Player Matchup

Janus
Janus
SkydenStorm
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
SycoTaurus
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,305 Elo+
Party 1
Mercury
Mercury
TheWastedUlti
Mercury
Level 8
God Stats
0W - 2L
1,298 SR
Queue Stats
4W - 8L
1,254 Elo+
Party 1
Team Averages
Level 86
1,433 SR
1,322 Elo+

VS

Team Averages
Level 87
1,523 SR
1,412 Elo+
Arachne
Arachne
CheriGame
Arachne
Level 68
God Stats
23W - 4L
1,599 SR
Queue Stats
82W - 56L
1,405 Elo+
Solo
Aphrodite
Aphrodite
GxthTea
Aphrodite
Level 106
God Stats
73W - 57L
1,569 SR
Queue Stats
553W - 554L
1,455 Elo+
Solo
Poseidon
Poseidon
Kennys321
Poseidon
Level 87
God Stats
16W - 29L
1,401 SR
Queue Stats
113W - 139L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,083
699
7,643
8,127
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
SycoTaurus
Cthulhu
15
2 / 3 / 0
9,979
768
9,529
15,771
15,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
15
1 / 4 / 1
9,362
720
2,975
10,461
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CheriGame
Arachne
18
7 / 2 / 3
12,044
926
12,367
11,574
5,589
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
GxthTea
Aphrodite
17
0 / 0 / 11
10,818
832
9,640
8,803
9,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
Kennys321
Poseidon
17
5 / 1 / 4
10,485
807
8,324
8,763
3,306
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
12
12
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
CheriGame
Arachne
7
2
3
4.25
W
Aphrodite
GxthTea
Aphrodite
0
0
11
5.5
W
Poseidon
Kennys321
Poseidon
5
1
4
7
L
0
5
2
0.2
L
Cthulhu
SycoTaurus
Cthulhu
2
3
0
0.67
L
Mercury
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,147
Damage
30,331
34,359
Taken
29,140
22,071
Mitigated
17,896
4,258
Healing
16,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CheriGame
Arachne
12,367
8,222
0
5,104
11,574
5,589
535
4,861
6,407
0
58,359
W
Aphrodite
GxthTea
Aphrodite
9,640
214
4,144
6,887
8,803
9,001
472
5,602
3,000
33,686
1,848
W
Poseidon
Kennys321
Poseidon
8,324
1,522
0
439
8,763
3,306
1,995
5,966
2,495
35,716
429
L
7,643
230
0
650
8,127
3,032
0
2,784
5,301
30,086
0
L
Cthulhu
SycoTaurus
Cthulhu
9,529
859
149
2,281
15,771
15,259
0
7,711
8,060
30,278
0
L
Mercury
2,975
926
0
1,178
10,461
3,780
0
6,947
3,490
0
15,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,424
Gold Earned
33,347
135
Minions Killed
185
0
Camps Cleared
0
667,087
Distance Traveled
785,377
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,044
926
73
6
0
281,509
0
W
Aphrodite
10,818
832
64
5
0
242,033
0
W
Poseidon
10,485
807
48
4
0
261,835
0
L
Janus
9,083
699
65
5
0
219,166
0
L
Cthulhu
9,979
768
46
4
0
251,775
2
L
Mercury
9,362
720
24
2
0
196,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role