Player Matchup

Nu Wa
Nu Wa
Platinum IV
Fite The Goat
Nu Wa
Platinum IV
Level 148
God Stats
17W - 8L
1,682 SR
Queue Stats
308W - 365L
1,830 MMR
Solo
Chiron
Chiron
Gold V
Mamey11
Chiron
Gold V
Level 156
God Stats
1W - 0L
1,291 SR
Queue Stats
6W - 0L
1,754 MMR
Party 1
Ganesha
Ganesha
Gold V
Morr13
Ganesha
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,754 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,491 SR
1,780 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,533 SR
1,678 MMR
Hel
Hel
Platinum II
Ross8999
Hel
Platinum II
Level 158
God Stats
2W - 4L
1,477 SR
Queue Stats
194W - 219L
1,861 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Wakawakadoo
Danzaburou
Bronze III
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
29W - 37L
1,391 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
Wiitoddkid01
Kumbhakarna
Platinum IV
Level 103
God Stats
10W - 12L
1,621 SR
Queue Stats
46W - 57L
1,782 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
8,932
893
11,534
3,759
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
Mamey11
Chiron
17
10 / 0 / 3
10,064
1,006
19,712
9,975
3,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
Morr13
Ganesha
14
0 / 2 / 12
8,088
809
5,086
9,130
7,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesNe ZhaThothMedusaCthulhu

VS

Bans
DiscordiaMulanBacchusNeithGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,855
786
6,045
12,028
2,663
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
Wakawakadoo
Danzaburou
12
2 / 3 / 2
7,588
759
5,559
9,062
2,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Wiitoddkid01
Kumbhakarna
12
1 / 5 / 3
7,357
736
4,310
19,140
15,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
13
Kills
4
4
Deaths
13
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
Chiron
Mamey11
Chiron
10
0
3
11.5
W
Ganesha
Morr13
Ganesha
0
2
12
3
L
1
5
3
0.5
L
Danzaburou
Wakawakadoo
Danzaburou
2
3
2
1
L
Kumbhakarna
Wiitoddkid01
Kumbhakarna
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,332
Damage
15,914
22,864
Taken
40,230
12,790
Mitigated
20,702
8,070
Healing
12,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,534
4,978
0
500
3,759
1,043
1,813
1,988
1,771
31,328
0
W
Chiron
Mamey11
Chiron
19,712
7,737
458
4,463
9,975
3,762
659
4,268
5,701
0
55,930
W
Ganesha
Morr13
Ganesha
5,086
559
0
2,649
9,130
7,985
29
3,179
5,945
18,294
559
L
6,045
444
3,249
4,960
12,028
2,663
0
4,608
7,325
35,848
0
L
Danzaburou
Wakawakadoo
Danzaburou
5,559
1,453
0
941
9,062
2,362
0
3,336
5,663
0
27,441
L
Kumbhakarna
Wiitoddkid01
Kumbhakarna
4,310
458
0
3,531
19,140
15,677
0
8,663
10,333
17,770
2,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,084
Gold Earned
22,800
153
Minions Killed
141
0
Camps Cleared
0
540,279
Distance Traveled
555,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,932
893
55
6
0
188,258
0
W
Chiron
10,064
1,006
94
9
0
188,792
0
W
Ganesha
8,088
809
4
0
0
163,229
0
L
Hel
7,855
786
53
5
0
202,500
0
L
Danzaburou
7,588
759
55
6
0
174,468
0
L
Kumbhakarna
7,357
736
33
3
0
178,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role