Player Matchup

Olorun
Olorun
KamiPandie
Olorun
Level 104
God Stats
2W - 2L
1,602 SR
Queue Stats
54W - 53L
1,442 Elo+
Solo
Skadi
Skadi
KillerHulk1231
Skadi
Level 119
God Stats
1W - 1L
1,548 SR
Queue Stats
3W - 2L
1,573 Elo+
Party 2
Freya
Freya
Shadow Dragon M
Freya
Level 174
God Stats
11W - 17L
1,419 SR
Queue Stats
263W - 269L
1,388 Elo+
Solo
Cthulhu
Cthulhu
VoidWalker231
Cthulhu
Level 89
God Stats
1W - 1L
1,395 SR
Queue Stats
5W - 3L
1,573 Elo+
Party 2
Cliodhna
Cliodhna
jiantpainus8
Cliodhna
Level 68
God Stats
9W - 11L
1,342 SR
Queue Stats
96W - 87L
1,464 Elo+
Solo
Team Averages
Level 111
1,461 SR
1,488 Elo+

VS

Team Averages
Level 113
1,600 SR
1,423 Elo+
Chaac
Chaac
Alkatrazlockup
Chaac
Level 148
God Stats
1W - 0L
1,620 SR
Queue Stats
26W - 25L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
Chico Amaro9874
Sun Wukong
Level 104
God Stats
1W - 0L
1,677 SR
Queue Stats
196W - 218L
1,412 Elo+
Solo
Chang'e
Chang'e
DreamLykos
Chang'e
Level 84
God Stats
4W - 2L
1,550 SR
Queue Stats
20W - 29L
1,325 Elo+
Party 1
Neith
Neith
IZANAGIMqr4
Neith
Level 64
God Stats
49W - 45L
1,627 SR
Queue Stats
131W - 153L
1,441 Elo+
Solo
Shiva
Shiva
Laviathon10
Shiva
Level 167
God Stats
6W - 3L
1,529 SR
Queue Stats
283W - 286L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
KamiPandie
Olorun
12
0 / 4 / 2
6,915
494
7,384
12,713
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 2 / 3
6,094
435
6,383
6,773
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 1
6,087
435
4,195
5,945
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
11
3 / 2 / 1
7,257
518
8,910
15,386
11,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
jiantpainus8
Cliodhna
11
2 / 6 / 1
6,553
468
3,863
11,064
3,871
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
9,345
668
6,870
11,005
5,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
Chico Amaro9874
Sun Wukong
12
2 / 1 / 8
7,591
542
5,354
11,026
9,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chang'e
DreamLykos
Chang'e
13
2 / 2 / 5
7,985
570
9,000
11,828
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 2 / 3
7,542
539
9,279
8,255
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
6 / 0 / 6
8,356
597
8,304
12,864
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
17
17
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
Sun Wukong
Chico Amaro9874
Sun Wukong
2
1
8
6
W
Chang'e
DreamLykos
Chang'e
2
2
5
2.25
W
3
2
3
2.25
L
Olorun
KamiPandie
Olorun
0
4
2
0.25
L
1
2
3
1.25
W
6
0
6
9
L
0
3
1
0.17
L
Cthulhu
3
2
1
1.75
L
Cliodhna
jiantpainus8
Cliodhna
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,735
Damage
38,807
51,881
Taken
54,978
23,268
Mitigated
27,329
16,820
Healing
21,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,870
1,677
0
5,573
11,005
5,635
668
3,163
7,263
0
63,087
W
Sun Wukong
Chico Amaro9874
Sun Wukong
5,354
1,085
0
3,339
11,026
9,258
16
4,888
6,138
0
17,479
W
Chang'e
DreamLykos
Chang'e
9,000
792
665
5,816
11,828
3,928
196
6,533
5,295
44,370
2,505
W
9,279
3,678
0
1,850
8,255
2,684
645
1,921
6,334
0
56,109
L
Olorun
KamiPandie
Olorun
7,384
2,187
180
6,300
12,713
3,963
0
5,346
6,701
50,102
3,418
L
6,383
2,796
0
1,291
6,773
2,024
617
202
6,567
0
28,870
W
8,304
1,001
70
4,017
12,864
5,824
0
2,882
9,912
0
60,628
L
4,195
1,346
0
2,684
5,945
1,592
0
0
5,945
25,092
0
L
Cthulhu
8,910
601
2,650
3,413
15,386
11,818
131
315
15,034
27,232
1,314
L
Cliodhna
jiantpainus8
Cliodhna
3,863
765
0
302
11,064
3,871
0
1,861
9,023
0
43,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,906
Gold Earned
40,819
303
Minions Killed
393
0
Camps Cleared
0
1,196,063
Distance Traveled
1,368,374
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,345
668
104
7
0
269,490
0
W
Sun Wukong
7,591
542
17
1
0
288,887
6
W
Chang'e
7,985
570
96
7
0
257,627
2
W
Neith
7,542
539
80
6
0
237,891
0
L
Olorun
6,915
494
84
6
0
263,641
6
L
Skadi
6,094
435
61
4
0
230,614
0
W
Shiva
8,356
597
96
7
0
314,479
0
L
Freya
6,087
435
60
4
0
161,124
0
L
Cthulhu
7,257
518
35
3
0
285,401
0
L
Cliodhna
6,553
468
63
5
0
255,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role