Player Matchup

Charon
Charon
D-BoPrimus
Charon
Level 126
God Stats
4W - 1L
1,827 SR
Queue Stats
168W - 145L
1,444 Elo+
Solo
Cupid
Cupid
FallenChart
Cupid
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,522 Elo+
Solo
Anubis
Anubis
WardedAmoeba87
Anubis
Level 87
God Stats
4W - 1L
1,559 SR
Queue Stats
62W - 49L
1,362 Elo+
Solo
Team Averages
Level 122
1,628 SR
1,443 Elo+

VS

Team Averages
Level 107
1,480 SR
1,333 Elo+
Vulcan
Vulcan
ASuperJohn
Vulcan
Level 183
God Stats
14W - 15L
1,518 SR
Queue Stats
248W - 268L
1,401 Elo+
Solo
Hades
Hades
CarloaKillBill
Hades
Level 113
God Stats
4W - 6L
1,422 SR
Queue Stats
85W - 129L
1,314 Elo+
Party 1
Raijin
Raijin
KashOutTavio
Raijin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 124L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
D-BoPrimus
Charon
18
0 / 4 / 10
11,789
737
8,686
18,841
16,779
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 4 / 5
14,099
881
9,429
17,639
6,543
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

20
4 / 6 / 10
13,995
875
11,317
18,667
14,199
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ASuperJohn
Vulcan
20
4 / 2 / 8
13,275
830
18,100
11,673
4,224
20
7 / 6 / 7
13,441
840
17,924
17,528
11,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Raijin
17
3 / 7 / 7
11,933
746
10,027
12,330
4,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
36
13
Kills
14
14
Deaths
15
25
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vulcan
ASuperJohn
Vulcan
4
2
8
4
L
7
6
7
1.75
W
Charon
D-BoPrimus
Charon
0
4
10
1.25
W
9
4
5
2.88
L
Raijin
3
7
7
0.93
W
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,432
Damage
46,051
55,147
Taken
41,531
37,521
Mitigated
19,606
11,819
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
ASuperJohn
Vulcan
18,100
914
379
3,936
11,673
4,224
401
4,663
6,994
63,281
0
L
17,924
433
35
5,933
17,528
11,359
435
7,473
10,044
45,921
796
W
Charon
D-BoPrimus
Charon
8,686
565
102
1,429
18,841
16,779
669
15,166
3,328
32,263
1,541
W
9,429
5,061
2,496
2,746
17,639
6,543
1,951
13,484
3,679
0
38,506
L
Raijin
10,027
940
0
0
12,330
4,023
0
6,302
6,017
20,867
776
W
11,317
1,390
0
5,046
18,667
14,199
1,830
15,298
2,675
62,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,883
Gold Earned
38,649
180
Minions Killed
158
0
Camps Cleared
0
829,544
Distance Traveled
763,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
13,275
830
62
4
0
314,059
0
L
Hades
13,441
840
76
5
0
235,819
0
W
Charon
11,789
737
19
1
0
303,057
0
W
Cupid
14,099
881
51
3
0
304,565
0
L
Raijin
11,933
746
20
1
0
214,116
0
W
Anubis
13,995
875
110
7
0
221,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role