Player Matchup

Lancelot
Lancelot
DEFLEKA
Lancelot
Level 129
God Stats
35W - 26L
1,601 SR
Queue Stats
164W - 180L
1,436 Elo+
Party 1
Set
Set
Kowanga
Set
Level 151
God Stats
2W - 5L
1,483 SR
Queue Stats
183W - 202L
1,428 Elo+
Party 1
Anubis
Anubis
ShamoUchiha
Anubis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 62L
1,404 Elo+
Party 1
Geb
Geb
Xavster806
Geb
Level 123
God Stats
1W - 4L
1,182 SR
Queue Stats
133W - 167L
1,430 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zyrhes
Morgan Le Fay
Level 136
God Stats
2W - 1L
1,705 SR
Queue Stats
105W - 128L
1,407 Elo+
Party 1
Team Averages
Level 113
1,494 SR
1,421 Elo+

VS

Team Averages
Level 147
1,627 SR
1,513 Elo+
Pele
Pele
 
Pele
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
PauloRicarte
Cerberus
Level 144
God Stats
5W - 3L
1,781 SR
Queue Stats
198W - 198L
1,527 Elo+
Solo
Sol
Sol
StudMuffin336
Sol
Level 124
God Stats
6W - 6L
1,543 SR
Queue Stats
238W - 231L
1,531 Elo+
Solo
Hel
Hel
TK_BIizzard
Hel
Level 158
God Stats
199W - 159L
1,684 SR
Queue Stats
480W - 467L
1,571 Elo+
Solo
Hercules
Hercules
lilbroha7
Hercules
Level 104
God Stats
4W - 4L
1,626 SR
Queue Stats
9W - 13L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DEFLEKA
Lancelot
16
6 / 1 / 3
9,422
673
14,970
15,919
13,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
15
3 / 1 / 0
8,393
600
3,352
9,106
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
14
2 / 2 / 5
8,487
606
5,419
7,442
3,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 1
7,243
517
3,183
9,677
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Zyrhes
Morgan Le Fay
14
0 / 3 / 2
7,841
560
3,589
7,021
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 4 / 2
7,750
554
8,941
14,671
4,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cerberus
PauloRicarte
Cerberus
9
1 / 1 / 2
6,032
431
2,342
8,766
4,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

1
0 / 0 / 0
4,254
304
0
0
0
15
3 / 2 / 1
8,252
589
10,125
6,911
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
lilbroha7
Hercules
12
0 / 4 / 0
6,587
471
5,240
12,863
8,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
8
8
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
4
2
1.25
W
Lancelot
DEFLEKA
Lancelot
6
1
3
7.5
W
Set
3
1
0
3
L
Cerberus
PauloRicarte
Cerberus
1
1
2
2
W
Anubis
2
2
5
2.25
L
0
0
0
0
L
3
2
1
1.75
W
0
1
1
0.5
W
Morgan Le Fay
Zyrhes
Morgan Le Fay
0
3
2
0.33
L
Hercules
lilbroha7
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,513
Damage
26,648
49,165
Taken
43,211
28,874
Mitigated
18,956
9,631
Healing
15,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,941
2,318
0
3,729
14,671
4,204
0
5,463
8,954
0
62,440
W
Lancelot
DEFLEKA
Lancelot
14,970
2,496
0
3,168
15,919
13,187
312
1,775
14,058
294
63,890
W
Set
3,352
1,584
0
615
9,106
3,778
0
2,351
6,619
0
78,418
L
Cerberus
PauloRicarte
Cerberus
2,342
103
589
2,400
8,766
4,511
0
2,623
5,984
16,901
973
W
Anubis
5,419
150
0
2,693
7,442
3,267
0
2,595
4,637
60,784
0
L
0
0
0
0
0
0
0
0
0
0
0
L
10,125
567
1,097
3,145
6,911
1,974
0
2,657
4,113
77,456
0
W
3,183
33
0
2,348
9,677
6,087
0
4,327
5,068
23,707
1,363
W
Morgan Le Fay
Zyrhes
Morgan Le Fay
3,589
794
0
807
7,021
2,555
635
1,287
5,680
53,395
512
L
Hercules
lilbroha7
Hercules
5,240
2,207
0
4,424
12,863
8,267
0
1,124
11,097
0
43,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,386
Gold Earned
32,875
471
Minions Killed
350
0
Camps Cleared
0
1,534,009
Distance Traveled
1,117,071
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,750
554
98
7
0
334,629
2
W
Lancelot
9,422
673
86
6
0
303,417
0
W
Set
8,393
600
124
9
0
350,757
0
L
Cerberus
6,032
431
35
3
0
211,797
1
W
Anubis
8,487
606
121
9
0
295,327
0
L
Sol
4,254
304
0
0
0
325
0
L
Hel
8,252
589
146
10
0
298,147
2
W
Geb
7,243
517
32
2
0
331,192
1
W
Morgan Le Fay
7,841
560
108
8
0
253,316
4
L
Hercules
6,587
471
71
5
0
272,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role