Player Matchup

Loki
Loki
Cheziit
Loki
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 115L
1,470 Elo+
Solo
Hades
Hades
KingHorik
Hades
Level 145
God Stats
5W - 9L
1,629 SR
Queue Stats
70W - 75L
1,427 Elo+
Solo
Sobek
Sobek
TackyPanther
Sobek
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,341 Elo+
Solo
Xbalanque
Xbalanque
temp-347937
Xbalanque
Level 109
God Stats
13W - 10L
1,564 SR
Queue Stats
225W - 208L
1,499 Elo+
Solo
Anubis
Anubis
ySebxs
Anubis
Level 62
God Stats
51W - 43L
1,540 SR
Queue Stats
310W - 308L
1,383 Elo+
Solo
Team Averages
Level 96
1,547 SR
1,424 Elo+

VS

Team Averages
Level 71
1,587 SR
1,472 Elo+
Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Gansburg
Ra
Level 66
God Stats
22W - 23L
1,508 SR
Queue Stats
212W - 216L
1,500 Elo+
Solo
Fafnir
Fafnir
GrumpyCellar693
Fafnir
Level 40
God Stats
0W - 1L
1,729 SR
Queue Stats
6W - 14L
1,481 Elo+
Solo
Surtr
Surtr
kronos2448
Surtr
Level 77
God Stats
25W - 31L
1,488 SR
Queue Stats
194W - 195L
1,471 Elo+
Solo
Apollo
Apollo
nyar999
Apollo
Level 85
God Stats
4W - 2L
1,711 SR
Queue Stats
81W - 76L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Cheziit
Loki
12
1 / 1 / 1
6,160
560
3,001
7,060
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
KingHorik
Hades
12
6 / 1 / 0
7,568
688
5,304
9,098
3,362
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 1
6,282
571
2,952
6,360
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
temp-347937
Xbalanque
10
1 / 1 / 1
5,840
531
3,911
3,880
1,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
ySebxs
Anubis
12
0 / 0 / 1
6,499
591
4,440
5,661
2,213
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 1 / 0
5,410
492
5,341
10,451
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 1
5,819
529
3,374
3,614
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 1 / 0
5,437
494
1,643
4,655
4,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
8
1 / 5 / 0
5,186
471
4,704
8,507
4,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
nyar999
Apollo
10
0 / 1 / 1
5,367
488
3,907
6,937
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
9
Kills
3
3
Deaths
9
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
0
1
W
Loki
Cheziit
Loki
1
1
1
1.5
L
0
1
1
0.5
L
1
1
0
1
W
Hades
KingHorik
Hades
6
1
0
6
W
1
0
1
1.5
L
Surtr
1
5
0
0.2
L
Apollo
nyar999
Apollo
0
1
1
0.5
W
Xbalanque
temp-347937
Xbalanque
1
1
1
1.5
W
Anubis
ySebxs
Anubis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,608
Damage
18,969
32,059
Taken
34,164
12,024
Mitigated
15,934
16,718
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,341
2,222
175
1,522
10,451
4,069
0
3,732
6,719
0
43,321
W
Loki
Cheziit
Loki
3,001
344
0
3,913
7,060
1,785
0
632
6,428
0
44,758
L
3,374
241
512
1,487
3,614
1,226
0
1,466
2,148
36,167
0
L
1,643
191
0
1,092
4,655
4,444
0
1,829
2,826
8,881
66
W
Hades
KingHorik
Hades
5,304
964
0
5,494
9,098
3,362
0
228
8,870
41,604
1,417
W
2,952
117
0
2,706
6,360
3,555
297
1,038
5,322
11,984
2,395
L
Surtr
4,704
1,970
0
777
8,507
4,298
130
4,174
4,333
598
25,343
L
Apollo
nyar999
Apollo
3,907
2,004
0
2,081
6,937
1,897
0
1,177
5,760
0
38,249
W
Xbalanque
temp-347937
Xbalanque
3,911
1,132
0
1,390
3,880
1,109
789
556
3,324
0
36,899
W
Anubis
ySebxs
Anubis
4,440
36
0
3,215
5,661
2,213
0
2,616
2,870
48,972
645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,349
Gold Earned
27,219
345
Minions Killed
255
0
Camps Cleared
0
1,071,780
Distance Traveled
1,114,955
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,410
492
67
6
0
247,212
0
W
Loki
6,160
560
83
8
0
261,073
0
L
Ra
5,819
529
67
6
0
227,410
5
L
Fafnir
5,437
494
15
1
0
227,105
0
W
Hades
7,568
688
87
8
0
172,710
0
W
Sobek
6,282
571
20
2
0
234,176
0
L
Surtr
5,186
471
42
4
0
198,213
3
L
Apollo
5,367
488
64
6
0
215,015
1
W
Xbalanque
5,840
531
69
6
0
201,824
0
W
Anubis
6,499
591
86
8
0
201,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role