Player Matchup

Maman Brigitte
Maman Brigitte
Bronze I
 
Maman Brigitte
Bronze I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver II
Ameboncio
Ix Chel
Silver II
Level 156
God Stats
1W - 1L
1,844 SR
Queue Stats
269W - 274L
969 MMR
Solo
Ymir
Ymir
Silver V
Firestaah
Ymir
Silver V
Level 65
God Stats
4W - 2L
1,749 SR
Queue Stats
27W - 47L
651 MMR
Solo
Hou Yi
Hou Yi
Silver III
Stormrunner93
Hou Yi
Silver III
Level 52
God Stats
2W - 3L
1,492 SR
Queue Stats
25W - 45L
901 MMR
Solo
Sylvanus
Sylvanus
Silver III
Warbeanhead28
Sylvanus
Silver III
Level 119
God Stats
39W - 46L
1,474 SR
Queue Stats
97W - 115L
878 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,612 SR
980 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,558 SR
745 MMR
Arachne
Arachne
Silver III
JuanchoL
Arachne
Silver III
Level 135
God Stats
2W - 0L
1,842 SR
Queue Stats
109W - 118L
950 MMR
Solo
Apollo
Apollo
Silver II
SlimyTentacles
Apollo
Silver II
Level 81
God Stats
34W - 31L
1,523 SR
Queue Stats
157W - 172L
1,011 MMR
Solo
Tyr
Tyr
Silver II
Trixio_Nix
Tyr
Silver II
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 230L
939 MMR
Solo
Cupid
Cupid
Bronze II
cskaan
Cupid
Bronze II
Level 109
God Stats
32W - 47L
1,376 SR
Queue Stats
741W - 848L
129 MMR
Solo
Chang'e
Chang'e
Silver IV
xKAJIRUSx
Chang'e
Silver IV
Level 129
God Stats
15W - 10L
1,550 SR
Queue Stats
140W - 163L
696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
13
1 / 2 / 0
6,615
441
2,396
9,939
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
Ameboncio
Ix Chel
11
0 / 3 / 0
6,505
434
8,893
8,202
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
12
0 / 3 / 0
6,639
443
4,443
12,840
12,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 4 / 1
6,929
462
4,972
8,604
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Warbeanhead28
Sylvanus
9
1 / 4 / 1
6,350
423
7,368
18,606
13,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bans
OlorunAo KuangMedusaSusanoMulan

VS

Bans
CthulhuFreyaFenrirCharybdisNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JuanchoL
Arachne
16
7 / 0 / 4
9,011
601
6,719
14,824
5,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 5
8,524
568
11,736
11,896
3,872
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 8
7,809
521
7,460
12,094
7,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
cskaan
Cupid
11
0 / 1 / 10
7,269
485
4,828
13,769
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Chang'e
xKAJIRUSx
Chang'e
14
5 / 0 / 4
8,625
575
10,287
8,526
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
16
16
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
 
Maman Brigitte
1
2
0
0.5
L
Ix Chel
Ameboncio
Ix Chel
0
3
0
0
L
Ymir
0
3
0
0
W
Arachne
JuanchoL
Arachne
7
0
4
9
W
4
1
5
6.5
L
0
4
1
0.13
W
0
0
8
4
L
Sylvanus
Warbeanhead28
Sylvanus
1
4
1
0.38
W
Cupid
cskaan
Cupid
0
1
10
5
W
Chang'e
xKAJIRUSx
Chang'e
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,072
Damage
41,030
58,191
Taken
61,109
32,766
Mitigated
24,705
20,948
Healing
33,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
 
Maman Brigitte
2,396
142
0
5,570
9,939
2,692
0
1,570
8,196
48,416
0
L
Ix Chel
Ameboncio
Ix Chel
8,893
375
936
1,680
8,202
1,489
0
5,208
2,482
51,150
0
L
Ymir
4,443
699
0
3,363
12,840
12,702
0
461
12,339
38,139
0
W
Arachne
JuanchoL
Arachne
6,719
5,027
0
8,201
14,824
5,626
802
5,413
9,411
0
65,595
W
11,736
7,883
0
5,374
11,896
3,872
1,307
4,803
7,093
0
68,286
L
4,972
1,689
0
2,051
8,604
2,853
0
531
8,033
0
50,811
W
7,460
959
0
3,650
12,094
7,948
208
3,581
8,012
0
40,776
L
Sylvanus
Warbeanhead28
Sylvanus
7,368
1,051
2,101
5,247
18,606
13,030
0
1,493
17,003
19,883
1,254
W
Cupid
cskaan
Cupid
4,828
2,322
2,786
7,527
13,769
4,713
225
5,616
8,067
0
14,498
W
Chang'e
xKAJIRUSx
Chang'e
10,287
702
2,501
3,943
8,526
2,546
1,186
3,005
5,521
49,249
3,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,038
Gold Earned
41,238
354
Minions Killed
384
0
Camps Cleared
0
1,404,627
Distance Traveled
1,531,126
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
6,615
441
92
6
0
339,137
0
L
Ix Chel
6,505
434
86
6
0
296,280
2
L
Ymir
6,639
443
57
4
0
258,470
3
W
Arachne
9,011
601
107
7
0
356,166
2
W
Apollo
8,524
568
104
7
0
287,151
0
L
Hou Yi
6,929
462
90
6
0
258,154
0
W
Tyr
7,809
521
66
4
0
290,488
2
L
Sylvanus
6,350
423
29
2
0
252,586
4
W
Cupid
7,269
485
18
1
0
305,846
13
W
Chang'e
8,625
575
89
6
0
291,475
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role