Player Matchup

Anhur
Anhur
Silver I
DynoK
Anhur
Silver I
Level 159
God Stats
2W - 0L
1,822 SR
Queue Stats
6W - 1L
1,606 MMR
Party 1
Cerberus
Cerberus
Gold IV
Erimi
Cerberus
Gold IV
Level 109
God Stats
1W - 0L
1,937 SR
Queue Stats
10W - 5L
1,662 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
xRaul26
Baron Samedi
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,662 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,753 SR
1,643 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,500 SR
1,530 MMR
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
FLiBiTiJiBiT
King Arthur
Gold I
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
357W - 361L
1,529 MMR
Solo
Ra
Ra
Gold V
asaplildick
Ra
Gold V
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DynoK
Anhur
13
5 / 2 / 5
8,697
870
8,257
10,283
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Erimi
Cerberus
15
4 / 1 / 6
8,914
891
4,795
9,186
7,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
xRaul26
Baron Samedi
16
4 / 0 / 7
9,681
968
10,386
8,144
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothHelChang'eKuzenboAphrodite

VS

Bans
CthulhuCharonDanzaburouHerculesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
0 / 1 / 3
8,226
823
7,049
6,785
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
FLiBiTiJiBiT
King Arthur
11
0 / 7 / 0
6,914
691
3,552
11,659
7,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 5 / 0
9,108
911
5,625
8,338
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
1
3
1.5
W
Anhur
DynoK
Anhur
5
2
5
3.75
W
Cerberus
Erimi
Cerberus
4
1
6
7
L
King Arthur
FLiBiTiJiBiT
King Arthur
0
7
0
0
L
3
5
0
0.6
W
Baron Samedi
xRaul26
Baron Samedi
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,438
Damage
16,226
27,613
Taken
26,782
14,756
Mitigated
10,977
11,373
Healing
4,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,049
3,691
0
0
6,785
1,921
0
3,652
2,977
0
26,262
W
Anhur
DynoK
Anhur
8,257
5,145
0
3,619
10,283
3,503
728
2,015
8,040
0
34,438
W
Cerberus
Erimi
Cerberus
4,795
372
0
2,087
9,186
7,804
146
1,254
7,470
16,721
0
L
King Arthur
FLiBiTiJiBiT
King Arthur
3,552
0
0
481
11,659
7,166
0
5,626
5,629
0
14,743
L
5,625
36
1,493
2,432
8,338
1,890
0
5,237
2,983
31,657
0
W
Baron Samedi
xRaul26
Baron Samedi
10,386
517
1,279
4,388
8,144
3,449
413
1,306
6,402
42,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,292
Gold Earned
24,248
158
Minions Killed
136
0
Camps Cleared
0
508,058
Distance Traveled
569,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,226
823
42
4
0
181,486
0
W
Anhur
8,697
870
54
5
0
157,303
0
W
Cerberus
8,914
891
33
3
0
165,137
0
L
King Arthur
6,914
691
23
2
0
193,085
0
L
Ra
9,108
911
71
7
0
194,662
0
W
Baron Samedi
9,681
968
71
7
0
185,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role