Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
ESC4N0R24
Chaac
Silver I
Level 84
God Stats
17W - 21L
1,664 SR
Queue Stats
155W - 161L
1,207 MMR
Solo
Achilles
Achilles
Silver V
Exalted_Outlaw
Achilles
Silver V
Level 154
God Stats
1W - 1L
1,484 SR
Queue Stats
19W - 28L
1,216 MMR
Solo
Hades
Hades
Gold V
InkedOutPanda
Hades
Gold V
Level 196
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 158L
1,204 MMR
Solo
Anubis
Anubis
Silver I
ProfitTaker
Anubis
Silver I
Level 159
God Stats
6W - 3L
1,575 SR
Queue Stats
118W - 115L
1,204 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,545 SR
1,266 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,524 SR
1,283 MMR
Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver V
DapperPie55
Hercules
Silver V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 58L
1,191 MMR
Solo
Raijin
Raijin
Gold III
Glossery
Raijin
Gold III
Level 109
God Stats
18W - 13L
1,505 SR
Queue Stats
117W - 112L
1,406 MMR
Party 1
Neith
Neith
Silver I
Mamberroi2498
Neith
Silver I
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 54L
1,193 MMR
Solo
Bastet
Bastet
Silver II
dogju
Bastet
Silver II
Level 139
God Stats
6W - 6L
1,616 SR
Queue Stats
145W - 149L
1,123 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 3 / 1
5,451
606
2,340
4,979
1,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
ESC4N0R24
Chaac
11
1 / 0 / 2
5,478
609
1,629
6,572
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
9
2 / 3 / 1
5,668
630
3,040
8,242
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 0
5,680
631
1,958
4,045
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
9
2 / 3 / 0
5,485
609
3,855
5,113
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
LokiZhong KuiChang'eAthenaMedusa

VS

Bans
DanzaburouBake KujiraRavanaMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
2 / 3 / 1
5,233
581
3,719
4,797
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
DapperPie55
Hercules
1
0 / 0 / 0
1,899
211
0
0
0
Raijin
Glossery
Raijin
10
1 / 1 / 1
5,320
591
3,812
4,290
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 2
5,680
631
2,902
4,330
1,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
dogju
Bastet
11
5 / 2 / 0
5,706
634
3,451
6,802
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
6
Kills
9
9
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
3
1
0.17
L
Kukulkan
 
Kukulkan
2
3
1
0.83
L
Hercules
DapperPie55
Hercules
0
0
0
0
W
Chaac
ESC4N0R24
Chaac
1
0
2
2
W
Achilles
2
3
1
0.83
L
Raijin
Glossery
Raijin
1
1
1
1.5
W
1
0
0
1
L
1
0
2
2
W
Anubis
2
3
0
0.67
L
Bastet
dogju
Bastet
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,822
Damage
13,884
28,951
Taken
20,219
12,298
Mitigated
5,462
8,787
Healing
6,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,340
792
0
1,526
4,979
1,013
0
0
4,979
25,672
6,011
L
Kukulkan
 
Kukulkan
3,719
315
0
401
4,797
1,544
0
0
4,797
23,610
245
L
Hercules
DapperPie55
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
ESC4N0R24
Chaac
1,629
83
0
2,667
6,572
3,164
308
665
5,885
0
40,168
W
Achilles
3,040
307
0
660
8,242
5,021
0
3,039
4,741
0
28,963
L
Raijin
Glossery
Raijin
3,812
446
0
725
4,290
1,031
0
2,705
1,464
29,106
0
W
1,958
50
60
2,461
4,045
1,340
0
1,112
2,804
32,819
1,161
L
2,902
1,088
0
1,576
4,330
1,030
0
2,482
1,784
0
41,858
W
Anubis
3,855
277
0
1,413
5,113
1,760
0
1,709
3,256
32,487
144
L
Bastet
dogju
Bastet
3,451
714
0
4,180
6,802
1,857
0
2,492
4,212
0
37,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,762
Gold Earned
23,838
322
Minions Killed
255
0
Camps Cleared
0
980,952
Distance Traveled
791,796
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,451
606
65
7
0
185,082
2
L
Kukulkan
5,233
581
44
5
0
159,089
0
L
Hercules
1,899
211
0
0
0
0
0
W
Chaac
5,478
609
66
7
0
251,350
2
W
Achilles
5,668
630
53
6
0
189,092
0
L
Raijin
5,320
591
64
7
0
198,557
2
W
Hades
5,680
631
74
8
0
189,200
1
L
Neith
5,680
631
75
8
0
196,268
0
W
Anubis
5,485
609
64
7
0
166,228
0
L
Bastet
5,706
634
72
8
0
237,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role