Player Matchup

Sobek
Sobek
 
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
AkashicRec0rds
Ne Zha
Level 147
God Stats
3W - 6L
1,615 SR
Queue Stats
475W - 489L
1,505 Elo+
Party 3
Ao Kuang
Ao Kuang
Belzebueb
Ao Kuang
Level 227
God Stats
14W - 20L
1,443 SR
Queue Stats
707W - 735L
1,524 Elo+
Solo
Xing Tian
Xing Tian
DJK99
Xing Tian
Level 129
God Stats
4W - 2L
1,785 SR
Queue Stats
96W - 86L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
Kanesis
Ah Puch
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,550 Elo+
Party 2
Team Averages
Level 156
1,569 SR
1,521 Elo+

VS

Team Averages
Level 127
1,519 SR
1,522 Elo+
Ullr
Ullr
DonExodus
Ullr
Level 124
God Stats
9W - 4L
1,602 SR
Queue Stats
135W - 146L
1,512 Elo+
Party 1
Danzaburou
Danzaburou
LoneKing
Danzaburou
Level 235
God Stats
9W - 6L
1,688 SR
Queue Stats
700W - 725L
1,537 Elo+
Solo
Anubis
Anubis
Oberking2003
Anubis
Level 66
God Stats
1W - 1L
1,306 SR
Queue Stats
12W - 11L
1,532 Elo+
Party 1
Odin
Odin
PhoenixRaphi
Odin
Level 67
God Stats
6W - 0L
1,741 SR
Queue Stats
57W - 53L
1,499 Elo+
Party 1
Thor
Thor
trkrap
Thor
Level 141
God Stats
5W - 11L
1,260 SR
Queue Stats
437W - 426L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 5 / 4
6,713
746
2,223
10,097
7,896
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 1 / 4
6,596
733
7,094
3,799
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Belzebueb
Ao Kuang
13
4 / 3 / 2
7,631
848
5,020
8,398
6,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
DJK99
Xing Tian
13
0 / 2 / 5
6,920
769
3,089
10,038
9,530
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
Kanesis
Ah Puch
16
5 / 2 / 1
8,596
955
9,438
5,883
2,239
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
5 / 2 / 7
7,695
855
8,203
6,353
2,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
LoneKing
Danzaburou
13
0 / 1 / 12
7,191
799
6,502
5,503
2,006
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
14
7 / 2 / 5
7,947
883
11,969
5,931
3,093
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 10
6,545
727
2,492
7,893
7,795
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
trkrap
Thor
11
1 / 3 / 8
6,839
760
5,210
6,571
2,421
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
10
Kills
13
13
Deaths
10
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
5
4
0.6
L
0
1
4
2
L
Ao Kuang
Belzebueb
Ao Kuang
4
3
2
1.67
L
Xing Tian
DJK99
Xing Tian
0
2
5
1.25
W
Ullr
5
2
7
4.25
L
Ah Puch
Kanesis
Ah Puch
5
2
1
2.75
W
Danzaburou
LoneKing
Danzaburou
0
1
12
6
W
Anubis
7
2
5
4.75
W
0
2
10
2.5
W
Thor
trkrap
Thor
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,864
Damage
34,376
38,215
Taken
32,251
27,378
Mitigated
17,832
6,499
Healing
9,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,223
51
187
1,203
10,097
7,896
0
5,676
4,421
5,648
0
L
7,094
9
35
0
3,799
1,338
0
878
2,921
0
11,521
L
Ao Kuang
Belzebueb
Ao Kuang
5,020
1,075
0
1,451
8,398
6,375
0
2,668
5,730
7,586
0
L
Xing Tian
DJK99
Xing Tian
3,089
139
685
573
10,038
9,530
0
2,213
7,825
4,691
2,215
W
Ullr
8,203
1,602
991
887
6,353
2,517
102
3,244
3,026
0
20,794
L
Ah Puch
Kanesis
Ah Puch
9,438
144
870
1,495
5,883
2,239
312
1,008
4,875
33,822
858
W
Danzaburou
LoneKing
Danzaburou
6,502
1,466
1,215
2,562
5,503
2,006
359
2,401
3,102
0
19,146
W
Anubis
11,969
617
0
1,670
5,931
3,093
212
4,080
1,724
19,471
0
W
2,492
416
395
1,969
7,893
7,795
0
4,198
3,550
0
4,292
W
Thor
trkrap
Thor
5,210
255
58
238
6,571
2,421
100
4,101
2,348
474
10,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,456
Gold Earned
36,217
86
Minions Killed
104
0
Camps Cleared
0
870,872
Distance Traveled
844,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,713
746
3
0
0
135,304
0
L
Ne Zha
6,596
733
14
2
0
203,568
0
L
Ao Kuang
7,631
848
8
1
0
167,641
0
L
Xing Tian
6,920
769
8
1
0
181,244
0
W
Ullr
7,695
855
22
2
0
176,891
0
L
Ah Puch
8,596
955
53
6
0
183,115
0
W
Danzaburou
7,191
799
41
5
0
173,119
0
W
Anubis
7,947
883
23
3
0
151,648
0
W
Odin
6,545
727
3
0
0
182,688
0
W
Thor
6,839
760
15
2
0
160,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role