Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
Dat Noble
King Arthur
Gold II
Level 159
God Stats
6W - 7L
1,588 SR
Queue Stats
94W - 101L
1,471 MMR
Solo
Mercury
Mercury
Gold IV
Mytsuhh
Mercury
Gold IV
Level 107
God Stats
52W - 49L
1,526 SR
Queue Stats
341W - 358L
1,449 MMR
Solo
Raijin
Raijin
Gold IV
Ruseni
Raijin
Gold IV
Level 159
God Stats
0W - 1L
1,722 SR
Queue Stats
137W - 145L
1,486 MMR
Solo
Bacchus
Bacchus
Bronze III
Str4Xy
Bacchus
Bronze III
Level 61
God Stats
3W - 2L
1,729 SR
Queue Stats
133W - 127L
1,425 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,613 SR
1,466 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,587 SR
1,456 MMR
Horus
Horus
Gold IV
BeckoningCow472
Horus
Gold IV
Level 107
God Stats
55W - 41L
1,666 SR
Queue Stats
69W - 73L
1,463 MMR
Solo
Awilix
Awilix
Gold IV
LkviLomisaSworia
Awilix
Gold IV
Level 176
God Stats
22W - 27L
1,565 SR
Queue Stats
97W - 108L
1,462 MMR
Solo
Izanami
Izanami
Gold V
ShomA1985
Izanami
Gold V
Level 176
God Stats
7W - 4L
1,653 SR
Queue Stats
760W - 758L
1,408 MMR
Solo
Athena
Athena
Bronze III
VincentGameur27
Athena
Bronze III
Level 136
God Stats
11W - 5L
1,500 SR
Queue Stats
26W - 23L
1,454 MMR
Solo
Janus
Janus
Platinum V
zabuzakk
Janus
Platinum V
Level 159
God Stats
226W - 212L
1,553 SR
Queue Stats
667W - 659L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 3 / 0
6,274
483
3,976
6,407
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Dat Noble
King Arthur
10
1 / 4 / 0
6,398
492
5,362
13,255
6,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
Mytsuhh
Mercury
14
1 / 3 / 2
6,939
534
4,156
10,183
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
Ruseni
Raijin
13
1 / 6 / 0
7,353
566
2,120
8,790
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Str4Xy
Bacchus
11
1 / 3 / 1
6,446
496
3,433
9,321
6,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
AchillesAo KuangFreyaChang'e

VS

Bans
AresKumbhakarnaDanzaburouAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,897
607
8,687
11,981
7,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
9 / 1 / 2
8,513
655
10,080
6,960
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
ShomA1985
Izanami
15
4 / 0 / 1
8,591
661
5,345
6,367
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 8
6,914
532
5,018
9,192
7,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
zabuzakk
Janus
15
4 / 0 / 4
8,779
675
5,551
4,779
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
19
19
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
0
0
W
2
2
2
1.5
L
King Arthur
Dat Noble
King Arthur
1
4
0
0.25
W
9
1
2
10
L
Mercury
Mytsuhh
Mercury
1
3
2
0.67
L
Raijin
Ruseni
Raijin
1
6
0
0.17
W
Izanami
ShomA1985
Izanami
4
0
1
4.5
L
Bacchus
Str4Xy
Bacchus
1
3
1
0.5
W
0
1
8
4
W
Janus
zabuzakk
Janus
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,047
Damage
34,681
47,956
Taken
39,279
20,105
Mitigated
21,624
6,926
Healing
13,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,976
546
0
849
6,407
1,795
0
1,469
4,898
0
46,663
W
8,687
3,528
270
2,806
11,981
7,383
0
348
11,633
0
51,427
L
King Arthur
Dat Noble
King Arthur
5,362
341
0
3,169
13,255
6,967
0
1,759
11,427
0
34,485
W
10,080
4,132
0
3,423
6,960
2,669
0
879
6,081
0
64,760
L
Mercury
Mytsuhh
Mercury
4,156
1,600
0
157
10,183
3,106
0
1,971
8,100
0
56,825
L
Raijin
Ruseni
Raijin
2,120
130
0
1,573
8,790
2,152
0
2,346
6,322
39,066
359
W
Izanami
ShomA1985
Izanami
5,345
3,514
0
4,108
6,367
2,268
942
948
5,419
0
77,411
L
Bacchus
Str4Xy
Bacchus
3,433
586
0
1,178
9,321
6,085
0
2,601
6,646
19,518
0
W
5,018
2,176
0
1,921
9,192
7,560
0
1,871
7,321
15,931
0
W
Janus
zabuzakk
Janus
5,551
499
0
989
4,779
1,744
266
1,546
3,233
76,126
1,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,410
Gold Earned
40,694
375
Minions Killed
500
0
Camps Cleared
0
1,315,911
Distance Traveled
1,423,444
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,274
483
77
6
0
267,449
1
W
Horus
7,897
607
78
6
0
227,190
0
L
King Arthur
6,398
492
66
5
0
185,046
0
W
Awilix
8,513
655
106
8
0
336,719
0
L
Mercury
6,939
534
107
8
0
325,470
0
L
Raijin
7,353
566
88
7
0
255,906
1
W
Izanami
8,591
661
146
11
0
261,483
3
L
Bacchus
6,446
496
37
3
0
282,040
2
W
Athena
6,914
532
13
1
0
302,883
4
W
Janus
8,779
675
157
12
0
295,169
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role