Player Matchup

Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
PINADA11
Ne Zha
Diamond V
Level 142
God Stats
11W - 7L
1,671 SR
Queue Stats
324W - 324L
1,996 MMR
Solo
Hercules
Hercules
Diamond V
Stankzz
Hercules
Diamond V
Level 69
God Stats
1W - 0L
1,122 SR
Queue Stats
74W - 39L
2,084 MMR
Party 3
Rama
Rama
Platinum I
TheLegendJohn27
Rama
Platinum I
Level 60
God Stats
5W - 4L
1,607 SR
Queue Stats
60W - 42L
1,953 MMR
Party 3
Athena
Athena
Platinum I
noétac
Athena
Platinum I
Level 149
God Stats
3W - 2L
1,402 SR
Queue Stats
101W - 89L
1,998 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 105
1,460 SR
1,906 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,600 SR
1,894 MMR
Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Diamond V
ChuckleBroski
Chaac
Diamond V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 148L
1,984 MMR
Party 2
He Bo
He Bo
Diamond V
Dante021
He Bo
Diamond V
Level 169
God Stats
7W - 7L
1,634 SR
Queue Stats
118W - 99L
2,025 MMR
Party 1
Sobek
Sobek
Platinum III
XxParajotxX
Sobek
Platinum III
Level 59
God Stats
1W - 1L
1,702 SR
Queue Stats
43W - 33L
2,006 MMR
Solo
Xbalanque
Xbalanque
Platinum III
Yαmato
Xbalanque
Platinum III
Level 149
God Stats
4W - 2L
1,663 SR
Queue Stats
43W - 31L
1,955 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 3 / 6
5,415
542
2,698
9,968
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ne Zha
PINADA11
Ne Zha
12
2 / 0 / 3
5,860
586
4,848
5,338
1,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Stankzz
Hercules
9
2 / 0 / 5
5,694
569
5,496
8,323
5,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 3
5,948
595
5,106
6,333
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
noétac
Athena
12
5 / 2 / 2
6,715
672
5,704
10,495
6,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AphroditeKumbhakarnaCthulhuAnhur

VS

Bans
CerberusSurtrMaman BrigitteAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 2 / 1
5,882
588
2,432
4,653
1,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 3 / 1
5,164
516
6,137
8,384
3,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Dante021
He Bo
10
2 / 4 / 3
5,551
555
7,377
6,960
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 1
5,148
515
3,588
6,921
4,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
Yαmato
Xbalanque
11
3 / 2 / 1
6,516
652
5,869
7,206
2,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
13
Kills
6
6
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
3
6
1.67
L
Medusa
 
Medusa
0
2
1
0.25
L
0
3
1
0.17
L
He Bo
Dante021
He Bo
2
4
3
0.88
W
Ne Zha
PINADA11
Ne Zha
2
0
3
3.5
W
Hercules
Stankzz
Hercules
2
0
5
4.5
W
2
1
3
3.5
L
1
2
1
0.75
L
Xbalanque
Yαmato
Xbalanque
3
2
1
1.75
W
Athena
noétac
Athena
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,852
Damage
25,403
40,457
Taken
34,124
18,077
Mitigated
12,595
16,750
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,698
1,834
0
3,692
9,968
2,940
0
3,768
6,200
0
21,309
L
Medusa
 
Medusa
2,432
1,102
0
810
4,653
1,328
0
802
3,803
0
46,651
L
6,137
1,411
0
1,905
8,384
3,510
0
0
8,384
244
40,556
L
He Bo
Dante021
He Bo
7,377
179
0
1,720
6,960
1,660
0
1,425
5,441
39,742
0
W
Ne Zha
PINADA11
Ne Zha
4,848
1,053
0
2,152
5,338
1,549
0
1,364
3,974
0
44,917
W
Hercules
Stankzz
Hercules
5,496
2,228
0
3,663
8,323
5,184
0
2,746
5,577
0
15,739
W
5,106
3,910
0
3,915
6,333
1,872
0
1,164
5,169
0
43,361
L
3,588
490
1,031
1,596
6,921
4,010
0
358
6,523
11,732
0
L
Xbalanque
Yαmato
Xbalanque
5,869
2,551
0
885
7,206
2,087
0
2,575
4,353
0
44,719
W
Athena
noétac
Athena
5,704
1,498
0
3,328
10,495
6,532
0
2,170
8,325
35,473
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,632
Gold Earned
28,261
296
Minions Killed
325
0
Camps Cleared
0
1,088,159
Distance Traveled
1,016,380
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,415
542
35
4
0
220,199
0
L
Medusa
5,882
588
79
8
0
199,749
4
L
Chaac
5,164
516
68
7
0
215,941
0
L
He Bo
5,551
555
71
7
0
208,639
1
W
Ne Zha
5,860
586
85
9
0
232,004
2
W
Hercules
5,694
569
22
2
0
217,906
2
W
Rama
5,948
595
84
8
0
199,008
2
L
Sobek
5,148
515
29
3
0
223,645
4
L
Xbalanque
6,516
652
78
8
0
168,406
0
W
Athena
6,715
672
70
7
0
219,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role