Player Matchup

Neith
Neith
Gold I
 
Neith
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Majicbeasty
Erlang Shen
Gold III
Level 174
God Stats
3W - 3L
1,898 SR
Queue Stats
29W - 23L
1,756 MMR
Solo
Bacchus
Bacchus
Gold I
bawlos
Bacchus
Gold I
Level 138
God Stats
11W - 8L
1,893 SR
Queue Stats
135W - 139L
1,739 MMR
Solo
Ra
Ra
Gold III
s1946s
Ra
Gold III
Level 160
God Stats
0W - 1L
1,493 SR
Queue Stats
61W - 54L
1,663 MMR
Party 1
Mercury
Mercury
Gold IV
sirsleeperrr
Mercury
Gold IV
Level 109
God Stats
2W - 2L
1,505 SR
Queue Stats
24W - 12L
1,661 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,658 SR
1,664 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,622 SR
1,701 MMR
Hou Yi
Hou Yi
Gold IV
CursedXCarter
Hou Yi
Gold IV
Level 157
God Stats
2W - 1L
1,715 SR
Queue Stats
64W - 62L
1,504 MMR
Party 3
Hercules
Hercules
Platinum IV
IISOXO
Hercules
Platinum IV
Level 123
God Stats
9W - 7L
1,727 SR
Queue Stats
296W - 292L
1,677 MMR
Solo
Geb
Geb
Platinum IV
KodiacH
Geb
Platinum IV
Level 136
God Stats
4W - 2L
1,501 SR
Queue Stats
98W - 81L
1,733 MMR
Party 2
Agni
Agni
Platinum IV
TheDawnHammer
Agni
Platinum IV
Level 146
God Stats
4W - 3L
1,533 SR
Queue Stats
99W - 81L
1,779 MMR
Party 2
Fenrir
Fenrir
Platinum V
Twisted Abuse
Fenrir
Platinum V
Level 159
God Stats
84W - 71L
1,633 SR
Queue Stats
116W - 109L
1,811 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 3 / 1
7,952
530
8,514
9,104
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
Majicbeasty
Erlang Shen
12
2 / 3 / 1
7,366
491
8,852
10,586
9,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bacchus
bawlos
Bacchus
10
0 / 4 / 7
7,066
471
6,899
12,593
13,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
14
0 / 3 / 6
7,964
531
4,286
7,894
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
sirsleeperrr
Mercury
15
6 / 2 / 1
8,686
579
5,891
12,215
5,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BakasuraDanzaburouThanatosRamaAo Kuang

VS

Bans
Nu WaCu ChulainnFreyaCthulhuChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 2
9,322
621
7,725
11,631
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
IISOXO
Hercules
16
3 / 3 / 3
10,026
668
8,283
14,889
11,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Geb
14
0 / 3 / 9
8,675
578
8,933
14,750
10,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 0 / 2
9,693
646
6,218
5,488
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 2 / 2
8,969
598
6,450
11,945
5,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
12
Kills
15
15
Deaths
12
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
3
1
1.5
W
5
4
2
1.5
W
Hercules
IISOXO
Hercules
3
3
3
1.5
W
Geb
0
3
9
1.5
L
Erlang Shen
Majicbeasty
Erlang Shen
2
3
1
0.83
W
2
0
2
3
W
5
2
2
3
L
Bacchus
bawlos
Bacchus
0
4
7
0.88
L
Ra
0
3
6
1
L
Mercury
sirsleeperrr
Mercury
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,442
Damage
37,609
52,392
Taken
58,703
34,758
Mitigated
33,849
17,060
Healing
20,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,514
2,445
0
3,973
9,104
3,217
566
3,550
5,554
0
63,267
W
7,725
3,670
0
3,680
11,631
4,206
981
2,369
9,262
0
73,963
W
Hercules
IISOXO
Hercules
8,283
4,018
0
4,429
14,889
11,750
0
1,242
12,859
0
66,064
W
Geb
8,933
971
0
3,988
14,750
10,183
81
4,032
10,718
30,377
417
L
Erlang Shen
Majicbeasty
Erlang Shen
8,852
3,988
0
4,019
10,586
9,892
0
0
10,586
0
44,502
W
6,218
382
0
1,839
5,488
2,115
43
705
4,783
79,611
0
W
6,450
1,339
0
6,219
11,945
5,595
0
3,000
8,869
35
63,122
L
Bacchus
bawlos
Bacchus
6,899
919
456
2,942
12,593
13,253
0
4,299
8,294
21,205
2,528
L
Ra
4,286
471
807
2,169
7,894
3,201
0
1,844
6,050
58,438
0
L
Mercury
sirsleeperrr
Mercury
5,891
3,510
0
2,694
12,215
5,195
0
5,376
6,839
0
71,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,034
Gold Earned
46,685
430
Minions Killed
543
0
Camps Cleared
0
1,607,110
Distance Traveled
1,625,720
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,952
530
110
7
0
292,390
3
W
Hou Yi
9,322
621
127
8
0
281,736
2
W
Hercules
10,026
668
128
9
0
300,522
2
W
Geb
8,675
578
31
2
0
339,210
5
L
Erlang Shen
7,366
491
68
5
0
277,343
0
W
Agni
9,693
646
150
10
0
343,567
3
W
Fenrir
8,969
598
107
7
0
360,685
0
L
Bacchus
7,066
471
29
2
0
298,326
1
L
Ra
7,964
531
107
7
0
319,579
0
L
Mercury
8,686
579
116
8
0
419,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role