Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Bkethallard
Merlin
Level 14
God Stats
1W - 1L
1,188 SR
Queue Stats
11W - 8L
1,347 Elo+
Party 1
Surtr
Surtr
Poetro poeta
Surtr
Level 52
God Stats
6W - 7L
1,230 SR
Queue Stats
144W - 161L
1,417 Elo+
Party 3
Medusa
Medusa
garystreamer
Medusa
Level 124
God Stats
3W - 1L
1,195 SR
Queue Stats
11W - 7L
1,347 Elo+
Party 1
Discordia
Discordia
нєямєѕ
Discordia
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,467 Elo+
Party 1
Team Averages
Level 68
1,323 SR
1,416 Elo+

VS

Team Averages
Level 32
1,490 SR
1,260 Elo+
Bakasura
Bakasura
BOMB7O7
Bakasura
Level 36
God Stats
1W - 3L
1,586 SR
Queue Stats
58W - 73L
1,422 Elo+
Solo
Geb
Geb
Blooding-
Geb
Level 78
God Stats
0W - 1L
1,309 SR
Queue Stats
9W - 19L
1,219 Elo+
Party 2
Neith
Neith
Matzi_Mechanik
Neith
Level 11
God Stats
1W - 8L
1,350 SR
Queue Stats
3W - 12L
1,219 Elo+
Party 2
Discordia
Discordia
krloschil_
Discordia
Level 15
God Stats
0W - 4L
1,707 SR
Queue Stats
2W - 12L
1,219 Elo+
Party 2
Achilles
Achilles
maticcq
Achilles
Level 21
God Stats
1W - 4L
1,498 SR
Queue Stats
15W - 22L
1,219 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
0 / 2 / 1
7,892
564
4,806
11,235
4,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
14
1 / 1 / 6
8,480
606
5,260
4,617
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 0
8,392
599
6,677
11,538
9,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
14
7 / 1 / 5
8,807
629
8,035
6,905
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
нєямєѕ
Discordia
14
8 / 2 / 5
8,897
636
10,241
6,783
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BOMB7O7
Bakasura
15
3 / 3 / 0
7,747
553
6,859
16,355
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
1 / 1 / 2
6,467
462
2,820
6,251
3,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 6 / 1
5,684
406
1,326
6,780
1,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
krloschil_
Discordia
11
1 / 6 / 0
6,753
482
2,644
8,273
1,813
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
maticcq
Achilles
11
0 / 0 / 0
6,575
470
4,130
10,748
8,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
16
Kills
6
6
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
2
1
0.25
L
Bakasura
BOMB7O7
Bakasura
3
3
0
1
W
Merlin
1
1
6
4
L
1
1
2
2
L
1
6
1
0.25
W
0
0
0
0
W
Medusa
7
1
5
9.5
L
Discordia
krloschil_
Discordia
1
6
0
0.17
L
Achilles
maticcq
Achilles
0
0
0
0
W
Discordia
нєямєѕ
Discordia
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,019
Damage
17,779
41,078
Taken
48,407
18,944
Mitigated
20,839
9,743
Healing
13,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,806
1,960
0
1,419
11,235
4,433
0
169
10,918
0
80,544
L
Bakasura
BOMB7O7
Bakasura
6,859
5,671
0
8,760
16,355
5,631
0
2,240
13,952
0
53,127
W
Merlin
5,260
176
0
1,009
4,617
1,293
717
2,181
2,436
56,843
957
L
2,820
98
0
1,445
6,251
3,249
0
2,776
2,969
17,636
843
L
1,326
232
0
429
6,780
1,360
396
2,911
3,547
0
15,195
W
6,677
1,830
0
2,909
11,538
9,527
1,295
121
11,417
699
56,237
W
Medusa
8,035
3,009
0
3,766
6,905
2,063
1,103
1,239
5,456
0
57,532
L
Discordia
krloschil_
Discordia
2,644
0
0
869
8,273
1,813
0
5,456
2,258
43,113
694
L
Achilles
maticcq
Achilles
4,130
732
0
1,944
10,748
8,786
0
456
10,268
0
30,770
W
Discordia
нєямєѕ
Discordia
10,241
714
0
640
6,783
1,628
689
1,997
4,786
43,142
852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,468
Gold Earned
33,226
483
Minions Killed
285
0
Camps Cleared
0
1,404,307
Distance Traveled
1,509,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,892
564
126
9
0
314,633
0
L
Bakasura
7,747
553
114
8
0
322,633
0
W
Merlin
8,480
606
104
7
0
285,008
0
L
Geb
6,467
462
24
2
0
310,539
0
L
Neith
5,684
406
28
2
0
314,116
0
W
Surtr
8,392
599
81
6
0
227,846
0
W
Medusa
8,807
629
89
6
0
289,158
0
L
Discordia
6,753
482
83
6
0
253,532
0
L
Achilles
6,575
470
36
3
0
308,973
0
W
Discordia
8,897
636
83
6
0
287,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role