Player Matchup

Achilles
Achilles
DaSupremePro
Achilles
Level 113
God Stats
3W - 3L
1,144 SR
Queue Stats
25W - 15L
1,571 Elo+
Solo
Ares
Ares
MercBeamz
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 38L
1,239 Elo+
Party 1
Anubis
Anubis
XxKkaShBoIixX
Anubis
Level 86
God Stats
2W - 1L
1,520 SR
Queue Stats
37W - 38L
1,480 Elo+
Solo
Da Ji
Da Ji
eerrrk
Da Ji
Level 84
God Stats
21W - 16L
1,410 SR
Queue Stats
311W - 305L
1,470 Elo+
Party 1
Medusa
Medusa
insanecom216
Medusa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
246W - 254L
1,453 Elo+
Party 1
Team Averages
Level 89
1,415 SR
1,442 Elo+

VS

Team Averages
Level 62
1,382 SR
1,326 Elo+
Izanami
Izanami
BeegChirp
Izanami
Level 29
God Stats
3W - 4L
1,426 SR
Queue Stats
38W - 45L
1,284 Elo+
Party 2
Surtr
Surtr
TCS-iTtzDavid_
Surtr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 75L
1,467 Elo+
Solo
Horus
Horus
Viashino1820
Horus
Level 35
God Stats
30W - 22L
1,131 SR
Queue Stats
49W - 61L
1,184 Elo+
Party 2
Anubis
Anubis
badriguix
Anubis
Level 107
God Stats
7W - 13L
1,438 SR
Queue Stats
392W - 385L
1,464 Elo+
Solo
Poseidon
Poseidon
zebromilk
Poseidon
Level 35
God Stats
1W - 3L
1,414 SR
Queue Stats
60W - 68L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DaSupremePro
Achilles
13
6 / 0 / 4
8,294
691
9,368
11,304
9,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ares
10
0 / 6 / 2
5,815
485
2,182
11,725
6,047
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
4 / 3 / 4
7,924
660
6,585
9,383
4,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
eerrrk
Da Ji
14
6 / 2 / 8
8,010
668
7,164
10,562
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
5 / 3 / 2
7,449
621
6,436
6,939
2,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeegChirp
Izanami
10
1 / 4 / 0
6,176
515
4,436
7,656
1,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 4 / 1
6,443
537
5,463
11,933
7,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

10
5 / 2 / 7
7,512
626
5,161
9,212
8,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
badriguix
Anubis
10
0 / 5 / 4
5,806
484
4,521
7,362
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
zebromilk
Poseidon
11
5 / 6 / 5
7,136
595
8,002
7,072
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
21
Kills
14
14
Deaths
21
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
BeegChirp
Izanami
1
4
0
0.25
W
Achilles
DaSupremePro
Achilles
6
0
4
8
W
Ares
0
6
2
0.17
L
3
4
1
0.88
L
5
2
7
4.25
W
4
3
4
2
L
Anubis
badriguix
Anubis
0
5
4
0.4
W
Da Ji
eerrrk
Da Ji
6
2
8
5
W
Medusa
5
3
2
2
L
Poseidon
zebromilk
Poseidon
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,735
Damage
27,583
49,913
Taken
43,235
26,630
Mitigated
23,286
14,217
Healing
9,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BeegChirp
Izanami
4,436
2,677
0
1,722
7,656
1,982
873
2,649
5,007
0
34,052
W
Achilles
DaSupremePro
Achilles
9,368
1,242
0
3,874
11,304
9,893
0
2,726
8,478
0
50,016
W
Ares
2,182
548
0
3,140
11,725
6,047
615
2,997
8,368
19,371
1,158
L
5,463
1,365
0
1,919
11,933
7,999
0
2,175
9,758
952
39,017
L
5,161
2,451
654
3,173
9,212
8,769
0
1,947
7,265
0
11,174
W
6,585
405
0
4,556
9,383
4,052
778
1,780
7,494
60,276
0
L
Anubis
badriguix
Anubis
4,521
213
0
1,616
7,362
2,761
0
1,060
6,302
33,456
0
W
Da Ji
eerrrk
Da Ji
7,164
1,407
0
2,258
10,562
4,480
192
1,951
8,529
0
47,743
W
Medusa
6,436
2,456
0
389
6,939
2,158
894
2,318
4,351
0
44,963
L
Poseidon
zebromilk
Poseidon
8,002
1,591
0
640
7,072
1,775
0
918
6,154
27,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,492
Gold Earned
33,073
355
Minions Killed
254
0
Camps Cleared
0
1,174,994
Distance Traveled
1,195,825
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,176
515
64
5
0
236,781
0
W
Achilles
8,294
691
86
7
0
242,221
0
W
Ares
5,815
485
40
3
0
212,615
0
L
Surtr
6,443
537
72
6
0
238,744
0
L
Horus
7,512
626
16
1
0
276,104
0
W
Anubis
7,924
660
94
8
0
203,398
2
L
Anubis
5,806
484
58
5
0
214,059
0
W
Da Ji
8,010
668
75
6
0
281,442
0
W
Medusa
7,449
621
60
5
0
235,318
4
L
Poseidon
7,136
595
44
4
0
230,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role