Player Matchup

Loki
Loki
DDBSnow
Loki
Level 45
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 106L
1,483 Elo+
Solo
Ares
Ares
Dantopia7
Ares
Level 101
God Stats
79W - 73L
1,583 SR
Queue Stats
597W - 568L
1,460 Elo+
Party 2
Charybdis
Charybdis
Flaky dust
Charybdis
Level 81
God Stats
86W - 77L
1,557 SR
Queue Stats
214W - 210L
1,459 Elo+
Party 2
Merlin
Merlin
KC08
Merlin
Level 44
God Stats
1W - 2L
1,513 SR
Queue Stats
24W - 25L
1,455 Elo+
Party 1
Erlang Shen
Erlang Shen
nickruiz92
Erlang Shen
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,464 Elo+
Party 1
Team Averages
Level 77
1,531 SR
1,464 Elo+

VS

Team Averages
Level 100
1,566 SR
1,501 Elo+
Neith
Neith
CookieTheBest
Neith
Level 89
God Stats
17W - 13L
1,598 SR
Queue Stats
176W - 159L
1,565 Elo+
Solo
Da Ji
Da Ji
LV Gankster
Da Ji
Level 116
God Stats
6W - 6L
1,511 SR
Queue Stats
49W - 51L
1,481 Elo+
Solo
Raijin
Raijin
Myzku
Raijin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 85L
1,448 Elo+
Solo
Bacchus
Bacchus
jeree_sw
Bacchus
Level 124
God Stats
4W - 1L
1,719 SR
Queue Stats
87W - 92L
1,543 Elo+
Solo
Guan Yu
Guan Yu
raider183
Guan Yu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DDBSnow
Loki
12
2 / 4 / 2
6,481
499
5,099
10,739
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
11
1 / 2 / 0
6,382
491
3,469
11,293
8,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Flaky dust
Charybdis
11
1 / 3 / 1
6,286
484
4,184
8,674
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
KC08
Merlin
13
3 / 1 / 2
7,567
582
5,523
4,355
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
nickruiz92
Erlang Shen
10
0 / 3 / 0
5,997
461
4,407
13,212
7,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,582
583
9,609
7,356
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 2 / 0
6,908
531
3,314
9,228
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Raijin
Myzku
Raijin
11
0 / 4 / 1
6,343
488
1,461
7,156
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
jeree_sw
Bacchus
12
4 / 0 / 4
7,950
612
5,082
8,561
7,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Guan Yu
raider183
Guan Yu
14
2 / 0 / 2
8,189
630
9,150
9,829
7,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
13
13
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Loki
DDBSnow
Loki
2
4
2
0.75
L
Ares
1
2
0
0.5
L
Charybdis
Flaky dust
Charybdis
1
3
1
0.5
L
Merlin
KC08
Merlin
3
1
2
4
W
5
2
0
2.5
W
Raijin
Myzku
Raijin
0
4
1
0.13
W
Bacchus
jeree_sw
Bacchus
4
0
4
6
L
Erlang Shen
nickruiz92
Erlang Shen
0
3
0
0
W
Guan Yu
raider183
Guan Yu
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,682
Damage
28,616
48,273
Taken
42,130
23,459
Mitigated
22,958
14,346
Healing
15,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,609
4,051
0
4,123
7,356
2,270
954
1,949
5,407
0
53,702
L
Loki
DDBSnow
Loki
5,099
1,386
0
4,584
10,739
3,044
0
1,464
9,159
0
49,546
L
Ares
3,469
151
0
1,657
11,293
8,467
0
2,096
9,197
26,215
1,384
L
Charybdis
Flaky dust
Charybdis
4,184
1,762
0
3,377
8,674
2,869
0
1,042
7,632
0
41,086
L
Merlin
KC08
Merlin
5,523
174
0
375
4,355
1,588
0
1,766
2,589
41,335
1,966
W
3,314
938
0
920
9,228
3,582
181
820
8,292
0
47,579
W
Raijin
Myzku
Raijin
1,461
204
0
500
7,156
1,805
0
3,226
3,474
32,600
0
W
Bacchus
jeree_sw
Bacchus
5,082
485
0
3,298
8,561
7,562
0
2,298
6,176
21,297
3,598
L
Erlang Shen
nickruiz92
Erlang Shen
4,407
2,708
0
4,353
13,212
7,491
0
0
12,410
0
36,082
W
Guan Yu
raider183
Guan Yu
9,150
1,163
52
6,428
9,829
7,739
0
0
9,829
0
54,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,713
Gold Earned
36,972
355
Minions Killed
331
0
Camps Cleared
0
1,190,438
Distance Traveled
1,312,765
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,582
583
76
6
0
244,831
0
L
Loki
6,481
499
74
6
0
283,168
0
L
Ares
6,382
491
41
3
0
245,943
2
L
Charybdis
6,286
484
82
6
0
210,845
2
L
Merlin
7,567
582
88
7
0
236,272
0
W
Da Ji
6,908
531
65
5
0
299,150
0
W
Raijin
6,343
488
70
5
0
236,809
2
W
Bacchus
7,950
612
29
2
0
265,911
3
L
Erlang Shen
5,997
461
70
5
0
214,210
0
W
Guan Yu
8,189
630
91
7
0
266,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role