Player Matchup

Atlas
Atlas
 
Atlas
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Anthony767
Apollo
Level 164
God Stats
0W - 1L
1,710 SR
Queue Stats
93W - 89L
1,573 Elo+
Solo
Thor
Thor
Eternãl
Thor
Level 158
God Stats
5W - 4L
1,775 SR
Queue Stats
23W - 25L
1,586 Elo+
Party 1
Achilles
Achilles
Incoact
Achilles
Level 186
God Stats
5W - 4L
1,606 SR
Queue Stats
159W - 134L
1,554 Elo+
Party 1
Zeus
Zeus
Xyhtu
Zeus
Level 123
God Stats
2W - 5L
1,542 SR
Queue Stats
14W - 22L
1,495 Elo+
Party 1
Team Averages
Level 156
1,627 SR
1,542 Elo+

VS

Team Averages
Level 172
1,456 SR
1,464 Elo+
Atlas
Atlas
CantaloupeSlope
Atlas
Level 158
God Stats
8W - 8L
1,408 SR
Queue Stats
154W - 199L
1,426 Elo+
Party 2
Ao Kuang
Ao Kuang
DamelaPata
Ao Kuang
Level 281
God Stats
1W - 1L
1,506 SR
Queue Stats
43W - 40L
1,605 Elo+
Solo
Medusa
Medusa
ItsAbobby64
Medusa
Level 144
God Stats
16W - 20L
1,545 SR
Queue Stats
41W - 74L
1,390 Elo+
Party 2
Janus
Janus
JOOOOOOOOP
Janus
Level 117
God Stats
6W - 8L
1,268 SR
Queue Stats
119W - 161L
1,432 Elo+
Party 2
King Arthur
King Arthur
NoerFB
King Arthur
Level 159
God Stats
3W - 3L
1,554 SR
Queue Stats
188W - 226L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 5 / 2
4,820
482
4,123
9,491
5,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Anthony767
Apollo
11
4 / 3 / 0
6,485
649
5,895
6,786
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
10
0 / 3 / 2
5,117
512
2,306
7,618
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Incoact
Achilles
10
0 / 2 / 0
4,956
496
2,660
8,594
3,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zeus
Xyhtu
Zeus
11
0 / 2 / 0
6,019
602
2,060
3,773
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 8
6,157
616
5,167
6,572
4,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
DamelaPata
Ao Kuang
13
7 / 0 / 2
6,927
693
5,942
8,634
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
9
1 / 2 / 3
5,391
539
3,578
4,737
1,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
11
4 / 3 / 4
6,288
629
3,979
4,895
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
NoerFB
King Arthur
12
1 / 0 / 1
7,106
711
5,319
6,285
3,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
15
15
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
5
2
0.2
L
Apollo
Anthony767
Apollo
4
3
0
1.33
W
2
0
8
6
W
Ao Kuang
DamelaPata
Ao Kuang
7
0
2
8
L
Thor
0
3
2
0.33
L
Achilles
Incoact
Achilles
0
2
0
0
W
Medusa
1
2
3
1.25
W
Janus
4
3
4
2
W
King Arthur
NoerFB
King Arthur
1
0
1
1.5
L
Zeus
Xyhtu
Zeus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,044
Damage
23,985
36,262
Taken
31,123
14,008
Mitigated
12,899
8,237
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,123
1,470
1,424
1,644
9,491
5,082
0
4,956
4,419
14,014
0
L
Apollo
Anthony767
Apollo
5,895
4,308
0
1,417
6,786
2,054
1
3,248
3,498
0
48,138
W
5,167
1,867
0
2,432
6,572
4,068
96
1,463
5,109
18,389
1,800
W
Ao Kuang
DamelaPata
Ao Kuang
5,942
1,123
0
4,696
8,634
2,573
0
904
7,730
44,967
1,206
L
Thor
2,306
421
0
545
7,618
2,188
0
3,657
3,907
0
33,710
L
Achilles
Incoact
Achilles
2,660
328
0
2,588
8,594
3,718
0
280
8,314
0
27,809
W
Medusa
3,578
1,290
0
575
4,737
1,173
960
1,693
3,044
0
32,912
W
Janus
3,979
513
0
205
4,895
1,296
0
2,049
2,846
32,361
0
W
King Arthur
NoerFB
King Arthur
5,319
440
0
1,750
6,285
3,789
0
0
5,870
0
53,403
L
Zeus
Xyhtu
Zeus
2,060
167
0
619
3,773
966
0
2,204
1,465
45,298
1,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,397
Gold Earned
31,869
331
Minions Killed
340
0
Camps Cleared
0
967,083
Distance Traveled
1,085,536
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,820
482
5
1
0
207,333
1
L
Apollo
6,485
649
92
9
0
195,033
0
W
Atlas
6,157
616
22
2
0
226,818
4
W
Ao Kuang
6,927
693
87
9
0
259,119
0
L
Thor
5,117
512
61
6
0
205,792
0
L
Achilles
4,956
496
61
6
0
185,750
2
W
Medusa
5,391
539
69
7
0
184,024
2
W
Janus
6,288
629
74
7
0
213,937
0
W
King Arthur
7,106
711
88
9
0
201,638
0
L
Zeus
6,019
602
112
11
0
173,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role