Player Matchup

Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Brinkam
Da Ji
Level 108
God Stats
3W - 2L
1,723 SR
Queue Stats
63W - 49L
1,599 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kayte529
Tsukuyomi
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
154W - 149L
1,601 Elo+
Party 2
Vulcan
Vulcan
straiker1914
Vulcan
Level 46
God Stats
1W - 1L
1,592 SR
Queue Stats
21W - 14L
1,582 Elo+
Solo
Team Averages
Level 83
1,563 SR
1,556 Elo+

VS

Team Averages
Level 137
1,632 SR
1,626 Elo+
Hun Batz
Hun Batz
AllansotyP
Hun Batz
Level 139
God Stats
2W - 2L
1,639 SR
Queue Stats
191W - 58L
1,698 Elo+
Party 1
Surtr
Surtr
BigBangCosta
Surtr
Level 159
God Stats
3W - 0L
1,760 SR
Queue Stats
244W - 78L
1,704 Elo+
Party 1
Cthulhu
Cthulhu
Stellarstrum
Cthulhu
Level 122
God Stats
4W - 2L
1,760 SR
Queue Stats
100W - 59L
1,686 Elo+
Party 3
Ra
Ra
TismTony
Ra
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 47L
1,645 Elo+
Party 3
Aphrodite
Aphrodite
Wonderboyyyyyyyy
Aphrodite
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 4
6,403
1,281
4,822
5,008
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
 
Hercules
10
1 / 2 / 1
6,234
1,247
3,776
8,688
6,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Da Ji
Brinkam
Da Ji
11
1 / 4 / 4
5,970
1,194
4,003
7,099
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Kayte529
Tsukuyomi
11
2 / 5 / 4
6,342
1,268
8,501
10,190
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
9
0 / 0 / 0
4,899
980
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

332

VS

Team 2 Tickets

383

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AllansotyP
Hun Batz
11
3 / 2 / 7
6,437
1,287
5,612
4,849
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 7
6,819
1,364
5,888
6,190
2,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
Stellarstrum
Cthulhu
11
2 / 1 / 9
6,386
1,277
6,669
4,691
3,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 1 / 10
6,334
1,267
6,073
3,280
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
11
0 / 1 / 11
5,671
1,134
3,187
4,082
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
6
Kills
12
12
Deaths
6
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
4
4
L
Hercules
 
Hercules
1
2
1
0.75
W
Hun Batz
AllansotyP
Hun Batz
3
2
7
3.25
W
5
1
7
8.5
L
Da Ji
Brinkam
Da Ji
1
4
4
0.75
L
Tsukuyomi
Kayte529
Tsukuyomi
2
5
4
0.8
W
Cthulhu
Stellarstrum
Cthulhu
2
1
9
6.5
W
2
1
10
7
W
Aphrodite
0
1
11
5.5
L
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,102
Damage
27,429
30,985
Taken
23,092
14,202
Mitigated
12,709
2,119
Healing
7,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,822
1,678
0
144
5,008
1,513
0
2,329
2,486
0
19,150
L
Hercules
 
Hercules
3,776
964
0
1,379
8,688
6,799
0
3,594
4,676
0
7,602
W
Hun Batz
AllansotyP
Hun Batz
5,612
523
0
0
4,849
2,658
0
0
4,849
0
15,923
W
5,888
2,319
0
268
6,190
2,885
0
0
6,190
361
8,137
L
Da Ji
Brinkam
Da Ji
4,003
824
0
150
7,099
2,903
0
3,832
2,950
0
11,857
L
Tsukuyomi
Kayte529
Tsukuyomi
8,501
1,113
0
446
10,190
2,987
0
4,970
4,836
0
20,725
W
Cthulhu
Stellarstrum
Cthulhu
6,669
400
226
1,590
4,691
3,895
0
0
4,691
12,193
304
W
6,073
547
834
784
3,280
1,263
0
0
3,280
18,100
0
W
Aphrodite
3,187
576
2,370
1,629
4,082
2,008
0
0
4,082
7,934
0
L
Vulcan
0
0
0
0
0
0
0
0
0
1,115
28

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,848
Gold Earned
31,647
90
Minions Killed
97
3
Camps Cleared
3
443,640
Distance Traveled
538,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,403
1,281
44
9
0
115,299
0
L
Hercules
6,234
1,247
10
2
0
112,734
0
W
Hun Batz
6,437
1,287
31
6
2
102,880
0
W
Surtr
6,819
1,364
11
2
1
112,320
0
L
Da Ji
5,970
1,194
11
2
2
104,316
0
L
Tsukuyomi
6,342
1,268
24
5
0
95,671
0
W
Cthulhu
6,386
1,277
9
2
0
112,502
0
W
Ra
6,334
1,267
30
6
0
110,269
0
W
Aphrodite
5,671
1,134
16
3
0
100,246
0
L
Vulcan
4,899
980
1
0
1
15,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role