Player Matchup

Kukulkan
Kukulkan
Gotcha0929
Kukulkan
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,535 Elo+
Party 1
Terra
Terra
Legion1271
Terra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 93L
1,563 Elo+
Party 1
Chaac
Chaac
McNussy
Chaac
Level 129
God Stats
9W - 6L
1,673 SR
Queue Stats
96W - 92L
1,522 Elo+
Party 1
Hun Batz
Hun Batz
lottiemae
Hun Batz
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 114L
1,495 Elo+
Solo
Artemis
Artemis
spudacus98TTV
Artemis
Level 174
God Stats
12W - 7L
1,304 SR
Queue Stats
437W - 394L
1,535 Elo+
Solo
Team Averages
Level 141
1,495 SR
1,530 Elo+

VS

Team Averages
Level 118
1,512 SR
1,543 Elo+
Anubis
Anubis
B00tyB0uncer
Anubis
Level 127
God Stats
254W - 216L
1,609 SR
Queue Stats
264W - 236L
1,549 Elo+
Solo
Rama
Rama
DiabeticDemon
Rama
Level 84
God Stats
2W - 3L
1,678 SR
Queue Stats
352W - 333L
1,597 Elo+
Solo
Ix Chel
Ix Chel
Diiaboli
Ix Chel
Level 143
God Stats
1W - 1L
1,518 SR
Queue Stats
383W - 356L
1,523 Elo+
Solo
Ne Zha
Ne Zha
corruptsolee
Ne Zha
Level 156
God Stats
0W - 3L
1,284 SR
Queue Stats
72W - 74L
1,524 Elo+
Party 2
Bacchus
Bacchus
fwutt
Bacchus
Level 78
God Stats
3W - 3L
1,472 SR
Queue Stats
145W - 145L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gotcha0929
Kukulkan
16
3 / 2 / 2
8,925
595
5,063
7,685
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Terra
13
4 / 2 / 7
8,625
575
6,212
10,001
9,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chaac
McNussy
Chaac
13
4 / 2 / 4
7,860
524
6,971
12,250
8,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hun Batz
lottiemae
Hun Batz
16
5 / 2 / 7
8,500
567
8,829
12,271
4,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
13
2 / 3 / 6
7,758
517
12,699
9,711
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
3 / 4 / 1
9,949
663
6,979
9,429
4,535
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 4 / 6
8,008
534
8,078
11,325
3,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Diiaboli
Ix Chel
14
1 / 4 / 4
7,907
527
4,361
10,427
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
12
3 / 3 / 0
7,256
484
8,126
12,148
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
fwutt
Bacchus
13
3 / 3 / 3
7,066
471
5,869
14,190
17,242
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
18
Kills
11
11
Deaths
18
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
4
1
0.88
L
1
4
6
1
L
Ix Chel
Diiaboli
Ix Chel
1
4
4
0.75
W
Kukulkan
Gotcha0929
Kukulkan
3
2
2
2
W
Terra
4
2
7
3.75
W
Chaac
McNussy
Chaac
4
2
4
3
L
Ne Zha
3
3
0
1
L
Bacchus
fwutt
Bacchus
3
3
3
1.5
W
Hun Batz
lottiemae
Hun Batz
5
2
7
4.25
W
Artemis
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,774
Damage
33,413
51,918
Taken
57,519
29,274
Mitigated
34,456
12,836
Healing
14,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,979
560
0
3,436
9,429
4,535
380
945
8,442
86,338
3,727
L
8,078
5,527
0
5,063
11,325
3,649
845
1,244
10,081
0
60,933
L
Ix Chel
Diiaboli
Ix Chel
4,361
499
250
2,552
10,427
3,804
0
3,002
7,089
54,525
0
W
Kukulkan
Gotcha0929
Kukulkan
5,063
630
0
955
7,685
2,933
0
3,069
4,616
59,983
1,828
W
Terra
6,212
1,190
1,117
2,851
10,001
9,347
0
3,179
6,822
21,404
725
W
Chaac
McNussy
Chaac
6,971
629
0
2,469
12,250
8,257
0
4,991
7,259
0
36,949
L
Ne Zha
8,126
1,373
0
2,248
12,148
5,226
0
2,718
9,392
0
43,825
L
Bacchus
fwutt
Bacchus
5,869
560
72
1,262
14,190
17,242
246
2,694
11,415
21,155
992
W
Hun Batz
lottiemae
Hun Batz
8,829
1,635
0
2,525
12,271
4,930
0
2,633
9,638
0
60,570
W
Artemis
12,699
7,132
0
2,919
9,711
3,807
687
2,396
7,315
0
64,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,668
Gold Earned
40,186
421
Minions Killed
436
0
Camps Cleared
0
1,541,596
Distance Traveled
1,465,818
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,949
663
149
10
0
275,614
1
L
Rama
8,008
534
111
7
0
271,823
2
L
Ix Chel
7,907
527
107
7
0
282,048
2
W
Kukulkan
8,925
595
131
9
0
286,175
4
W
Terra
8,625
575
30
2
0
334,052
8
W
Chaac
7,860
524
64
4
0
283,710
2
L
Ne Zha
7,256
484
54
4
0
325,413
0
L
Bacchus
7,066
471
15
1
0
310,920
0
W
Hun Batz
8,500
567
94
6
0
367,104
0
W
Artemis
7,758
517
102
7
0
270,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role