Player Matchup

Merlin
Merlin
TaapWaater
Merlin
Level 56
God Stats
16W - 15L
1,490 SR
Queue Stats
16W - 18L
1,401 Elo+
Solo
Cthulhu
Cthulhu
YOSHIFALLS2964
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,286 Elo+
Party 2
Fenrir
Fenrir
larshbk13
Fenrir
Level 58
God Stats
26W - 22L
1,485 SR
Queue Stats
234W - 231L
1,379 Elo+
Party 2
Team Averages
Level 43
1,492 SR
1,355 Elo+

VS

Team Averages
Level 64
1,676 SR
1,416 Elo+
Hades
Hades
titovnikita34
Hades
Level 59
God Stats
3W - 1L
1,583 SR
Queue Stats
4W - 3L
1,366 Elo+
Solo
Shiva
Shiva
x23xLink
Shiva
Level 83
God Stats
9W - 5L
1,609 SR
Queue Stats
30W - 30L
1,441 Elo+
Party 1
Arachne
Arachne
x7Murphy7x
Arachne
Level 49
God Stats
8W - 1L
1,836 SR
Queue Stats
13W - 11L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
TaapWaater
Merlin
17
3 / 5 / 5
10,341
862
10,892
10,322
3,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 5
9,223
769
9,952
15,723
12,472
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
larshbk13
Fenrir
14
3 / 8 / 3
9,093
758
4,955
12,000
4,923
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 7
10,844
904
12,037
11,875
5,936
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
x23xLink
Shiva
17
3 / 2 / 15
10,331
861
13,396
14,816
13,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
x7Murphy7x
Arachne
16
6 / 2 / 7
10,285
857
9,943
8,146
4,003
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
8
Kills
18
18
Deaths
8
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
TaapWaater
Merlin
3
5
5
1.1
L
2
5
5
0.9
L
Fenrir
larshbk13
Fenrir
3
8
3
0.56
W
9
4
7
3.13
W
Shiva
x23xLink
Shiva
3
2
15
5.25
W
Arachne
x7Murphy7x
Arachne
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,799
Damage
35,376
38,045
Taken
34,837
21,163
Mitigated
22,939
4,075
Healing
8,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
TaapWaater
Merlin
10,892
309
80
2,025
10,322
3,768
0
1,080
8,758
46,117
0
L
9,952
1,177
0
120
15,723
12,472
48
6,594
8,697
21,283
1,675
L
Fenrir
larshbk13
Fenrir
4,955
1,092
0
1,850
12,000
4,923
0
3,953
7,890
0
15,008
W
12,037
811
167
1,679
11,875
5,936
255
5,612
6,249
29,606
1,292
W
Shiva
x23xLink
Shiva
13,396
1,154
365
4,254
14,816
13,000
44
8,760
6,049
0
29,355
W
Arachne
x7Murphy7x
Arachne
9,943
7,433
0
2,333
8,146
4,003
422
5,350
2,782
0
25,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,657
Gold Earned
31,460
148
Minions Killed
114
0
Camps Cleared
0
614,014
Distance Traveled
651,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,341
862
91
8
0
185,558
0
L
Cthulhu
9,223
769
32
3
0
214,558
0
L
Fenrir
9,093
758
25
2
0
213,898
0
W
Hades
10,844
904
46
4
0
197,088
0
W
Shiva
10,331
861
30
3
0
220,524
0
W
Arachne
10,285
857
38
3
0
233,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role