Player Matchup

Ullr
Ullr
Grandmaster
 
Ullr
Grandmaster
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Masters
 
Ymir
Masters
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Masters
Gozenn
Sobek
Masters
Level 211
God Stats
4W - 6L
1,520 SR
Queue Stats
474W - 440L
3,018 MMR
Solo
Scylla
Scylla
Masters
iZvent
Scylla
Masters
Level 215
God Stats
12W - 11L
1,626 SR
Queue Stats
369W - 299L
2,931 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 184
1,529 SR
2,090 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 219
1,630 SR
2,691 MMR
Ares
Ares
Grandmaster
 
Ares
Grandmaster
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Masters
CIinkz
Eset
Masters
Level 327
God Stats
10W - 7L
1,706 SR
Queue Stats
467W - 400L
2,882 MMR
Solo
Cerberus
Cerberus
Grandmaster
Haddix
Cerberus
Grandmaster
Level 313
God Stats
16W - 8L
1,566 SR
Queue Stats
682W - 642L
3,333 MMR
Solo
Hou Yi
Hou Yi
Masters
MarioBro0613
Hou Yi
Masters
Level 146
God Stats
4W - 7L
1,815 SR
Queue Stats
243W - 192L
3,091 MMR
Solo
Hel
Hel
Masters
NorthKoreanDanza
Hel
Masters
Level 114
God Stats
3W - 3L
1,562 SR
Queue Stats
137W - 102L
2,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
1 / 3 / 1
5,590
559
3,118
6,951
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
9
2 / 2 / 1
5,459
546
3,625
9,944
5,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
 
Cliodhna
10
1 / 1 / 1
5,226
523
4,498
5,716
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
Gozenn
Sobek
9
0 / 6 / 0
4,922
492
3,232
12,913
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
iZvent
Scylla
11
0 / 1 / 2
5,784
578
3,337
3,602
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
KumbhakarnaMedusaNu WaBacchus

VS

Bans
ChaacCamazotzCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
3 / 3 / 2
6,012
601
4,459
9,931
8,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eset
CIinkz
Eset
11
1 / 1 / 3
5,826
583
4,178
7,840
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
Haddix
Cerberus
14
6 / 0 / 0
7,896
790
9,300
7,540
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hou Yi
12
2 / 0 / 2
6,596
660
6,324
4,869
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 0 / 3
6,594
659
5,558
4,226
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
13
13
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
3
1
0.5
L
Ymir
 
Ymir
2
2
1
1.25
L
Cliodhna
 
Cliodhna
1
1
1
1.5
W
Ares
 
Ares
3
3
2
1.33
W
Eset
CIinkz
Eset
1
1
3
2.5
L
Sobek
Gozenn
Sobek
0
6
0
0
W
Cerberus
Haddix
Cerberus
6
0
0
6
W
Hou Yi
2
0
2
3
W
1
0
3
2.5
L
Scylla
iZvent
Scylla
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,810
Damage
29,819
39,126
Taken
34,406
15,401
Mitigated
18,040
11,040
Healing
21,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,118
1,222
0
353
6,951
2,503
0
1,293
5,658
0
40,819
L
Ymir
 
Ymir
3,625
1,212
1,464
2,186
9,944
5,648
0
6,048
3,783
15,267
1,241
L
Cliodhna
 
Cliodhna
4,498
810
0
2,737
5,716
1,733
0
3,047
2,663
0
32,144
W
Ares
 
Ares
4,459
381
0
2,968
9,931
8,419
0
3,786
6,145
19,505
0
W
Eset
CIinkz
Eset
4,178
643
75
4,595
7,840
2,151
0
929
6,911
45,073
985
L
Sobek
Gozenn
Sobek
3,232
305
0
3,705
12,913
4,530
0
8,799
3,432
23,319
0
W
Cerberus
Haddix
Cerberus
9,300
1,125
0
4,943
7,540
4,376
0
2,732
4,308
58,905
3,151
W
Hou Yi
6,324
3,876
0
3,232
4,869
1,563
198
176
4,693
0
54,719
W
5,558
284
2,260
3,276
4,226
1,531
0
1,644
2,582
52,524
1,356
L
Scylla
iZvent
Scylla
3,337
413
0
595
3,602
987
0
2,893
638
46,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,981
Gold Earned
32,924
329
Minions Killed
494
0
Camps Cleared
0
1,073,616
Distance Traveled
1,068,506
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,590
559
81
8
0
184,798
0
L
Ymir
5,459
546
19
2
0
196,788
2
L
Cliodhna
5,226
523
67
7
0
270,675
0
W
Ares
6,012
601
20
2
0
200,866
0
W
Eset
5,826
583
78
8
0
228,455
0
L
Sobek
4,922
492
54
5
0
179,210
0
W
Cerberus
7,896
790
173
17
0
204,189
0
W
Hou Yi
6,596
660
108
11
0
197,809
0
W
Hel
6,594
659
115
12
0
237,187
0
L
Scylla
5,784
578
108
11
0
242,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role