Player Matchup

Izanami
Izanami
DaMadKingAerys1
Izanami
Level 105
God Stats
25W - 21L
1,569 SR
Queue Stats
264W - 263L
1,425 Elo+
Party 2
Bacchus
Bacchus
G w0rth
Bacchus
Level 125
God Stats
25W - 33L
1,420 SR
Queue Stats
334W - 368L
1,387 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Nimmothy
Cu Chulainn
Level 77
God Stats
4W - 4L
1,600 SR
Queue Stats
110W - 130L
1,426 Elo+
Solo
Xing Tian
Xing Tian
POpetushky
Xing Tian
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,729 Elo+
Solo
Yu Huang
Yu Huang
zboubax42
Yu Huang
Level 69
God Stats
0W - 3L
1,216 SR
Queue Stats
27W - 39L
1,386 Elo+
Solo
Team Averages
Level 89
1,461 SR
1,471 Elo+

VS

Team Averages
Level 107
1,591 SR
1,425 Elo+
Guan Yu
Guan Yu
Blank___Game
Guan Yu
Level 62
God Stats
26W - 36L
1,471 SR
Queue Stats
35W - 42L
1,418 Elo+
Solo
Neith
Neith
BlessKaybe
Neith
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,493 Elo+
Party 1
Aphrodite
Aphrodite
BlessKragita
Aphrodite
Level 67
God Stats
6W - 6L
1,686 SR
Queue Stats
11W - 16L
1,255 Elo+
Party 1
Kali
Kali
BlessMataRatas
Kali
Level 159
God Stats
13W - 14L
1,575 SR
Queue Stats
80W - 74L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
LAMAR_THE_GOAT_X
Danzaburou
Level 140
God Stats
5W - 1L
1,721 SR
Queue Stats
138W - 129L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 8
11,439
545
7,652
14,959
6,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
G w0rth
Bacchus
16
7 / 4 / 6
10,364
494
13,204
15,681
9,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
Nimmothy
Cu Chulainn
16
3 / 5 / 4
10,971
522
15,655
22,331
21,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
POpetushky
Xing Tian
15
1 / 5 / 11
9,850
469
9,107
18,436
20,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Yu Huang
zboubax42
Yu Huang
18
4 / 6 / 5
10,859
517
14,525
11,286
4,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blank___Game
Guan Yu
14
2 / 2 / 6
9,321
444
7,214
16,692
14,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Neith
16
3 / 3 / 10
10,197
486
13,759
13,052
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
BlessKragita
Aphrodite
15
1 / 4 / 9
9,236
440
8,642
16,311
6,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

20
12 / 3 / 7
13,340
635
16,902
23,853
10,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
LAMAR_THE_GOAT_X
Danzaburou
18
5 / 5 / 4
12,347
588
10,916
17,560
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
59
17
Kills
23
23
Deaths
17
34
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Blank___Game
Guan Yu
2
2
6
2.5
W
Neith
3
3
10
2.67
W
Aphrodite
BlessKragita
Aphrodite
1
4
9
1.38
W
12
3
7
5.17
L
2
3
8
2
L
Bacchus
G w0rth
Bacchus
7
4
6
2.5
W
Danzaburou
LAMAR_THE_GOAT_X
Danzaburou
5
5
4
1.4
L
Cu Chulainn
Nimmothy
Cu Chulainn
3
5
4
1
L
Xing Tian
POpetushky
Xing Tian
1
5
11
1.3
L
Yu Huang
zboubax42
Yu Huang
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,143
Damage
57,433
82,693
Taken
87,468
61,929
Mitigated
42,677
14,154
Healing
43,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Blank___Game
Guan Yu
7,214
694
809
5,459
16,692
14,878
221
6,164
10,302
0
40,534
W
Neith
13,759
6,676
0
3,684
13,052
4,956
534
5,646
7,344
0
77,413
W
Aphrodite
BlessKragita
Aphrodite
8,642
1,005
5,827
9,740
16,311
6,913
435
7,214
9,007
46,138
0
W
16,902
5,403
0
13,568
23,853
10,120
0
8,237
15,344
0
92,734
L
7,652
4,514
0
2,756
14,959
6,196
2,816
1,582
13,334
0
100,029
L
Bacchus
G w0rth
Bacchus
13,204
533
0
4,184
15,681
9,283
0
908
14,672
70,268
1,137
W
Danzaburou
LAMAR_THE_GOAT_X
Danzaburou
10,916
4,539
0
4,214
17,560
5,810
857
11,601
5,437
0
100,803
L
Cu Chulainn
Nimmothy
Cu Chulainn
15,655
1,741
0
4,179
22,331
21,467
201
1,370
20,554
3,366
82,155
L
Xing Tian
POpetushky
Xing Tian
9,107
622
0
2,483
18,436
20,695
280
5,330
12,902
25,447
1,041
L
Yu Huang
zboubax42
Yu Huang
14,525
1,232
0
552
11,286
4,288
0
380
10,827
80,323
1,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,483
Gold Earned
54,441
547
Minions Killed
533
0
Camps Cleared
0
1,932,537
Distance Traveled
2,038,909
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,321
444
47
2
0
365,400
0
W
Neith
10,197
486
111
5
0
395,696
1
W
Aphrodite
9,236
440
67
3
0
408,972
6
W
Kali
13,340
635
131
6
0
489,431
3
L
Izanami
11,439
545
175
8
0
377,294
11
L
Bacchus
10,364
494
81
4
0
455,619
2
W
Danzaburou
12,347
588
177
8
0
379,410
3
L
Cu Chulainn
10,971
522
125
6
0
329,766
8
L
Xing Tian
9,850
469
32
2
0
397,154
0
L
Yu Huang
10,859
517
134
6
0
372,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role