Player Matchup

Izanami
Izanami
Arthur Aris
Izanami
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 219L
1,431 Elo+
Solo
Ah Puch
Ah Puch
DariethWolf
Ah Puch
Level 126
God Stats
6W - 10L
1,468 SR
Queue Stats
153W - 171L
1,467 Elo+
Solo
Ares
Ares
Jmoe
Ares
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 36L
1,419 Elo+
Solo
Amaterasu
Amaterasu
Yesuannn
Amaterasu
Level 104
God Stats
12W - 7L
1,506 SR
Queue Stats
47W - 32L
1,546 Elo+
Party 2
Chaac
Chaac
santoyoto
Chaac
Level 86
God Stats
6W - 2L
1,609 SR
Queue Stats
31W - 15L
1,559 Elo+
Party 2
Team Averages
Level 97
1,517 SR
1,484 Elo+

VS

Team Averages
Level 85
1,356 SR
1,439 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
BlackJack900724
Terra
Level 87
God Stats
1W - 3L
1,063 SR
Queue Stats
78W - 71L
1,438 Elo+
Solo
Neith
Neith
Dancito
Neith
Level 37
God Stats
29W - 33L
1,244 SR
Queue Stats
243W - 243L
1,454 Elo+
Solo
Anubis
Anubis
Spotteddemon
Anubis
Level 29
God Stats
1W - 5L
1,576 SR
Queue Stats
3W - 6L
1,384 Elo+
Party 1
Thanatos
Thanatos
Sylvar93
Thanatos
Level 134
God Stats
1W - 1L
1,398 SR
Queue Stats
13W - 20L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arthur Aris
Izanami
14
2 / 2 / 5
7,922
528
5,326
6,688
1,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
DariethWolf
Ah Puch
14
8 / 2 / 3
9,123
608
10,079
8,238
2,500
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
Jmoe
Ares
12
4 / 2 / 8
8,311
554
8,896
13,426
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Yesuannn
Amaterasu
14
3 / 2 / 5
8,273
552
6,677
12,866
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
santoyoto
Chaac
12
2 / 5 / 0
7,618
508
2,654
11,778
3,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
3 / 2 / 2
8,343
556
6,113
7,854
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 1
6,922
461
2,980
13,198
5,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Dancito
Neith
11
2 / 4 / 1
6,703
447
8,187
11,814
3,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
14
4 / 4 / 1
8,144
543
9,405
7,113
2,974
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Sylvar93
Thanatos
12
3 / 5 / 3
7,218
481
6,107
12,206
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
19
Kills
13
13
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
3
2
2
2
W
Izanami
Arthur Aris
Izanami
2
2
5
2.25
L
1
4
1
0.38
L
Neith
Dancito
Neith
2
4
1
0.63
W
Ah Puch
DariethWolf
Ah Puch
8
2
3
4.75
W
Ares
Jmoe
Ares
4
2
8
4
L
Anubis
4
4
1
1.13
L
Thanatos
Sylvar93
Thanatos
3
5
3
0.9
W
Amaterasu
Yesuannn
Amaterasu
3
2
5
2.75
W
Chaac
santoyoto
Chaac
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,632
Damage
32,792
52,996
Taken
52,185
24,468
Mitigated
18,068
16,558
Healing
18,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
6,113
337
0
2,664
7,854
2,112
0
4,572
3,282
65,753
0
W
Izanami
Arthur Aris
Izanami
5,326
2,530
0
686
6,688
1,775
1,488
2,447
4,241
0
55,188
L
2,980
239
1,535
1,934
13,198
5,567
0
4,028
9,170
24,615
0
L
Neith
Dancito
Neith
8,187
3,938
0
3,065
11,814
3,541
0
5,955
5,859
0
45,988
W
Ah Puch
DariethWolf
Ah Puch
10,079
680
0
3,708
8,238
2,500
889
2,534
5,704
55,726
2,001
W
Ares
Jmoe
Ares
8,896
1,078
0
2,680
13,426
11,177
536
1,675
11,751
19,815
1,998
L
Anubis
9,405
249
0
1,932
7,113
2,974
0
407
6,440
46,625
1,064
L
Thanatos
Sylvar93
Thanatos
6,107
2,092
0
6,874
12,206
3,874
0
3,740
8,466
0
34,369
W
Amaterasu
Yesuannn
Amaterasu
6,677
2,313
0
7,062
12,866
5,427
0
3,429
9,437
0
55,220
W
Chaac
santoyoto
Chaac
2,654
165
0
2,422
11,778
3,589
0
8,771
3,007
0
37,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,247
Gold Earned
37,330
367
Minions Killed
370
0
Camps Cleared
0
1,482,125
Distance Traveled
1,466,608
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,343
556
128
9
0
304,845
2
W
Izanami
7,922
528
88
6
0
271,210
0
L
Terra
6,922
461
44
3
0
298,540
6
L
Neith
6,703
447
61
4
0
247,024
5
W
Ah Puch
9,123
608
89
6
0
311,343
5
W
Ares
8,311
554
26
2
0
268,415
6
L
Anubis
8,144
543
79
5
0
255,050
0
L
Thanatos
7,218
481
58
4
0
361,149
0
W
Amaterasu
8,273
552
105
7
0
346,648
4
W
Chaac
7,618
508
59
4
0
284,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role