Player Matchup

Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold V
SakonShima
Ares
Gold V
Level 132
God Stats
7W - 3L
1,628 SR
Queue Stats
39W - 41L
1,401 MMR
Party 1
Odin
Odin
Silver I
Scoudth
Odin
Silver I
Level 148
God Stats
3W - 0L
1,872 SR
Queue Stats
35W - 27L
1,398 MMR
Solo
Agni
Agni
Gold IV
froggerss
Agni
Gold IV
Level 157
God Stats
3W - 0L
1,929 SR
Queue Stats
24W - 24L
1,412 MMR
Solo
Chernobog
Chernobog
Gold III
moistnapkinxD
Chernobog
Gold III
Level 159
God Stats
1W - 1L
1,700 SR
Queue Stats
44W - 48L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,726 SR
1,422 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,521 SR
1,402 MMR
Atlas
Atlas
Gold IV
DrSnakeQc8311
Atlas
Gold IV
Level 121
God Stats
23W - 24L
1,513 SR
Queue Stats
232W - 247L
1,396 MMR
Solo
Mercury
Mercury
Bronze III
IIIBEXIMOIII
Mercury
Bronze III
Level 128
God Stats
6W - 8L
1,186 SR
Queue Stats
216W - 217L
1,414 MMR
Solo
Danzaburou
Danzaburou
Gold III
T3PP3N
Danzaburou
Gold III
Level 157
God Stats
71W - 48L
1,668 SR
Queue Stats
219W - 220L
1,405 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
jay_B2raw
Baba Yaga
Gold IV
Level 148
God Stats
2W - 3L
1,650 SR
Queue Stats
411W - 417L
1,404 MMR
Solo
Nu Wa
Nu Wa
Gold III
screenedgold
Nu Wa
Gold III
Level 125
God Stats
12W - 10L
1,586 SR
Queue Stats
284W - 288L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
6 / 2 / 3
8,169
584
9,555
9,649
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 5 / 2
6,939
496
5,779
13,543
10,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Odin
Scoudth
Odin
13
3 / 1 / 3
8,059
576
6,955
13,065
8,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
12
2 / 2 / 2
7,587
542
6,000
7,805
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chernobog
moistnapkinxD
Chernobog
13
1 / 3 / 3
7,401
529
4,462
7,256
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Bake KujiraPoseidonThanatosChang'e

VS

Bans
Cu ChulainnCerberusAthenaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 6
6,694
478
4,704
13,084
9,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
IIIBEXIMOIII
Mercury
13
5 / 3 / 2
7,363
526
3,535
9,936
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
T3PP3N
Danzaburou
15
6 / 2 / 3
9,665
690
8,594
7,276
2,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
jay_B2raw
Baba Yaga
13
2 / 1 / 2
7,259
519
8,255
5,976
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 4 / 3
6,275
448
4,973
8,775
2,331
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
14
Kills
13
13
Deaths
14
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
3
3.75
L
0
4
6
0.75
L
Mercury
IIIBEXIMOIII
Mercury
5
3
2
2
W
2
5
2
0.6
W
Odin
Scoudth
Odin
3
1
3
4.5
L
Danzaburou
T3PP3N
Danzaburou
6
2
3
3.75
W
Agni
2
2
2
1.5
L
Baba Yaga
jay_B2raw
Baba Yaga
2
1
2
3
W
Chernobog
moistnapkinxD
Chernobog
1
3
3
0.83
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,751
Damage
30,061
51,318
Taken
45,047
28,139
Mitigated
19,756
9,073
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,555
3,974
0
2,431
9,649
3,605
809
1,956
7,693
0
61,204
L
4,704
1,823
0
1,508
13,084
9,334
0
5,694
7,390
19,150
0
L
Mercury
IIIBEXIMOIII
Mercury
3,535
921
0
605
9,936
3,340
0
910
9,026
0
52,851
W
5,779
427
0
2,205
13,543
10,878
0
4,030
9,513
19,145
801
W
Odin
Scoudth
Odin
6,955
1,613
0
1,200
13,065
8,988
158
4,720
8,345
0
57,504
L
Danzaburou
T3PP3N
Danzaburou
8,594
4,094
0
4,044
7,276
2,868
0
1,401
5,875
0
71,193
W
Agni
6,000
753
0
732
7,805
2,268
0
5,592
2,213
51,938
386
L
Baba Yaga
jay_B2raw
Baba Yaga
8,255
80
0
1,734
5,976
1,883
0
3,055
2,921
56,197
0
W
Chernobog
moistnapkinxD
Chernobog
4,462
1,992
0
2,505
7,256
2,400
0
1,634
5,622
0
55,512
L
4,973
1,596
0
2,507
8,775
2,331
0
544
8,231
37,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,155
Gold Earned
37,256
429
Minions Killed
425
0
Camps Cleared
0
1,447,012
Distance Traveled
1,444,115
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,169
584
97
7
0
307,910
0
L
Atlas
6,694
478
24
2
0
293,457
1
L
Mercury
7,363
526
82
6
0
329,877
3
W
Ares
6,939
496
24
2
0
285,219
3
W
Odin
8,059
576
97
7
0
292,176
1
L
Danzaburou
9,665
690
148
11
0
257,548
2
W
Agni
7,587
542
101
7
0
288,708
6
L
Baba Yaga
7,259
519
110
8
0
294,285
5
W
Chernobog
7,401
529
110
8
0
272,999
0
L
Nu Wa
6,275
448
61
4
0
268,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role