Player Matchup

Sylvanus
Sylvanus
Jamesdatdude123
Sylvanus
Level 127
God Stats
3W - 1L
1,488 SR
Queue Stats
176W - 145L
1,563 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Legucci23
Tsukuyomi
Level 82
God Stats
10W - 6L
1,626 SR
Queue Stats
202W - 187L
1,496 Elo+
Party 2
Scylla
Scylla
OmnipotentWhale
Scylla
Level 64
God Stats
12W - 8L
1,562 SR
Queue Stats
187W - 179L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Reaper496
Cthulhu
Level 26
God Stats
7W - 1L
1,772 SR
Queue Stats
81W - 56L
1,560 Elo+
Party 3
Heimdallr
Heimdallr
bababoogey
Heimdallr
Level 62
God Stats
3W - 2L
1,771 SR
Queue Stats
104W - 90L
1,534 Elo+
Solo
Team Averages
Level 72
1,644 SR
1,523 Elo+

VS

Team Averages
Level 83
1,516 SR
1,550 Elo+
He Bo
He Bo
Assassinstorm50
He Bo
Level 110
God Stats
5W - 4L
1,496 SR
Queue Stats
123W - 128L
1,495 Elo+
Solo
Hun Batz
Hun Batz
Dappix
Hun Batz
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 11L
1,664 Elo+
Party 1
Fafnir
Fafnir
Eden_Saint19
Fafnir
Level 89
God Stats
33W - 27L
1,583 SR
Queue Stats
376W - 349L
1,471 Elo+
Solo
Anhur
Anhur
GG Capu
Anhur
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 97L
1,511 Elo+
Solo
Kumbhakarna
Kumbhakarna
ziggiii
Kumbhakarna
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 36L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 1 / 2
6,917
461
4,986
9,654
6,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Tsukuyomi
Legucci23
Tsukuyomi
15
2 / 1 / 0
8,214
548
6,756
10,089
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 2 / 1
7,421
495
4,531
5,915
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Reaper496
Cthulhu
12
0 / 4 / 1
7,462
497
8,924
13,365
7,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heimdallr
bababoogey
Heimdallr
17
4 / 0 / 0
9,579
639
10,034
6,813
3,197
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
8,258
551
5,373
7,569
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Dappix
Hun Batz
13
3 / 1 / 3
7,703
514
5,677
11,730
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
8
0 / 0 / 0
6,060
404
746
8,195
6,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
GG Capu
Anhur
12
0 / 3 / 0
6,654
444
2,098
9,428
3,239
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
ziggiii
Kumbhakarna
14
3 / 1 / 3
8,154
544
7,360
17,727
13,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
8
8
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Hun Batz
Dappix
Hun Batz
3
1
3
4.5
L
Fafnir
0
0
0
0
L
Anhur
GG Capu
Anhur
0
3
0
0
W
Sylvanus
0
1
2
1
W
Tsukuyomi
Legucci23
Tsukuyomi
2
1
0
2
W
0
2
1
0.25
W
Cthulhu
Reaper496
Cthulhu
0
4
1
0.13
W
Heimdallr
bababoogey
Heimdallr
4
0
0
4
L
Kumbhakarna
ziggiii
Kumbhakarna
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,231
Damage
21,254
45,836
Taken
54,649
22,194
Mitigated
28,250
17,880
Healing
14,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,373
0
0
716
7,569
1,730
0
3,093
4,476
63,313
0
L
Hun Batz
Dappix
Hun Batz
5,677
2,413
0
5,014
11,730
3,562
487
3,000
8,730
0
54,382
L
Fafnir
746
174
0
2,793
8,195
6,306
0
1,567
6,628
17,972
0
L
Anhur
GG Capu
Anhur
2,098
692
0
2,522
9,428
3,239
0
1,291
8,136
0
47,239
W
Sylvanus
4,986
1,764
537
4,359
9,654
6,589
62
2,956
6,580
15,555
0
W
Tsukuyomi
Legucci23
Tsukuyomi
6,756
1,503
0
3,886
10,089
3,375
84
1,234
8,747
0
69,950
W
4,531
417
0
1,063
5,915
1,194
171
3,371
2,544
50,142
478
W
Cthulhu
Reaper496
Cthulhu
8,924
1,043
83
4,275
13,365
7,839
64
3,804
8,868
45,890
0
W
Heimdallr
bababoogey
Heimdallr
10,034
4,909
0
3,677
6,813
3,197
76
394
6,419
0
86,078
L
Kumbhakarna
ziggiii
Kumbhakarna
7,360
529
0
3,500
17,727
13,413
96
9,434
8,293
44,793
1,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
36,829
460
Minions Killed
419
0
Camps Cleared
0
1,481,605
Distance Traveled
1,372,767
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,258
551
109
7
0
295,343
3
L
Hun Batz
7,703
514
89
6
0
324,164
0
L
Fafnir
6,060
404
30
2
0
172,388
3
L
Anhur
6,654
444
91
6
0
309,347
0
W
Sylvanus
6,917
461
17
1
0
279,871
7
W
Tsukuyomi
8,214
548
103
7
0
344,907
0
W
Scylla
7,421
495
109
7
0
273,413
0
W
Cthulhu
7,462
497
82
5
0
292,177
4
W
Heimdallr
9,579
639
149
10
0
291,237
1
L
Kumbhakarna
8,154
544
100
7
0
271,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role