats
2W - 2L
1,318 SR
Queue Stats
107W - 105L
1,765 MMR
Solo
Apollo
Apollo
Gold V
chopito27
Apollo
Gold V
Level 129
God Stats
2W - 1L
1,350 SR
Queue Stats
105W - 114L
1,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 1 / 0
4,018
804
1,466
2,086
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
3
0 / 0 / 0
2,900
580
120
1,201
250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Fafnir
7
0 / 0 / 0
4,130
826
1,376
3,015
2,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 0 / 0
4,702
940
2,464
3,260
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
7
0 / 0 / 0
3,575
715
2,927
2,284
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AnhurKumbhakarnaBakasuraSurtr

VS

Bans
Chang'eAgniMedusaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
3,958
792
1,100
2,146
532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 2 / 0
3,680
736
1,263
4,782
1,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xing Tian
SirScoutsalot
Xing Tian
4
0 / 0 / 0
3,197
639
1,229
5,098
2,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
8
1 / 0 / 0
3,851
770
999
2,956
986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
chopito27
Apollo
6
0 / 0 / 0
3,089
618
1,070
2,714
659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
1
0
0
W
0
0
1
0.5
L
Kali
0
0
0
0
L
Fafnir
0
0
0
0
W
0
2
0
0
L
2
0
0
2
W
Xing Tian
SirScoutsalot
Xing Tian
0
0
0
0
W
Serqet
1
0
0
1
L
Rama
0
0
0
0
W
Apollo
chopito27
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,353
Damage
5,661
11,846
Taken
17,696
5,785
Mitigated
6,406
6,735
Healing
5,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,466
153
294
1,049
2,086
549
0
606
1,319
22,023
0
W
1,100
169
0
1,010
2,146
532
0
1,155
821
21,437
934
L
Kali
120
60
0
705
1,201
250
0
294
861
0
5,059
L
Fafnir
1,376
199
0
1,830
3,015
2,279
0
411
2,604
11,648
0
W
1,263
147
0
1,615
4,782
1,261
0
2,212
2,318
0
19,848
L
2,464
866
0
1,500
3,260
2,089
0
0
3,260
21,851
0
W
Xing Tian
SirScoutsalot
Xing Tian
1,229
161
0
1,038
5,098
2,968
0
893
4,205
7,832
0
W
Serqet
999
156
0
689
2,956
986
0
101
2,815
0
20,036
L
Rama
2,927
2,514
0
1,357
2,284
618
0
818
1,466
0
26,373
W
Apollo
chopito27
Apollo
1,070
589
0
1,338
2,714
659
0
483
2,231
0
16,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,325
Gold Earned
17,775
195
Minions Killed
178
0
Camps Cleared
0
491,444
Distance Traveled
594,788
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,018
804
59
12
0
117,088
0
W
Eset
3,958
792
56
11
0
122,882
1
L
Kali
2,900
580
12
2
0
57,058
0
L
Fafnir
4,130
826
18
4
0
117,572
2
W
Nike
3,680
736
38
8
0
93,897
0
L
Ymir
4,702
940
51
10
0
96,020
0
W
Xing Tian
3,197
639
9
2
0
118,709
0
W
Serqet
3,851
770
47
9
0
138,789
0
L
Rama
3,575
715
55
11
0
103,706
0
W
Apollo
3,089
618
28
6
0
120,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role