Player Matchup

Sobek
Sobek
AgentPurps
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,722 Elo+
Solo
Da Ji
Da Ji
IbhimMoizoos
Da Ji
Level 86
God Stats
2W - 2L
1,430 SR
Queue Stats
139W - 120L
1,347 Elo+
Solo
Chang'e
Chang'e
ari1244
Chang'e
Level 50
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 26L
1,243 Elo+
Solo
Team Averages
Level 74
1,477 SR
1,438 Elo+

VS

Team Averages
Level 50
1,538 SR
1,373 Elo+
Medusa
Medusa
 
Medusa
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DontBanMePlz247
Zhong Kui
Level 54
God Stats
3W - 1L
1,698 SR
Queue Stats
29W - 40L
1,360 Elo+
Party 1
Surtr
Surtr
V3ryh1gh420
Surtr
Level 46
God Stats
13W - 8L
1,416 SR
Queue Stats
16W - 23L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 2 / 2
6,791
617
432
3,633
2,617
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
8 / 6 / 4
10,441
949
9,315
11,144
5,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
ari1244
Chang'e
15
4 / 5 / 5
8,896
809
5,343
14,704
6,870
Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 4 / 6
9,217
838
5,410
9,214
2,457
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Zhong Kui
DontBanMePlz247
Zhong Kui
17
8 / 2 / 4
11,735
1,067
11,856
9,933
6,055
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
4 / 6 / 3
9,976
907
6,255
13,669
8,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
12
Kills
13
13
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
4
6
1
L
Sobek
0
2
2
0.5
W
Zhong Kui
DontBanMePlz247
Zhong Kui
8
2
4
5
L
8
6
4
1.67
W
4
6
3
0.92
L
Chang'e
ari1244
Chang'e
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,090
Damage
23,521
29,481
Taken
32,816
15,136
Mitigated
16,981
3,935
Healing
10,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,410
2,689
12
2,035
9,214
2,457
1,074
755
8,459
0
22,774
L
Sobek
432
33
0
482
3,633
2,617
0
1,438
2,195
3,780
47
W
Zhong Kui
DontBanMePlz247
Zhong Kui
11,856
3,852
0
6,093
9,933
6,055
2,114
1,707
8,216
54,854
0
L
9,315
1,518
0
1,332
11,144
5,649
0
3,953
7,153
0
28,822
W
6,255
1,580
0
2,295
13,669
8,469
311
3,155
10,054
202
18,001
L
Chang'e
ari1244
Chang'e
5,343
2,245
40
2,081
14,704
6,870
0
6,667
8,013
15,120
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,128
Gold Earned
30,928
71
Minions Killed
128
0
Camps Cleared
0
389,558
Distance Traveled
557,850
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,217
838
24
2
0
188,064
0
L
Sobek
6,791
617
7
1
0
46,086
0
W
Zhong Kui
11,735
1,067
75
7
0
181,691
4
L
Da Ji
10,441
949
43
4
0
187,248
2
W
Surtr
9,976
907
29
3
0
188,095
0
L
Chang'e
8,896
809
21
2
0
156,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role