Player Matchup

Odin
Odin
Gold I
 
Odin
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum III
CallMeRavan
Hun Batz
Platinum III
Level 180
God Stats
1W - 1L
1,618 SR
Queue Stats
66W - 57L
1,942 MMR
Party 1
Geb
Geb
Gold II
Finesse_On_You
Geb
Gold II
Level 122
God Stats
0W - 1L
1,767 SR
Queue Stats
123W - 129L
1,444 MMR
Party 1
Janus
Janus
Platinum V
HecticDoctor
Janus
Platinum V
Level 109
God Stats
9W - 9L
1,517 SR
Queue Stats
187W - 181L
1,599 MMR
Solo
Artemis
Artemis
Platinum II
SupremePenguin10
Artemis
Platinum II
Level 145
God Stats
7W - 7L
1,620 SR
Queue Stats
171W - 160L
1,900 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,604 SR
1,677 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,695 SR
1,699 MMR
Agni
Agni
Diamond I
Dahisasian
Agni
Diamond I
Level 88
God Stats
5W - 2L
1,748 SR
Queue Stats
110W - 92L
1,747 MMR
Solo
Thanatos
Thanatos
Gold II
Dertrace
Thanatos
Gold II
Level 109
God Stats
12W - 9L
1,566 SR
Queue Stats
112W - 109L
1,663 MMR
Solo
Sobek
Sobek
Platinum V
PapaPump250
Sobek
Platinum V
Level 200
God Stats
8W - 8L
1,559 SR
Queue Stats
278W - 263L
1,571 MMR
Solo
Rama
Rama
Platinum III
Rocky5533
Rama
Platinum III
Level 116
God Stats
3W - 0L
1,819 SR
Queue Stats
82W - 77L
1,641 MMR
Solo
Cthulhu
Cthulhu
Platinum I
TechnicalOne55
Cthulhu
Platinum I
Level 153
God Stats
10W - 2L
1,783 SR
Queue Stats
69W - 61L
1,873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 1 / 0
3,238
648
887
3,430
1,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
CallMeRavan
Hun Batz
7
0 / 0 / 0
3,314
663
521
3,009
712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
2,958
592
163
2,006
1,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
3,330
666
659
2,392
485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
2,490
498
0
182
28
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
Chang'eMedusaSerqetNu WaSun Wukong

VS

Bans
Ao KuangArachneFafnirRaijinKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,003
801
1,855
1,988
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Thanatos
Dertrace
Thanatos
6
1 / 0 / 1
3,745
749
1,089
2,981
754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 0 / 0
3,553
711
339
2,475
1,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
7
0 / 0 / 0
4,027
805
616
1,333
358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 0 / 1
4,358
872
1,292
2,190
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
2
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
L
Hun Batz
CallMeRavan
Hun Batz
0
0
0
0
W
0
0
1
0.5
W
Thanatos
Dertrace
Thanatos
1
0
1
1.5
L
0
0
0
0
L
0
1
0
0
W
1
0
0
1
W
Rama
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,230
Damage
5,191
11,019
Taken
10,967
3,682
Mitigated
3,461
4,148
Healing
7,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
887
90
0
1,292
3,430
1,345
0
1,169
2,057
0
13,877
L
Hun Batz
CallMeRavan
Hun Batz
521
56
0
1,788
3,009
712
0
861
2,148
0
14,193
W
1,855
215
0
597
1,988
470
0
368
1,574
22,425
0
W
Thanatos
Dertrace
Thanatos
1,089
194
0
3,258
2,981
754
0
106
2,853
0
19,146
L
163
0
0
843
2,006
1,112
0
0
2,006
5,214
0
L
659
139
0
225
2,392
485
0
1,168
1,224
12,277
1,371
W
339
32
638
1,250
2,475
1,206
0
94
2,347
6,538
0
W
Rama
616
604
0
795
1,333
358
0
163
1,170
0
26,946
L
0
0
0
0
182
28
0
0
182
0
0
W
1,292
108
0
858
2,190
673
0
0
2,015
20,248
1,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,330
Gold Earned
19,686
109
Minions Killed
200
0
Camps Cleared
0
466,083
Distance Traveled
559,571
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,238
648
30
6
0
101,447
0
L
Hun Batz
3,314
663
43
9
0
148,736
1
W
Agni
4,003
801
39
8
0
103,551
2
W
Thanatos
3,745
749
38
8
0
130,345
0
L
Geb
2,958
592
2
0
0
79,819
0
L
Janus
3,330
666
34
7
0
124,175
1
W
Sobek
3,553
711
8
2
0
114,503
0
W
Rama
4,027
805
56
11
0
102,218
1
L
Artemis
2,490
498
0
0
0
11,906
0
W
Cthulhu
4,358
872
59
12
0
108,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role