Player Matchup

Loki
Loki
DmizeKoda
Loki
Level 40
God Stats
1W - 2L
1,687 SR
Queue Stats
8W - 8L
1,395 Elo+
Party 2
Cupid
Cupid
Gallifa
Cupid
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,425 Elo+
Solo
Chaac
Chaac
Godly1368
Chaac
Level 12
God Stats
2W - 5L
1,386 SR
Queue Stats
2W - 5L
1,290 Elo+
Party 2
Yemoja
Yemoja
Instinct Ryaz
Yemoja
Level 61
God Stats
4W - 4L
1,519 SR
Queue Stats
234W - 235L
1,482 Elo+
Solo
Vulcan
Vulcan
WATER-TRIBE211
Vulcan
Level 15
God Stats
2W - 2L
1,687 SR
Queue Stats
8W - 8L
1,395 Elo+
Party 2
Team Averages
Level 35
1,556 SR
1,397 Elo+

VS

Team Averages
Level 95
1,483 SR
1,481 Elo+
Geb
Geb
Alkhadeem
Geb
Level 149
God Stats
3W - 5L
1,492 SR
Queue Stats
165W - 153L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
LeftToFray
Nu Wa
Level 123
God Stats
11W - 5L
1,523 SR
Queue Stats
191W - 192L
1,445 Elo+
Party 1
Horus
Horus
SkyeSakura
Horus
Level 138
God Stats
12W - 15L
1,481 SR
Queue Stats
129W - 117L
1,532 Elo+
Party 1
Charybdis
Charybdis
alifkkciht
Charybdis
Level 39
God Stats
2W - 3L
1,421 SR
Queue Stats
3W - 7L
1,321 Elo+
Party 1
Kuzenbo
Kuzenbo
lundy09
Kuzenbo
Level 28
God Stats
10W - 11L
1,500 SR
Queue Stats
10W - 12L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
1 / 5 / 0
7,567
473
3,004
13,843
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cupid
Gallifa
Cupid
13
4 / 3 / 1
7,991
499
8,308
11,064
3,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Godly1368
Chaac
15
1 / 2 / 1
8,864
554
4,808
9,649
7,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 1 / 4
8,214
513
2,719
11,852
7,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 5 / 1
7,851
491
6,000
8,713
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 6
9,721
608
8,590
10,187
4,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
14
4 / 1 / 6
8,777
549
9,549
5,497
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
15
4 / 1 / 6
9,456
591
8,401
12,389
9,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
alifkkciht
Charybdis
12
1 / 1 / 3
7,865
492
8,216
8,653
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kuzenbo
lundy09
Kuzenbo
12
0 / 4 / 6
7,603
475
5,352
14,151
13,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
16
16
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
Loki
1
5
0
0.2
L
Cupid
Gallifa
Cupid
4
3
1
1.5
L
Chaac
Godly1368
Chaac
1
2
1
0.75
L
1
1
4
3
W
Nu Wa
4
1
6
7
W
Horus
4
1
6
7
L
0
5
1
0.1
W
Charybdis
alifkkciht
Charybdis
1
1
3
2.5
W
Kuzenbo
lundy09
Kuzenbo
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,839
Damage
40,108
55,121
Taken
50,877
23,663
Mitigated
31,773
15,113
Healing
21,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,590
790
0
4,800
10,187
4,421
614
1,946
8,241
78,421
3,121
L
Loki
3,004
442
0
4,682
13,843
3,404
0
6,675
7,043
0
54,632
L
Cupid
Gallifa
Cupid
8,308
4,140
28
4,072
11,064
3,047
0
4,886
6,107
0
49,350
L
Chaac
Godly1368
Chaac
4,808
688
0
2,127
9,649
7,771
438
2,020
7,184
0
50,667
L
2,719
943
1,601
1,923
11,852
7,452
0
2,898
8,906
25,787
0
W
Nu Wa
9,549
2,610
0
1,690
5,497
1,623
1,244
2,508
2,989
50,721
1,281
W
Horus
8,401
3,058
500
5,264
12,389
9,257
398
1,684
10,705
0
56,227
L
6,000
0
0
680
8,713
1,989
721
6,912
1,753
55,813
0
W
Charybdis
alifkkciht
Charybdis
8,216
3,564
0
4,794
8,653
2,597
21
1,117
7,536
0
54,400
W
Kuzenbo
lundy09
Kuzenbo
5,352
1,714
0
4,050
14,151
13,875
31
2,164
11,987
24,984
2,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,487
Gold Earned
43,422
431
Minions Killed
458
0
Camps Cleared
0
1,467,417
Distance Traveled
1,623,727
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,721
608
130
8
0
384,047
4
L
Loki
7,567
473
89
6
0
332,576
0
L
Cupid
7,991
499
91
6
0
288,954
0
L
Chaac
8,864
554
102
6
0
254,723
0
L
Yemoja
8,214
513
49
3
0
286,027
2
W
Nu Wa
8,777
549
91
6
0
261,085
3
W
Horus
9,456
591
103
6
0
326,983
6
L
Vulcan
7,851
491
100
6
0
305,137
0
W
Charybdis
7,865
492
102
6
0
312,199
0
W
Kuzenbo
7,603
475
32
2
0
339,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role