Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Apashe
Zhong Kui
Level 158
God Stats
25W - 20L
1,526 SR
Queue Stats
208W - 188L
1,523 Elo+
Party 3
King Arthur
King Arthur
BosterJibrail
King Arthur
Level 127
God Stats
2W - 1L
1,442 SR
Queue Stats
59W - 62L
1,504 Elo+
Party 3
Chaac
Chaac
Evermed
Chaac
Level 213
God Stats
3W - 0L
1,629 SR
Queue Stats
285W - 230L
1,615 Elo+
Party 1
He Bo
He Bo
Swaggа
He Bo
Level 142
God Stats
5W - 3L
1,748 SR
Queue Stats
202W - 120L
1,643 Elo+
Party 1
Team Averages
Level 155
1,569 SR
1,557 Elo+

VS

Team Averages
Level 140
1,609 SR
1,558 Elo+
Bakasura
Bakasura
A1DogWater
Bakasura
Level 176
God Stats
4W - 2L
1,650 SR
Queue Stats
240W - 258L
1,559 Elo+
Party 2
Apollo
Apollo
TheHazeus
Apollo
Level 153
God Stats
6W - 8L
1,494 SR
Queue Stats
173W - 131L
1,593 Elo+
Solo
Janus
Janus
ajewlikeyou2
Janus
Level 147
God Stats
7W - 1L
2,012 SR
Queue Stats
102W - 123L
1,480 Elo+
Party 2
Geb
Geb
akay1324
Geb
Level 74
God Stats
11W - 5L
1,645 SR
Queue Stats
72W - 87L
1,586 Elo+
Party 2
Artio
Artio
teddybear10005
Artio
Level 148
God Stats
0W - 4L
1,245 SR
Queue Stats
204W - 176L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
4 / 3 / 3
5,900
656
5,727
7,103
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Apashe
Zhong Kui
11
3 / 0 / 1
6,039
671
6,121
3,818
2,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
BosterJibrail
King Arthur
10
1 / 1 / 1
5,686
632
4,001
8,618
3,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Evermed
Chaac
10
1 / 0 / 4
6,003
667
4,158
5,748
5,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
Swaggа
He Bo
13
6 / 0 / 3
7,182
798
9,221
6,727
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
A1DogWater
Bakasura
10
3 / 3 / 0
5,849
650
4,576
10,840
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
TheHazeus
Apollo
8
0 / 3 / 0
4,701
522
2,556
5,780
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 5 / 3
5,050
561
3,134
5,920
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 3 / 1
4,330
481
1,479
8,331
4,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 1 / 2
5,575
619
6,668
9,697
7,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
4
4
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
3
3
1.83
L
Bakasura
A1DogWater
Bakasura
3
3
0
1
W
Zhong Kui
Apashe
Zhong Kui
3
0
1
3.5
W
King Arthur
BosterJibrail
King Arthur
1
1
1
1.5
W
Chaac
Evermed
Chaac
1
0
4
3
W
He Bo
Swaggа
He Bo
6
0
3
7.5
L
Apollo
TheHazeus
Apollo
0
3
0
0
L
0
5
3
0.3
L
0
3
1
0.17
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,228
Damage
18,413
32,014
Taken
40,568
15,924
Mitigated
19,657
17,510
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,727
674
454
3,069
7,103
1,998
0
3,903
3,009
29,593
0
L
Bakasura
A1DogWater
Bakasura
4,576
2,614
0
3,074
10,840
3,748
0
6,389
4,451
0
27,355
W
Zhong Kui
Apashe
Zhong Kui
6,121
2,987
0
2,003
3,818
2,672
767
687
3,131
36,070
7,097
W
King Arthur
BosterJibrail
King Arthur
4,001
678
0
3,446
8,618
3,788
0
4,652
3,781
0
33,099
W
Chaac
Evermed
Chaac
4,158
482
0
3,031
5,748
5,617
0
869
4,759
413
32,141
W
He Bo
Swaggа
He Bo
9,221
705
0
5,507
6,727
1,849
0
1,018
5,444
70,889
0
L
Apollo
TheHazeus
Apollo
2,556
1,677
0
1,154
5,780
1,696
0
3,000
2,780
0
28,302
L
3,134
103
0
490
5,920
1,634
0
4,372
1,548
26,371
554
L
1,479
59
0
1,706
8,331
4,618
0
4,915
3,416
7,658
0
L
6,668
637
200
4,117
9,697
7,961
0
2,201
7,496
31,665
2,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,810
Gold Earned
25,505
362
Minions Killed
242
0
Camps Cleared
0
1,061,792
Distance Traveled
1,029,744
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,900
656
40
4
0
218,864
2
L
Bakasura
5,849
650
72
8
0
241,691
0
W
Zhong Kui
6,039
671
84
9
0
189,500
1
W
King Arthur
5,686
632
64
7
0
203,514
1
W
Chaac
6,003
667
42
5
0
216,017
2
W
He Bo
7,182
798
132
15
0
233,897
0
L
Apollo
4,701
522
55
6
0
204,806
0
L
Janus
5,050
561
50
6
0
215,138
0
L
Geb
4,330
481
16
2
0
169,035
0
L
Artio
5,575
619
49
5
0
199,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role