Player Matchup

Jing Wei
Jing Wei
FTHhhhhhhhh
Jing Wei
Level 81
God Stats
3W - 3L
1,451 SR
Queue Stats
287W - 275L
1,508 Elo+
Solo
Ymir
Ymir
Gilferbeast
Ymir
Level 234
God Stats
7W - 5L
1,574 SR
Queue Stats
868W - 522L
1,647 Elo+
Party 2
Artemis
Artemis
IVIаx
Artemis
Level 153
God Stats
11W - 5L
1,559 SR
Queue Stats
649W - 360L
1,625 Elo+
Party 2
Nox
Nox
Leyum
Nox
Level 128
God Stats
0W - 2L
1,241 SR
Queue Stats
36W - 39L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
vietiplatsch
Sun Wukong
Level 101
God Stats
2W - 1L
1,850 SR
Queue Stats
189W - 105L
1,648 Elo+
Party 2
Team Averages
Level 139
1,535 SR
1,587 Elo+

VS

Team Averages
Level 154
1,625 SR
1,600 Elo+
Xing Tian
Xing Tian
Centichoro
Xing Tian
Level 82
God Stats
10W - 9L
1,473 SR
Queue Stats
517W - 508L
1,429 Elo+
Solo
Gilgamesh
Gilgamesh
DHomme
Gilgamesh
Level 159
God Stats
17W - 10L
1,771 SR
Queue Stats
1,234W - 642L
1,714 Elo+
Party 1
Ah Puch
Ah Puch
Dymies
Ah Puch
Level 227
God Stats
22W - 4L
1,724 SR
Queue Stats
787W - 435L
1,706 Elo+
Party 1
Athena
Athena
KraZy_ismaelgi
Athena
Level 153
God Stats
7W - 4L
1,487 SR
Queue Stats
285W - 264L
1,548 Elo+
Solo
Chaac
Chaac
Teapot418
Chaac
Level 149
God Stats
13W - 6L
1,672 SR
Queue Stats
911W - 512L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FTHhhhhhhhh
Jing Wei
10
0 / 3 / 4
5,911
657
4,483
5,206
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 6
7,773
864
5,387
13,502
11,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
IVIаx
Artemis
12
0 / 3 / 7
6,720
747
10,470
6,835
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
Leyum
Nox
14
5 / 4 / 1
7,928
881
7,004
6,149
2,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
vietiplatsch
Sun Wukong
14
3 / 2 / 6
7,575
842
6,462
10,729
9,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Centichoro
Xing Tian
12
3 / 2 / 8
8,141
905
3,962
11,948
8,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gilgamesh
DHomme
Gilgamesh
14
3 / 2 / 8
8,056
895
8,714
11,041
12,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Ah Puch
Dymies
Ah Puch
13
3 / 2 / 7
7,550
839
12,643
5,888
2,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 10
8,667
963
3,035
14,492
12,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chaac
Teapot418
Chaac
14
3 / 2 / 10
7,989
888
10,332
10,319
10,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
59
10
Kills
16
17
Deaths
10
24
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Centichoro
Xing Tian
3
2
8
3.5
W
Gilgamesh
DHomme
Gilgamesh
3
2
8
3.5
W
Ah Puch
Dymies
Ah Puch
3
2
7
3.25
L
Jing Wei
FTHhhhhhhhh
Jing Wei
0
3
4
0.67
L
2
5
6
1
L
Artemis
IVIаx
Artemis
0
3
7
1.17
W
4
2
10
4.5
L
Nox
Leyum
Nox
5
4
1
1.38
W
Chaac
Teapot418
Chaac
3
2
10
4
L
Sun Wukong
vietiplatsch
Sun Wukong
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,806
Damage
38,686
42,421
Taken
53,688
28,099
Mitigated
46,442
11,469
Healing
17,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Centichoro
Xing Tian
3,962
151
2,126
2,282
11,948
8,454
375
1,850
9,998
9,851
0
W
Gilgamesh
DHomme
Gilgamesh
8,714
934
455
1,344
11,041
12,359
156
1,305
9,632
1,372
20,573
W
Ah Puch
Dymies
Ah Puch
12,643
474
242
981
5,888
2,372
238
1,731
4,037
24,508
0
L
Jing Wei
FTHhhhhhhhh
Jing Wei
4,483
2,879
280
1,016
5,206
1,903
0
2,692
2,445
0
8,321
L
5,387
1,173
1,196
2,956
13,502
11,758
0
6,914
6,400
9,743
0
L
Artemis
IVIаx
Artemis
10,470
2,117
510
1,374
6,835
2,541
0
3,193
3,518
0
19,772
W
3,035
827
1,373
5,233
14,492
12,940
195
3,444
10,920
7,526
0
L
Nox
Leyum
Nox
7,004
251
407
416
6,149
2,705
0
2,471
3,510
17,726
0
W
Chaac
Teapot418
Chaac
10,332
426
603
3,183
10,319
10,317
741
3,465
6,710
349
19,264
L
Sun Wukong
vietiplatsch
Sun Wukong
6,462
421
431
2,883
10,729
9,192
0
5,311
5,255
0
13,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,907
Gold Earned
40,403
96
Minions Killed
95
0
Camps Cleared
0
720,679
Distance Traveled
859,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,141
905
10
1
0
175,135
0
W
Gilgamesh
8,056
895
31
3
0
180,785
0
W
Ah Puch
7,550
839
25
3
0
169,613
0
L
Jing Wei
5,911
657
16
2
0
117,662
0
L
Ymir
7,773
864
11
1
0
132,798
0
L
Artemis
6,720
747
27
3
0
151,321
0
W
Athena
8,667
963
8
1
0
166,762
0
L
Nox
7,928
881
30
3
0
141,816
0
W
Chaac
7,989
888
21
2
0
166,884
0
L
Sun Wukong
7,575
842
12
1
0
177,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role