Player Matchup

Achilles
Achilles
Platinum III
DaddyPhantom
Achilles
Platinum III
Level 264
God Stats
5W - 7L
1,594 SR
Queue Stats
37W - 36L
1,942 MMR
Solo
Horus
Horus
Diamond IV
STΣDMOП
Horus
Diamond IV
Level 158
God Stats
39W - 26L
1,759 SR
Queue Stats
75W - 65L
2,244 MMR
Party 2
Janus
Janus
Platinum II
αφεντικό
Janus
Platinum II
Level 142
God Stats
32W - 20L
1,717 SR
Queue Stats
60W - 49L
2,012 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 188
1,690 SR
2,066 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 83
1,712 SR
1,907 MMR
Serqet
Serqet
Platinum IV
BleedPurp
Serqet
Platinum IV
Level 126
God Stats
19W - 13L
1,788 SR
Queue Stats
164W - 137L
1,810 MMR
Party 1
Medusa
Medusa
Platinum II
fromthetopropes
Medusa
Platinum II
Level 68
God Stats
60W - 41L
1,694 SR
Queue Stats
79W - 68L
1,946 MMR
Party 1
Ix Chel
Ix Chel
Platinum I
gb40
Ix Chel
Platinum I
Level 56
God Stats
40W - 32L
1,655 SR
Queue Stats
74W - 62L
1,964 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DaddyPhantom
Achilles
15
3 / 2 / 6
9,397
854
7,376
13,641
16,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
STΣDMOП
Horus
16
3 / 0 / 6
9,898
900
10,496
10,027
8,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 3 / 3
9,965
906
9,096
6,242
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ne ZhaKuzenboPersephoneAwilixAres

VS

Bans
OdinJormungandrTyrBacchusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BleedPurp
Serqet
14
1 / 3 / 4
8,255
750
5,893
12,925
7,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 1
8,531
776
9,347
6,244
1,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
gb40
Ix Chel
15
2 / 2 / 2
8,603
782
7,416
9,979
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
9
Kills
5
5
Deaths
9
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
BleedPurp
Serqet
1
3
4
1
W
Achilles
DaddyPhantom
Achilles
3
2
6
3
W
Horus
STΣDMOП
Horus
3
0
6
6
L
2
4
1
0.63
L
Ix Chel
gb40
Ix Chel
2
2
2
1.5
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,968
Damage
22,656
29,910
Taken
29,148
26,997
Mitigated
11,286
10,307
Healing
4,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BleedPurp
Serqet
5,893
639
0
1,858
12,925
7,664
39
4,893
7,586
413
15,234
W
Achilles
DaddyPhantom
Achilles
7,376
1,023
0
4,494
13,641
16,428
152
3,759
9,397
0
18,283
W
Horus
STΣDMOП
Horus
10,496
4,196
592
3,903
10,027
8,495
2,251
3,981
5,691
598
30,588
L
9,347
2,785
0
348
6,244
1,503
210
1,427
4,716
0
33,356
L
Ix Chel
gb40
Ix Chel
7,416
798
1,371
1,326
9,979
2,119
33
3,376
6,236
25,059
0
W
9,096
397
0
1,318
6,242
2,074
1,178
1,099
4,664
46,555
368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
25,389
142
Minions Killed
107
0
Camps Cleared
0
669,236
Distance Traveled
668,967
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,255
750
16
1
0
231,405
3
W
Achilles
9,397
854
20
2
0
229,212
0
W
Horus
9,898
900
32
3
0
223,731
4
L
Medusa
8,531
776
64
6
0
223,873
0
L
Ix Chel
8,603
782
27
2
0
213,689
0
W
Janus
9,965
906
90
8
0
216,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role